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c58a0cd3078338240ceaf55c2997906ea4c99fbd
The default-material shader transforms each vertex by the model matrix before testing it against the clip plane. Vulkan always passed the identity, so a clip plane given in world space (for example the warp plane on a squad logo) was tested against model-space positions. OpenGL passes gr_model_matrix_stack.get_transform(); do the same here. Co-authored-by: Dustinspace217 <[email protected]>
FreeSpace2 Source Code Project
Building
Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.
The main instructions for building can be found at our github wiki, on the Building page.
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