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MageKing17 dba2d28265 Fix ship-turret-target-order.
We were declaring an array of NUM_TURRET_ORDER_TYPES ints, and then only specifying the first oindex of them; the memcpy() could've been changed to multiply by oindex instead, but it seemed cleaner to just reset new_target_order to -1 in all values and get rid of the redundant per-ship reset.

Discovered by triggering an Int3() in aiturret.cpp (line 1167 as of this writing) and finding uninitialized values in the turret_targeting_order array.
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