Goober5000
b59580e84c
FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
Wanderer
4b34460f06
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-05-30 19:28:21 +00:00
Goober5000
7a44b33152
better handling of missing models
2010-05-15 22:53:41 +00:00
The_E
e2fbbb5e19
Genghis' fix for Mantis 2162 (Thruster cones have collision detection)
2010-05-03 12:32:42 +00:00
taylor
05f95e05ee
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
Goober5000
51ef10452c
remove redundant definitions from modelinterp.cpp
2010-01-26 01:47:35 +00:00
Goober5000
4d643bfe6b
thanks to Zacam for noticing the edge case; max flags should actually be 31
2010-01-26 01:47:29 +00:00
Goober5000
fba4e77284
bump MAX_SHIP_BAY_PATHS per Mantis #1917
2010-01-24 21:50:57 +00:00
Wanderer
c18119c729
make sure the debug data is only used in debug builds (not initialized in release builds)
2010-01-11 21:15:27 +00:00
Wanderer
9a8202cfd0
Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
2010-01-11 10:38:00 +00:00
Wanderer
97c7fb934d
added a warning to prevent issues like mantis 1946
2009-12-06 10:32:11 +00:00
Goober5000
a679a8f597
remove ai_get_subsystem_type as it's redundant
...
clean up all sorts of subsystem stuff in sexp.cpp (in particular, use ship_get_subsys when possible)
weapon / sensor subsystem types should work for "weapon" and "sensor", not "weapons" and "sensors" to be consistent
2009-12-06 10:06:51 +00:00
Goober5000
62575f7e23
add hits-left-subsystem-generic and hits-left-subsystem-specific
...
deprecate hits-left-subsystem
2009-12-06 08:48:03 +00:00
Wanderer
cbdca14ea4
fix for mantis 1976.
2009-12-05 19:15:31 +00:00
Wanderer
b9fc819ce2
fix to make sure turret matrices (and turret normals) are properly setup from the start
2009-12-01 08:58:40 +00:00
Wanderer
b98c4e8b75
fix to prevent formation of badly setup turret rotation matrices.
2009-11-27 10:09:20 +00:00
chief1983
1435ef0752
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
...
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
karajorma
9f44258319
Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
2009-11-02 03:37:36 +00:00
karajorma
3d98b9aeae
Error message is back to front.
2009-11-02 02:23:16 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
976b86d607
fixing a logic error from the previous fix
2009-09-09 15:41:07 +00:00
Wanderer
f53e3a9143
commit for glowpoint issue reported by darius
2009-09-09 15:26:28 +00:00
Echelon9
087f141218
Correct grammar
2009-09-04 08:36:46 +00:00
Wanderer
f6fbd4aa1d
commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
2009-09-02 18:17:21 +00:00
Wanderer
468fd91442
Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range
2009-09-02 08:09:18 +00:00
Wanderer
a92e6bfb1d
fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
2009-08-31 17:13:58 +00:00
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
Wanderer
8124f3d81d
commit of set of vm_vec_normalize_safe functions to modelread.cpp
2009-08-22 08:41:53 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
...
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
Sushi
fe87aed445
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
portej05
0ebf630314
KeldorKatarns Shield Checking Code.
2009-06-24 16:17:46 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Wanderer
629b7558f7
merge from wanderer branch - alt subsys name for damage popup
2009-05-21 07:31:43 +00:00
Wanderer
2036fb95cc
merge from wanderer branch - turret target priorities setup
2009-05-20 20:43:01 +00:00
Wanderer
b4eb17bd7f
merge from wanderer branch - limited rotation turrets, reset idle turrets option
2009-05-20 18:03:14 +00:00
Wanderer
4cd2a011db
merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags
2009-05-20 13:24:57 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
karajorma
d599cc1d6b
Commit Wanderer's Salvo Fire mode changes.
2009-05-16 19:41:05 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Wanderer
ce24e12816
fix for mantis 1900
2009-03-26 08:18:46 +00:00
Wanderer
4ea1424e64
possible fix for the missing thruster glow names.
...
changed phrasing of unrecognized type subsystem issue to less severe.
forced game to warn only once if exceeding max ship classes.
2009-02-25 14:50:59 +00:00
Wanderer
3032a0f5d9
added 2 missing newlines to debug spew
2008-10-23 10:09:12 +00:00
taylor
ae062bcc0b
make debris render properly in wireframe mode in hud targetbox and in ships lab (Mantis #1797 )
2008-10-15 22:15:24 +00:00
WMCoolmon
e71d060984
Core all-RTT code.
2008-08-30 11:03:03 +00:00