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https://github.com/shadps4-emu/ext-SDL.git
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audio: SDL_GetAudioDeviceName() now works with the default device IDs.
Fixes #14615.
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@@ -577,6 +577,15 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int
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/**
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* Get the human-readable name of a specific audio device.
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*
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* **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
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* and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default
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* physical devices' names. However, as the default device may change at any
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* time, it is likely better to show a generic name to the user, like "System
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* default audio device" or perhaps "default [currently %s]". Do not store
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* this name to disk to reidentify the device in a later run of the program,
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* as the default might change in general, and the string will be the name
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* of a specific device and not the abstract system default.
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*
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* \param devid the instance ID of the device to query.
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* \returns the name of the audio device, or NULL on failure; call
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* SDL_GetError() for more information.
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@@ -1579,6 +1579,14 @@ const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
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// remains valid (in case the device is unplugged at the wrong moment), we hold the
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// subsystem_rwlock while we copy the string.
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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// Allow default device IDs to be used, just return the current default physical device's name.
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if (devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
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devid = current_audio.default_playback_device_id;
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} else if (devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
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devid = current_audio.default_recording_device_id;
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}
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SDL_FindInHashTable(islogical ? current_audio.device_hash_logical : current_audio.device_hash_physical, (const void *) (uintptr_t) devid, &vdev);
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if (!vdev) {
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SDL_SetError("Invalid audio device instance ID");
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@@ -109,6 +109,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
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SDL_Log("Current audio device name: %s", SDL_GetAudioDeviceName(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
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if (!stream) {
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