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This adds two new enums to persistent sounds which can be utilized by scripts. 1. OS_PLAY_ON_PLAYER, which allows persistent sounds to play on the player's ship. 2. OS_LOOPING_DISABLED, which allows the scripter to set the sound to play once and not have to then call `removeSound` later. Very handy for playing an assigned sound once with one line. Tested and everything works as expected.