Files
fs2open.github.com/code/fs2netd/tcp_socket.cpp
T
niffiwan e68d8097cd Fix waaay too short char * var for hostname
(this was a buffer overrun for every fs2netd game until coverity complained)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9889 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:31 +10:00

264 lines
6.4 KiB
C++

// TCP_Socket.cpp
// TCP_Socket for FS2Open PXO
// Derek Meek
// 2-14-2003
// ############## ATTENTION ##########
// Licensed under the Academic Free License version 2.0
// View License at http://www.opensource.org/licenses/afl-2.0.php
// ###################################
#include "fs2netd/tcp_socket.h"
#include "globalincs/pstypes.h"
#include "network/multi_log.h"
#ifdef SCP_UNIX
#include <sys/time.h> // The OS X 10.3 SDK appears to need this for some reason (for timeval struct)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdlib.h>
#include <unistd.h>
#include <cerrno>
#include <sys/ioctl.h>
#ifdef SCP_SOLARIS
#include <sys/filio.h>
#endif
#include <ctype.h>
#define WSAGetLastError() (errno)
#else
#include <windows.h>
#include <process.h>
typedef int socklen_t;
#endif
static bool Connecting = false;
static bool Connected = false;
static SOCKET mySocket = INVALID_SOCKET;
static sockaddr_in FS2NetD_addr;
void FS2NetD_Disconnect()
{
if (mySocket != INVALID_SOCKET) {
shutdown(mySocket, 2);
closesocket(mySocket);
mySocket = INVALID_SOCKET;
}
Connected = false;
Connecting = false;
}
int FS2NetD_ConnectToServer(const char *host, const char *port)
{
struct hostent *my_host = NULL;
char host_str[254]; // 253 is max domain name length: http://en.wikipedia.org/wiki/Domain_Name_System#Domain_name_syntax
#ifdef SCP_UNIX
int my_error = 0;
#endif
if ( !Connecting ) {
#ifdef WIN32
WSADATA wsa;
int rc = WSAStartup(MAKEWORD(2,0), &wsa);
if (rc != 0) {
ml_printf("FS2NetD ERROR: Failed to start WinSock!");
return -1;
}
#endif
memset(&FS2NetD_addr, 0, sizeof(sockaddr_in));
FS2NetD_addr.sin_family = AF_INET;
FS2NetD_addr.sin_addr.s_addr = INADDR_ANY;
FS2NetD_addr.sin_port = 0;
mySocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (mySocket == SOCKET_ERROR) {
#ifdef SCP_UNIX
my_error = errno;
ml_printf("FS2NetD ERROR: Couldn't get socket (\"%s\")!", strerror(my_error));
#else
ml_printf("FS2NetD ERROR: Couldn't get socket!");
#endif
return -1;
}
if ( bind(mySocket, (sockaddr *)&FS2NetD_addr, sizeof(sockaddr)) == SOCKET_ERROR ) {
#ifdef SCP_UNIX
my_error = errno;
ml_printf("FS2NetD ERROR: Couldn't bind socket (\"%s\")!", strerror(my_error));
#else
ml_printf("FS2NetD ERROR: Couldn't bind socket!");
#endif
return -1;
}
// set to non-blocking mode
ulong arg = 1;
ioctlsocket(mySocket, FIONBIO, &arg);
// blasted MS, probably need to use getaddrinfo() here for Win32, but I
// want to keep this as clean and simple as possible and that means
// using an actual standard :)
strcpy_s( host_str, host );
// check that we aren't in a dotted format, some gethostbyname() implementations don't like that
// (NOTE: Yes, I'm aware that this is problematic if a host name uses an initial digit)
if ( !isdigit(host_str[0]) ) {
my_host = gethostbyname( host );
if (my_host == NULL) {
// NOTE: that we don't do specific error reporting here since it's totally different
// on Win32, compared to everything else that is actually standard
ml_printf("Failure from gethostbyname() for host '%s'", host);
return -1;
} else if (my_host->h_addrtype != AF_INET) {
ml_printf("Invalid address type returned by gethostbyname()!");
return -1;
} else if (my_host->h_addr_list[0] == NULL) {
ml_printf("Unable to determine IP from host name '%s'", host);
return -1;
}
FS2NetD_addr.sin_addr.s_addr = ((in_addr *)(my_host->h_addr_list[0]))->s_addr;
}
// we might be in dotted format so try using it as such
else {
FS2NetD_addr.sin_addr.s_addr = inet_addr( host );
}
if (FS2NetD_addr.sin_addr.s_addr == INADDR_ANY) {
ml_printf("No valid server address to connect with!");
return -1;
}
// we need to set the correct port before moving on
long m_port = strtol(port, (char**)NULL, 10);
FS2NetD_addr.sin_port = htons( (ushort)m_port );
if ( connect(mySocket, (sockaddr *)&FS2NetD_addr, sizeof(sockaddr)) == SOCKET_ERROR ) {
if ( WSAGetLastError() == WSAEWOULDBLOCK ) {
Connecting = true;
return 0;
} else {
#ifdef SCP_UNIX
int errv = errno;
ml_printf("FS2NetD ERROR: Couldn't connect to remote system at %s (\"%s\")!", inet_ntoa(FS2NetD_addr.sin_addr), strerror(errv));
#else
ml_printf("FS2NetD ERROR: Couldn't connect to remote system at %s!", inet_ntoa(FS2NetD_addr.sin_addr));
#endif
}
return -1;
}
// technically there should always be an error since we should be non-blocking
else {
Connecting = true;
Connected = true;
return 1;
}
}
// done starting the connection, so lets see if we are actually connected yet
else {
if (Connected) {
Int3();
return 1;
}
fd_set write_fds, error_fds;
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 1;
FD_ZERO(&write_fds);
FD_SET(mySocket, &write_fds);
// if it's writeable then we are fully connected
if ( select(mySocket+1, NULL, &write_fds, NULL, &timeout) > 0 ) {
// make sure that we don't have any connect() errors (since it's non-blocking)
int err_val = 0;
size_t err_val_size = sizeof(err_val);
getsockopt(mySocket, SOL_SOCKET, SO_ERROR, (char*)&err_val, (socklen_t*)&err_val_size);
if (err_val) {
// if we aren't still in blocking mode then we can't connect
if (err_val != WSAEWOULDBLOCK) {
return -1;
}
return 0;
}
Connected = true;
return 1;
}
FD_ZERO(&error_fds);
FD_SET(mySocket, &error_fds);
// if it's in error then it has failed to connect
if ( select(mySocket+1, NULL, NULL, &error_fds, &timeout) )
return -1;
// not connected, and haven't failed to connect, so keep in the loop
return 0;
}
}
int FS2NetD_GetData(char *buffer, int blen)
{
int flags = 0;
// clear the buffer
memset(buffer, 0, blen);
socklen_t from_len = sizeof(sockaddr);
return recvfrom(mySocket, buffer, blen, flags, (sockaddr*)&FS2NetD_addr, &from_len);
}
int FS2NetD_SendData(char *buffer, int blen)
{
int flags = 0;
socklen_t to_len = sizeof(sockaddr);
return sendto(mySocket, buffer, blen, flags, (sockaddr*)&FS2NetD_addr, to_len);
}
bool FS2NetD_DataReady()
{
timeval wait;
wait.tv_sec = 0;
wait.tv_usec = 1;
fd_set recvs;
FD_ZERO(&recvs);
FD_SET(mySocket, &recvs);
#ifndef SCP_UNIX
int status = select(1, &recvs, NULL, NULL, &wait);
#else
int status = select(mySocket+1, &recvs, NULL, NULL, &wait);
#endif
return ( (status != 0) && (status != -1) && FD_ISSET(mySocket, &recvs) );
}