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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-12 12:11:36 -10:00
* add subfolder support to cfile * sort files in VP archives before indexing them * fix indexing of sub-subfolders * remove unused 8B22K & 16B11K sound path types * add more items to skip subfolder scanning * fix windows build issues * fix unit tests by allowing 0-byte files to be indexed * fix file indexing on windows * add test for cfile subfolders * remove specific 'markup' and 'css' interface subfolders They aren't directly referenced anywhere by pathtype and the new subfolder code will continue to index and load files from them * add player binds to list of always-root locations * remove file-based localization support An alternative is left in place for old fonts, as that was the only place it appeared to be used. This method of file localization conflicts with subfolder support however so if it's needed in the future then changes to the subfolder code will be necessary. * add subfolder support to cf_find_file_location_ext() * add subfolder tests for cf_find_file_location*() * add shlwapi to needed win32 libs * small bit of cleanup * add subfolder support to cf_get_file_list() * add tests for cfile subfolder lists * report files that might be shadowed * fix issue with lists when a filter is used Also fixes discrepancy in older cf_get_file_list() when a sub path is specified (should be used in all cases, not just glob). * address review suggestions
742 lines
22 KiB
C++
742 lines
22 KiB
C++
#include "anim/packunpack.h"
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#include "globalincs/globals.h"
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#include "graphics/2d.h"
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#include "graphics/generic.h"
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#define BMPMAN_INTERNAL
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#include "bmpman/bm_internal.h"
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#ifdef _WIN32
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#include <windows.h> // for MAX_PATH
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#else
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#define MAX_PATH 255
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#endif
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//#define TIMER
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#ifdef TIMER
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#include "io/timer.h"
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#endif
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//we check background type to avoid messed up colours for ANI
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#define ANI_BPP_CHECK (ga->ani.bg_type == BM_TYPE_PCX) ? 16 : 32
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// These two functions find if a bitmap or animation exists by filename, no extension needed.
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bool generic_bitmap_exists(const char *filename)
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{
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return cf_exists_full_ext(filename, CF_TYPE_ANY, BM_NUM_TYPES, bm_ext_list) != 0;
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}
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bool generic_anim_exists(const char *filename)
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{
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return cf_exists_full_ext(filename, CF_TYPE_ANY, BM_ANI_NUM_TYPES, bm_ani_ext_list) != 0;
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}
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// Goober5000
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int generic_anim_init_and_stream(generic_anim *ga, const char *anim_filename, BM_TYPE bg_type, bool attempt_hi_res)
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{
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int stream_result = -1;
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char filename[NAME_LENGTH];
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char *p;
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Assert(ga != NULL);
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Assert(anim_filename != NULL);
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// hi-res support
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if (attempt_hi_res && (gr_screen.res == GR_1024)) {
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// attempt to load a hi-res animation
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memset(filename, 0, NAME_LENGTH);
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strcpy_s(filename, "2_");
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strncat(filename, anim_filename, NAME_LENGTH - 3);
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// remove extension
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p = strchr(filename, '.');
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if(p) {
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*p = '\0';
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}
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// attempt to stream the hi-res ani
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generic_anim_init(ga, filename);
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ga->ani.bg_type = bg_type;
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stream_result = generic_anim_stream(ga);
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}
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// we failed to stream hi-res, or we aren't running in hi-res, so try low-res
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if (stream_result < 0) {
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strcpy_s(filename, anim_filename);
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// remove extension
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p = strchr(filename, '.');
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if(p) {
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*p = '\0';
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}
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// attempt to stream the low-res ani
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generic_anim_init(ga, filename);
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ga->ani.bg_type = bg_type;
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stream_result = generic_anim_stream(ga);
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}
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return stream_result;
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}
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// Goober5000
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void generic_anim_init(generic_anim *ga)
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{
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generic_anim_init(ga, NULL);
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}
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// Goober5000
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void generic_anim_init(generic_anim *ga, const char *filename)
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{
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if (filename != NULL)
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strcpy_s(ga->filename, filename);
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else
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memset(ga->filename, 0, MAX_FILENAME_LEN);
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ga->first_frame = -1;
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ga->num_frames = 0;
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ga->keyframe = 0;
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ga->keyoffset = 0;
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ga->current_frame = 0;
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ga->previous_frame = -1;
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ga->direction = GENERIC_ANIM_DIRECTION_FORWARDS;
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ga->done_playing = 0;
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ga->total_time = 0.0f;
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ga->anim_time = 0.0f;
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//we only care about the stuff below if we're streaming
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ga->ani.animation = NULL;
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ga->ani.instance = NULL;
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ga->ani.bg_type = BM_TYPE_NONE;
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ga->type = BM_TYPE_NONE;
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ga->streaming = 0;
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ga->buffer = NULL;
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ga->height = 0;
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ga->width = 0;
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ga->bitmap_id = -1;
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ga->use_hud_color = false;
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}
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// CommanderDJ - same as generic_anim_init, just with an SCP_string
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void generic_anim_init(generic_anim *ga, const SCP_string& filename)
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{
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generic_anim_init(ga);
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filename.copy(ga->filename, MAX_FILENAME_LEN - 1);
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}
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// Goober5000
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void generic_bitmap_init(generic_bitmap *gb, const char *filename)
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{
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if (filename == NULL) {
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gb->filename[0] = '\0';
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} else {
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strncpy(gb->filename, filename, MAX_FILENAME_LEN - 1);
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}
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gb->bitmap_id = -1;
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}
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// Goober5000
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// load a generic_anim
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// return 0 is successful, otherwise return -1
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int generic_anim_load(generic_anim *ga)
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{
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int fps;
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if ( !VALID_FNAME(ga->filename) )
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return -1;
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ga->first_frame = bm_load_animation(ga->filename, &ga->num_frames, &fps, &ga->keyframe, &ga->total_time);
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//mprintf(("generic_anim_load: %s - keyframe = %d\n", ga->filename, ga->keyframe));
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if (ga->first_frame < 0)
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return -1;
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ga->done_playing = 0;
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ga->anim_time = 0.0f;
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return 0;
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}
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int generic_anim_stream(generic_anim *ga, const bool cache)
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{
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CFILE *img_cfp = NULL;
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int anim_fps = 0;
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int bpp;
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ga->type = BM_TYPE_NONE;
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auto res = cf_find_file_location_ext(ga->filename, BM_ANI_NUM_TYPES, bm_ani_ext_list, CF_TYPE_ANY);
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// could not be found, or is invalid for some reason
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if ( !res.found )
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return -1;
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//make sure we can open it
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img_cfp = cfopen_special(res, "rb", CF_TYPE_ANY);
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if (img_cfp == NULL) {
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return -1;
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}
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strcat_s(ga->filename, bm_ani_ext_list[res.extension_index]);
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ga->type = bm_ani_type_list[res.extension_index];
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//seek to the end
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cfseek(img_cfp, 0, CF_SEEK_END);
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cfclose(img_cfp);
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if(ga->type == BM_TYPE_ANI) {
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bpp = ANI_BPP_CHECK;
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if(ga->use_hud_color)
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bpp = 8;
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if (ga->ani.animation == nullptr) {
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ga->ani.animation = anim_load(ga->filename, CF_TYPE_ANY, 0);
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}
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if (ga->ani.instance == nullptr) {
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ga->ani.instance = init_anim_instance(ga->ani.animation, bpp);
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}
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#ifndef NDEBUG
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// for debug of ANI sizes
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strcpy_s(ga->ani.animation->name, ga->filename);
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#endif
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ga->num_frames = ga->ani.animation->total_frames;
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anim_fps = ga->ani.animation->fps;
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ga->height = ga->ani.animation->height;
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ga->width = ga->ani.animation->width;
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ga->buffer = ga->ani.instance->frame;
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ga->bitmap_id = bm_create(bpp, ga->width, ga->height, ga->buffer, (bpp==8)?BMP_AABITMAP:0);
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ga->ani.instance->last_bitmap = -1;
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ga->ani.instance->file_offset = ga->ani.animation->file_offset;
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ga->ani.instance->data = ga->ani.animation->data;
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ga->previous_frame = -1;
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}
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else if (ga->type == BM_TYPE_PNG) {
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if (ga->png.anim == nullptr) {
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try {
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ga->png.anim = new apng::apng_ani(ga->filename, cache);
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}
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catch (const apng::ApngException& e) {
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nprintf(("apng","Failed to load apng: %s\n", e.what() ));
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delete ga->png.anim;
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ga->png.anim = nullptr;
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ga->type = BM_TYPE_NONE;
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return -1;
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}
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nprintf(("apng", "apng read OK (%ix%i@%i) duration (%f)\n", ga->png.anim->w, ga->png.anim->h,
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ga->png.anim->bpp, ga->png.anim->anim_time));
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}
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ga->png.anim->goto_start();
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ga->current_frame = 0;
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ga->png.previous_frame_time = 0.0f;
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ga->num_frames = ga->png.anim->nframes;
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ga->height = ga->png.anim->h;
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ga->width = ga->png.anim->w;
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ga->previous_frame = -1;
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ga->buffer = ga->png.anim->frame.data.data();
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ga->bitmap_id = bm_create(ga->png.anim->bpp, ga->width, ga->height, ga->buffer, 0);
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}
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else {
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bpp = 32;
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if(ga->use_hud_color)
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bpp = 8;
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bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0);
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char *p = strrchr( ga->filename, '.' );
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if ( p )
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*p = 0;
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char frame_name[MAX_FILENAME_LEN];
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if (snprintf(frame_name, MAX_FILENAME_LEN, "%s_0000", ga->filename) >= MAX_FILENAME_LEN) {
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// Make sure the string is null terminated
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frame_name[MAX_FILENAME_LEN - 1] = '\0';
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}
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ga->bitmap_id = bm_load(frame_name);
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if(ga->bitmap_id < 0) {
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mprintf(("Cannot find first frame for eff streaming. eff Filename: %s\n", ga->filename));
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return -1;
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}
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if (snprintf(frame_name, MAX_FILENAME_LEN, "%s_0001", ga->filename) >= MAX_FILENAME_LEN) {
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// Make sure the string is null terminated
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frame_name[MAX_FILENAME_LEN - 1] = '\0';
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}
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ga->eff.next_frame = bm_load(frame_name);
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bm_get_info(ga->bitmap_id, &ga->width, &ga->height);
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ga->previous_frame = 0;
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}
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// keyframe info
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if (ga->type == BM_TYPE_ANI) {
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//we only care if there are 2 keyframes - first frame, other frame to jump to for ship/weapons
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//mainhall door anis hav every frame as keyframe, so we don't care
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//other anis only have the first frame
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if(ga->ani.animation->num_keys == 2) {
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int key1 = ga->ani.animation->keys[0].frame_num;
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int key2 = ga->ani.animation->keys[1].frame_num;
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if (key1 < 0 || key1 >= ga->num_frames) key1 = -1;
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if (key2 < 0 || key2 >= ga->num_frames) key2 = -1;
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// some retail anis have their keyframes reversed
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// and some have their keyframes out of bounds
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if (key1 >= 0 && key1 >= key2) {
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ga->keyframe = ga->ani.animation->keys[0].frame_num;
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ga->keyoffset = ga->ani.animation->keys[0].offset;
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}
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else if (key2 >= 0 && key2 >= key1) {
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ga->keyframe = ga->ani.animation->keys[1].frame_num;
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ga->keyoffset = ga->ani.animation->keys[1].offset;
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}
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}
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}
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ga->streaming = 1;
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if (ga->type == BM_TYPE_PNG) {
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ga->total_time = ga->png.anim->anim_time;
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}
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else {
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if (anim_fps == 0) {
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Error(LOCATION, "animation (%s) has invalid fps of zero, fix this!", ga->filename);
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}
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ga->total_time = ga->num_frames / (float) anim_fps;
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}
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ga->done_playing = 0;
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ga->anim_time = 0.0f;
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return 0;
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}
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int generic_bitmap_load(generic_bitmap *gb)
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{
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if ( !VALID_FNAME(gb->filename) )
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return -1;
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gb->bitmap_id = bm_load(gb->filename);
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if (gb->bitmap_id < 0)
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return -1;
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return 0;
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}
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void generic_anim_unload(generic_anim *ga)
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{
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if(ga->num_frames > 0) {
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if(ga->streaming) {
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if(ga->type == BM_TYPE_ANI) {
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free_anim_instance(ga->ani.instance);
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anim_free(ga->ani.animation);
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}
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if(ga->type == BM_TYPE_EFF) {
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if(ga->eff.next_frame >= 0)
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bm_release(ga->eff.next_frame);
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if(ga->bitmap_id >= 0)
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bm_release(ga->bitmap_id);
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}
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if(ga->type == BM_TYPE_PNG) {
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if(ga->bitmap_id >= 0)
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bm_release(ga->bitmap_id);
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if (ga->png.anim != nullptr) {
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delete ga->png.anim;
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ga->png.anim = nullptr;
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}
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}
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}
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else {
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//trying to release the first frame will release ALL frames
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bm_release(ga->first_frame);
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}
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if(ga->buffer) {
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bm_release(ga->bitmap_id);
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}
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}
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generic_anim_init(ga, NULL);
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}
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//for timer debug, #define TIMER
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void generic_render_eff_stream(generic_anim *ga)
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{
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if(ga->current_frame == ga->previous_frame)
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return;
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ubyte bpp = 32;
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if(ga->use_hud_color)
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bpp = 8;
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#ifdef TIMER
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int start_time = timer_get_fixed_seconds();
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#endif
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#ifdef TIMER
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mprintf(("=========================\n"));
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mprintf(("frame: %d\n", ga->current_frame));
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#endif
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char frame_name[MAX_FILENAME_LEN];
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if (snprintf(frame_name, MAX_FILENAME_LEN, "%s_%.4d", ga->filename, ga->current_frame) >= MAX_FILENAME_LEN) {
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// Make sure the string is null terminated
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frame_name[MAX_FILENAME_LEN - 1] = '\0';
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}
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if(bm_reload(ga->eff.next_frame, frame_name) == ga->eff.next_frame)
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{
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bitmap* next_frame_bmp = bm_lock(ga->eff.next_frame, bpp, (bpp==8)?BMP_AABITMAP:BMP_TEX_NONCOMP, true);
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if(next_frame_bmp->data)
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gr_update_texture(ga->bitmap_id, bpp, (ubyte*)next_frame_bmp->data, ga->width, ga->height);
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bm_unlock(ga->eff.next_frame);
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bm_unload(ga->eff.next_frame, 0, true);
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if (ga->current_frame == ga->num_frames-1)
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{
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if (snprintf(frame_name, MAX_FILENAME_LEN, "%s_0001", ga->filename) >= MAX_FILENAME_LEN) {
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// Make sure the string is null terminated
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frame_name[MAX_FILENAME_LEN - 1] = '\0';
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}
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bm_reload(ga->eff.next_frame, frame_name);
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}
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}
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#ifdef TIMER
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mprintf(("end: %d\n", timer_get_fixed_seconds() - start_time));
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mprintf(("=========================\n"));
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#endif
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}
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void generic_render_ani_stream(generic_anim *ga)
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{
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int i;
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int bpp = ANI_BPP_CHECK;
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if(ga->use_hud_color)
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bpp = 8;
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#ifdef TIMER
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int start_time = timer_get_fixed_seconds();
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#endif
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if(ga->current_frame == ga->previous_frame)
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return;
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#ifdef TIMER
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mprintf(("=========================\n"));
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mprintf(("frame: %d\n", ga->current_frame));
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#endif
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anim_check_for_palette_change(ga->ani.instance);
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// if we're using bitmap polys
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BM_SELECT_TEX_FORMAT();
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if(ga->direction & GENERIC_ANIM_DIRECTION_BACKWARDS) {
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//grab the keyframe - every frame is a keyframe for ANI
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if(ga->ani.animation->flags & ANF_STREAMED) {
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ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->ani.animation->keys[ga->current_frame].offset;
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} else {
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ga->ani.instance->data = ga->ani.animation->data + ga->ani.animation->keys[ga->current_frame].offset;
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}
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if(ga->ani.animation->flags & ANF_STREAMED) {
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ga->ani.instance->file_offset = unpack_frame_from_file(ga->ani.instance, ga->buffer, ga->width * ga->height, (ga->ani.instance->xlate_pal) ? ga->ani.animation->palette_translation : NULL, (bpp==8)?1:0, bpp);
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}
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else {
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ga->ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width * ga->height, (ga->ani.instance->xlate_pal) ? ga->ani.animation->palette_translation : NULL, (bpp==8)?1:0, bpp);
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}
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}
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else {
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//looping back
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if((ga->current_frame == 0) || (ga->current_frame < ga->previous_frame)) {
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//go back to keyframe if there is one
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if(ga->keyframe && (ga->current_frame > 0)) {
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if(ga->ani.animation->flags & ANF_STREAMED) {
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ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->keyoffset;
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} else {
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ga->ani.instance->data = ga->ani.animation->data + ga->keyoffset;
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}
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ga->previous_frame = ga->keyframe - 1;
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}
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//go back to the start
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else {
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ga->ani.instance->file_offset = ga->ani.animation->file_offset;
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ga->ani.instance->data = ga->ani.animation->data;
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ga->previous_frame = -1;
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}
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}
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#ifdef TIMER
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mprintf(("proc: %d\n", timer_get_fixed_seconds() - start_time));
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mprintf(("previous frame: %d\n", ga->previous_frame));
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|
#endif
|
|
for(i = ga->previous_frame + 1; i <= ga->current_frame; i++) {
|
|
if(ga->ani.animation->flags & ANF_STREAMED) {
|
|
ga->ani.instance->file_offset = unpack_frame_from_file(ga->ani.instance, ga->buffer, ga->width * ga->height, (ga->ani.instance->xlate_pal) ? ga->ani.animation->palette_translation : NULL, (bpp==8)?1:0, bpp);
|
|
}
|
|
else {
|
|
ga->ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width * ga->height, (ga->ani.instance->xlate_pal) ? ga->ani.animation->palette_translation : NULL, (bpp==8)?1:0, bpp);
|
|
}
|
|
}
|
|
}
|
|
// always go back to screen format
|
|
BM_SELECT_SCREEN_FORMAT();
|
|
//we need to use this because performance is worse if we flush the gfx card buffer
|
|
|
|
gr_update_texture(ga->bitmap_id, bpp, ga->buffer, ga->width, ga->height);
|
|
|
|
//in case we want to check that the frame is actually changing
|
|
//mprintf(("frame crc = %08X\n", cf_add_chksum_long(0, ga->buffer, ga->width * ga->height * (bpp >> 3))));
|
|
ga->ani.instance->last_bitmap = ga->bitmap_id;
|
|
|
|
#ifdef TIMER
|
|
mprintf(("end: %d\n", timer_get_fixed_seconds() - start_time));
|
|
mprintf(("=========================\n"));
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* @brief apng specific animation rendering
|
|
*
|
|
* @param [in] ga pointer to generic_anim struct
|
|
*/
|
|
void generic_render_png_stream(generic_anim* ga)
|
|
{
|
|
if(ga->current_frame == ga->previous_frame) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
if ((ga->direction & GENERIC_ANIM_DIRECTION_BACKWARDS) && (ga->previous_frame != -1)) {
|
|
// mainhall door anims start backwards to ensure they stay shut
|
|
// in that case (i.e. previous_frame is -1) we actually want to call
|
|
// next_frame, in order to retrieve the 1st frame of the animation
|
|
ga->png.anim->prev_frame();
|
|
}
|
|
else {
|
|
ga->png.anim->next_frame();
|
|
}
|
|
}
|
|
catch (const apng::ApngException& e) {
|
|
nprintf(("apng", "Unable to get next/prev apng frame: %s\n", e.what()));
|
|
return;
|
|
}
|
|
|
|
bm_lock(ga->bitmap_id, ga->png.anim->bpp, BMP_TEX_NONCOMP, true); // lock in 32 bpp for png
|
|
int bpp = ga->png.anim->bpp;
|
|
if (ga->use_hud_color) {
|
|
bpp = 8;
|
|
}
|
|
gr_update_texture(ga->bitmap_id, bpp, ga->buffer, ga->width, ga->height); // this will convert to 8 bpp if required
|
|
bm_unlock(ga->bitmap_id);
|
|
}
|
|
|
|
/*
|
|
* @brief calculate current frame for fixed frame delay animation formats (ani & eff)
|
|
*
|
|
* @param [in] *ga animation data
|
|
* @param [in] frametime how long this frame took
|
|
*/
|
|
void generic_anim_render_fixed_frame_delay(generic_anim* ga, float frametime)
|
|
{
|
|
float keytime = 0.0;
|
|
|
|
if(ga->keyframe)
|
|
keytime = (ga->total_time * ((float)ga->keyframe / (float)ga->num_frames));
|
|
//don't mess with the frame time if we're paused
|
|
if((ga->direction & GENERIC_ANIM_DIRECTION_PAUSED) == 0) {
|
|
if(ga->direction & GENERIC_ANIM_DIRECTION_BACKWARDS) {
|
|
//keep going forwards if we're in a keyframe loop
|
|
if(ga->keyframe && (ga->anim_time >= keytime)) {
|
|
ga->anim_time += frametime;
|
|
if(ga->anim_time >= ga->total_time) {
|
|
ga->anim_time = keytime - 0.001f;
|
|
ga->done_playing = 0;
|
|
}
|
|
}
|
|
else {
|
|
//playing backwards
|
|
ga->anim_time -= frametime;
|
|
if((ga->direction & GENERIC_ANIM_DIRECTION_NOLOOP) && ga->anim_time <= 0.0) {
|
|
ga->anim_time = 0; //stop on first frame when playing in reverse
|
|
}
|
|
else {
|
|
while(ga->anim_time <= 0.0)
|
|
ga->anim_time += ga->total_time; //make sure we're always positive, so we can go back to the end
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
ga->anim_time += frametime;
|
|
if(ga->anim_time >= ga->total_time) {
|
|
if(ga->direction & GENERIC_ANIM_DIRECTION_NOLOOP) {
|
|
ga->anim_time = ga->total_time - 0.001f; //stop on last frame when playing - if it's equal we jump to the first frame
|
|
}
|
|
if(!ga->done_playing){
|
|
//we've played this at least once
|
|
ga->done_playing = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(ga->num_frames > 0)
|
|
{
|
|
ga->current_frame = 0;
|
|
if(ga->done_playing && ga->keyframe) {
|
|
ga->anim_time = fmod(ga->anim_time - keytime, ga->total_time - keytime) + keytime;
|
|
}
|
|
else {
|
|
ga->anim_time = fmod(ga->anim_time, ga->total_time);
|
|
}
|
|
ga->current_frame += fl2i(ga->anim_time * ga->num_frames / ga->total_time);
|
|
//sanity check
|
|
CLAMP(ga->current_frame, 0, ga->num_frames - 1);
|
|
if(ga->streaming) {
|
|
//handle streaming - render one frame
|
|
if(ga->type == BM_TYPE_ANI) {
|
|
generic_render_ani_stream(ga);
|
|
} else {
|
|
generic_render_eff_stream(ga);
|
|
}
|
|
gr_set_bitmap(ga->bitmap_id);
|
|
}
|
|
else {
|
|
gr_set_bitmap(ga->first_frame + ga->current_frame);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* @brief calculate current frame for variable frame delay animation formats (e.g. apng)
|
|
*
|
|
* @param [in] *ga animation data
|
|
* @param [in] frametime how long this frame took
|
|
* @param [in] alpha transparency to draw frame with (0.0 - 1.0)
|
|
*
|
|
* @note
|
|
* uses both time & frame counts to determine end state; so that if the anims playing
|
|
* can't be processed fast enough, all frames will still play, rather than the end
|
|
* frames being skipped
|
|
*/
|
|
void generic_anim_render_variable_frame_delay(generic_anim* ga, float frametime, float alpha)
|
|
{
|
|
Assertion(ga->type == BM_TYPE_PNG, "only valid for apngs (currently); get a coder!");
|
|
if (ga->keyframe != 0) {
|
|
Warning(LOCATION, "apngs don't support keyframes");
|
|
return;
|
|
}
|
|
|
|
// don't change the frame time if we're paused
|
|
if((ga->direction & GENERIC_ANIM_DIRECTION_PAUSED) == 0) {
|
|
if(ga->direction & GENERIC_ANIM_DIRECTION_BACKWARDS) {
|
|
// playing backwards
|
|
ga->anim_time -= frametime;
|
|
if (ga->anim_time <= 0.0 && ga->png.anim->current_frame <= 0) {
|
|
if(ga->direction & GENERIC_ANIM_DIRECTION_NOLOOP) {
|
|
ga->anim_time = 0; //stop on first frame when playing in reverse
|
|
}
|
|
else {
|
|
// loop back to end
|
|
ga->anim_time = ga->total_time;
|
|
ga->png.previous_frame_time = ga->total_time;
|
|
ga->png.anim->current_frame = ga->num_frames-1;
|
|
ga->current_frame = ga->num_frames-1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// playing forwards
|
|
ga->anim_time += frametime;
|
|
if(ga->anim_time >= ga->total_time && ga->png.anim->current_frame >= ga->png.anim->nframes) {
|
|
if(ga->direction & GENERIC_ANIM_DIRECTION_NOLOOP) {
|
|
ga->anim_time = ga->total_time; // stop on last frame when playing
|
|
}
|
|
else {
|
|
// loop back to start
|
|
ga->anim_time = 0.0f;
|
|
ga->png.previous_frame_time = 0.0f;
|
|
ga->current_frame = 0;
|
|
ga->png.anim->goto_start();
|
|
}
|
|
ga->done_playing = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ga->num_frames > 0) {
|
|
|
|
// just increment or decrement the frame by one
|
|
// jumping forwards multiple frames will just exacerbate slowdowns as multiple frames
|
|
// would need to be composed
|
|
if (ga->direction & GENERIC_ANIM_DIRECTION_BACKWARDS) {
|
|
if (ga->anim_time <= ga->png.previous_frame_time - ga->png.anim->frame.delay &&
|
|
ga->png.anim->current_frame > 0) {
|
|
ga->png.previous_frame_time -= ga->png.anim->frame.delay;
|
|
ga->current_frame--;
|
|
}
|
|
}
|
|
else {
|
|
if (ga->anim_time >= ga->png.previous_frame_time + ga->png.anim->frame.delay &&
|
|
ga->png.anim->current_frame < ga->png.anim->nframes) {
|
|
ga->png.previous_frame_time += ga->png.anim->frame.delay;
|
|
ga->current_frame++;
|
|
}
|
|
}
|
|
|
|
// verbose debug; but quite useful
|
|
nprintf(("apng", "apng generic render timings/frames: %04f %04f %04f %04f | %03i %03i %03i\n",
|
|
frametime, ga->anim_time, ga->png.anim->frame.delay, ga->png.previous_frame_time,
|
|
ga->previous_frame, ga->current_frame, ga->png.anim->current_frame));
|
|
|
|
Assertion(ga->streaming != 0, "non-streaming apngs not implemented yet");
|
|
// note: generic anims are not currently ever non-streaming in FSO
|
|
// I'm not even sure that the existing ani/eff code would allow non-streaming generic anims
|
|
generic_render_png_stream(ga);
|
|
gr_set_bitmap(ga->bitmap_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, alpha);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* @brief render animations
|
|
*
|
|
* @param [in] *ga animation data
|
|
* @param [in] frametime how long this frame took
|
|
* @param [in] x 2D screen x co-ordinate to render at
|
|
* @param [in] y 2D screen y co-ordinate to render at
|
|
* @param [in] menu select if this is rendered in menu screen, or fullscreen
|
|
*/
|
|
void generic_anim_render(generic_anim *ga, float frametime, int x, int y, bool menu, const generic_extras *ge)
|
|
{
|
|
if ((ge != nullptr) && (ga->use_hud_color == true)) {
|
|
Warning(LOCATION, "Monochrome generic anims can't use extra info (yet)");
|
|
return;
|
|
}
|
|
|
|
float a = 1.0f;
|
|
if (ge != nullptr) {
|
|
a = ge->alpha;
|
|
}
|
|
if (ga->type == BM_TYPE_PNG) {
|
|
generic_anim_render_variable_frame_delay(ga, frametime, a);
|
|
}
|
|
else {
|
|
generic_anim_render_fixed_frame_delay(ga, frametime);
|
|
}
|
|
|
|
if(ga->num_frames > 0) {
|
|
ga->previous_frame = ga->current_frame;
|
|
|
|
if(ga->use_hud_color) {
|
|
gr_aabitmap(x, y, (menu ? GR_RESIZE_MENU : GR_RESIZE_FULL));
|
|
}
|
|
else {
|
|
if (ge == nullptr) {
|
|
gr_bitmap(x, y, (menu ? GR_RESIZE_MENU : GR_RESIZE_FULL));
|
|
}
|
|
else if (ge->draw == true) {
|
|
// currently only for lua streaminganim objects
|
|
// and don't draw them unless requested...
|
|
gr_bitmap_uv(x, y, ge->width, ge->height, ge->u0, ge->v0, ge->u1, ge->v1, GR_RESIZE_NONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* @brief reset an animation back to the start
|
|
*
|
|
* @param [in] *ga animation data
|
|
*/
|
|
void generic_anim_reset(generic_anim *ga) {
|
|
ga->anim_time = 0.0f;
|
|
ga->current_frame = 0;
|
|
if (ga->type == BM_TYPE_PNG) {
|
|
ga->png.previous_frame_time = 0.0f;
|
|
ga->png.anim->goto_start();
|
|
}
|
|
}
|