Stephen Miller
910f737079
Core: Add libSceRtc, libSceJpegDec, libSceJpegEnc, and libScePngEnc LLEs ( #3918 )
...
* Run libSceRtc LLE
The more we've used our HLE, the more issues we've had with it.
While we debug these bugs, re-enabling LLE will address any regressions the swap caused.
* libSceJpegDec LLE
Needed for Trackmania until we implement HLE for this library
* libScePngEnc LLE
Needed for Minecraft until we implement HLE for this library
* Update documentation appropriately
* libSceJpegEnc LLE
By @georgemoralis's request
2026-01-11 20:48:41 +02:00
Stephen Miller
3844a2fb54
Lib.Videodec2: Stub sceVideodec2AllocateComputeQueue to return a valid computeQueue pointer. ( #3915 )
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* Stub compute queue output to cpuGpuMemory
* Rename namespace
This has bugged me for far too long
* Oops
2026-01-11 10:47:34 +02:00
Stephen Miller
ae47dd5d54
Handle exceptions from OutputDebugString API. ( #3914 )
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Needed after #3900
2026-01-11 03:36:36 +02:00
Stephen Miller
12cd27d0b7
Fix socket_is_ready ( #3912 )
2026-01-10 21:15:06 +02:00
Stephen Miller
ed73d2b02c
Libraries: libSceNpWebApi2 stubs ( #3908 )
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* libSceNpWebApi2 stubs
Based on some brief decompilation, brings some extra Unreal Engine titles futher.
* Clang
* Suggestions and fixes
2026-01-10 17:33:28 +02:00
Stephen Miller
b84c5ed110
Corrected physical base handling for memory pools ( #3909 )
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On real hardware, each pool commit can have multiple physical memory allocations, always allocating the lowest free physical addresses first.
Currently, since we currently only support one physical mapping per VMA, I create a separate VMA representing each physical allocation we perform.
2026-01-10 17:23:42 +02:00
marecl
f42a566cef
Dirents backport ( #3876 )
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* lseek for directories behaves correctly when final index is smaller than 0 (EINVAL)
Backported and improved dirents from QFS
Normal directory dirents update on change
* PFS moves pointer to end when last dirent is returned
* Correct entry type in PFS directory
2026-01-10 00:35:43 +02:00
georgemoralis
be99cb4d5b
Emulator state ( #3906 )
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* moved getShowFpsCounter to emu state
* more state variables
* fps counter is back
* removed fpscolor
2026-01-09 19:42:05 +02:00
Vladislav Mikhalin
f7a473b391
read compiled SDK version from eboot ( #3905 )
2026-01-09 18:29:09 +03:00
TheThunderTurner
233192fa95
LIbrary: libSceRudp ( #3903 )
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* libSceRudp
* use newer glslang
* remove module start/stop
* register lib, revert glslang upgrade
* 2026
* remove default funcions
2026-01-08 21:22:21 +02:00
Ploo
240c1d6441
Update backend.cpp ( #3900 )
2026-01-07 18:36:07 +02:00
kalaposfos13
299159b1e0
logging: fix thread name logging for async logs ( #3898 )
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* logging: fix thread name logging for async logs
* copyright 2026
2026-01-06 20:49:52 +02:00
Quang Ngô
42220dfbba
Add vcs-browser to net.shadps4.shadPS4.metainfo.xml ( #3897 )
2026-01-06 11:48:56 +02:00
kalaposfos13
55e2b0f520
fix float parsing ( #3896 )
2026-01-05 19:56:43 +01:00
georgemoralis
256397aa3b
Net fixes ( #3895 )
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* support for flag in recv/send
* make kalapsofos happy
* on more SendMessage try
* ReceiveMessage too
2026-01-05 01:57:31 +02:00
Stephen Miller
35da0506b6
set name ( #3894 )
2026-01-04 22:24:37 +02:00
mercury501
975b1d312a
Fixed dialog text input off by one error ( #3892 )
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* Fixed dialog off by one error
* Fixed exclusion error
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com >
2026-01-04 21:30:50 +02:00
kalaposfos13
df844f8c02
Add thread names to log lines ( #3893 )
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* the bare minimum (this won't even compile on windows yet)
* well I guess this is redundant now
* Windows GetThreadName
* Move function to common/thread and add full guest name where applicable
* the loathsome clang-formatter
* do stuff first ask for opinions later
* copyright 2026
* remove unused header
* copyright 2024-2026
---------
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com >
2026-01-04 21:10:42 +02:00
Connor Garey
954cc77110
Added a link to CLI messagebox ( #3885 )
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* Added a link to the CLI tool message box
* Clang fix
* Another Clang fix
* Clang x3
2025-12-30 20:23:21 +01:00
Vladislav Mikhalin
9a3e4ea56b
ajm: support for m4aac ( #3880 )
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* ajm m4aac
* fix build on unix
* small tunes
* skip 2 frames if nodelay is not set, change to google repo
2025-12-28 13:24:42 +02:00
georgemoralis
aa227cae57
started 0.13.1 WIP
2025-12-24 10:46:40 +02:00
georgemoralis
c414d1f5a1
tagged 0.13.0 release
v.0.13.0
2025-12-24 10:19:09 +02:00
Vladislav Mikhalin
05f14e3682
ajm fixes ( #3875 )
2025-12-23 11:11:52 +02:00
Rodrigo Cioletti
138425fdf4
Network: Fixed null string crash on sceNetResolverCreate ( #3872 )
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* Network: Fixed null string crash on sceNetResolverCreate
* Assigned an empty string for better code styling
* Fixed wrong commit
2025-12-21 15:50:49 +02:00
marecl
2bbb04ff55
ENAMETOOLONG, posix_rename fix ( #3869 )
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* ENAMETOOLONG on paths > 255 characters
Corrected posix_rename behaviour:
* handles errors only if dst exists (shouldn't error out if doesn't)
* recursively removes "old name" (would otherwise fail if it's a not-empty dir)
* actually creates target directory
* Updated detection
* destubbed unlink()
* proper error returned
2025-12-19 14:58:07 +02:00
kalaposfos13
eae5e0ad55
Initialize VK_EXT_shader_atomic_float before VK_EXT_shader_atomic_float2 ( #3867 )
2025-12-15 16:50:14 -08:00
georgemoralis
9e287564ce
update submodules (ffmpeg,fmt,sdl3) ( #3865 )
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* update submodules (ffmpeg,fmt,sdl3)
* fixed linux builds?
* more linux issues
* let's see more linux...
* baby one more time
2025-12-12 23:40:17 +02:00
Stephen Miller
9e7df6ae54
Kernel.Vmm: Remove hack from #2726 ( #3864 )
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* Remove SceKernelInternalMemory mapping
Contrary to my initial beliefs, this is very much a hack.
* Unreachable for unpatched code
This will always infinitely loop, making logs extremely large.
* Update linker.cpp
2025-12-11 12:24:45 +02:00
AlpinDale
de6c5bbb83
cli: add --show-fps to the CLI launcher ( #3860 )
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* cli: add `--show-fps` to the CLI launcher
* fix: clang-format
* nit: PascalCase -> camelCase
2025-12-08 21:02:54 +01:00
Stephen Miller
65f0b07c34
libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap ( #3859 )
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* Basic handling for MAP_VOID, MAP_STACK, and MAP_ANON in mmap.
* Update memory.cpp
* Update memory.cpp
* Dmem aliasing check
* Oops
2025-12-08 13:46:32 +02:00
kalaposfos13
2a5910ed51
New translations en_us.ts (OpenOrbis) ( #3858 )
2025-12-07 23:56:51 +02:00
Stephen Miller
391d30cbb1
cpu_patches: Patch stack canary accesses ( #3857 )
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* Patch stack checks done using fs:[0x28]
Additionally adds support for multiple patches per instruction, since this makes two separate patches we need to conditionally perform for mov instructions.
* Missing include
* Disable patches for Apple
Mac can use their native FS segment directly, so these patches aren't needed
* Oops
2025-12-06 22:47:39 -08:00
TheTurtle
d3ad728ac0
vector_alu: Handle -1 as src1 in v_cmp_u64 ( #3855 )
2025-12-06 15:11:29 -08:00
Odukoya Abdullahi Ademola
5183cbe686
sceHttpUriSweepPath ( #3854 )
2025-12-04 10:50:24 +02:00
Odukoya Abdullahi Ademola
9e80cde60d
Implement http uri escape unescape ( #3853 )
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* Implement sceHttpUriEscape and sceHttpUriUnescape
* Implement sceHttpUriEscape and sceHttpUriUnescape
* edge case
---------
Co-authored-by: Pirky10 <odukoyaabdullah@gmail.com >
2025-12-04 10:50:01 +02:00
kalaposfos13
98fd0689ac
Revert non-Linux parts of #3819 ( #3852 )
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* Revert non-Linux parts of #3819
* More OpenOrbis stuff that I couldn't be bothered to put in a new PR
2025-12-03 15:05:19 +02:00
Lander Gallastegi
9db4642f66
video_core: Scheduler priority pending operation queue ( #3848 )
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* Priority pending ops
* Use priority operations on image download
* clang-format
* Simplify thread
* I'm tired, it's too late :(
2025-12-02 22:27:01 +01:00
kalaposfos13
b135a056ba
Remove debug logging
2025-12-02 09:50:11 +01:00
kalaposfos13
dc6013cf0e
Block normal mouse inputs in mouse-to-touchpad mode
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shadow sniped my PR. :(
2025-12-02 09:41:06 +01:00
Pirky
e5ea55e425
np: Add dialog state tracking for NpCommerce ( #3841 )
2025-12-02 10:22:41 +02:00
kalaposfos13
c3f7a4301c
Add basic mouse-to-touchpad emulation ( #3842 )
2025-12-02 10:21:01 +02:00
Stephen Miller
a5f9280841
Return CPU mode based on param.sfo attributes ( #3846 )
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Values are based on hardware observations.
2025-12-01 10:21:19 +02:00
kalaposfos13
cf866ab294
Don't bother trying to restart the emulator if sceSystemServiceLoadExec is called with an invalid path ( #3845 )
2025-11-30 22:40:58 +02:00
Connor Garey
052f3260f3
Sdl message box when no args provided ( #3843 )
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* Added a message box when no arguments are passed.
* clang-fix
* clang-fix episode 2
* Output message box error to stderr instead of stdout
2025-11-30 19:57:14 +02:00
TheThunderTurner
78e301c3db
libSceNpCommerce ( #3839 )
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* libSceNpCommerce
* copyright notice
2025-11-29 23:47:15 +02:00
psucien
a9f8eaf778
video_core: Initial implementation of pipeline cache ( #3816 )
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* Initial implementation
* Fix for crash caused by stale stages data; cosmetics applied
* Someone mentioned the assert
* Async blob writer
* Fix for memory leak
* Remain stuff
* Async changed to `packaged_task`
2025-11-29 11:52:08 +02:00
Quang Ngô
f9ef57f74b
Fix metainfo ( #3834 )
2025-11-28 18:36:11 +02:00
squidbus
1394852791
renderer_vulkan: Remove primitive restart disable support check. ( #3827 )
2025-11-24 23:51:39 -08:00
Stephen Miller
6295c32e5c
Render.Recompiler: Implement V_FLOOR_F64 ( #3828 )
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* VectorFpRound64 decode table
Also fixed definition for V_TRUNC_F64, though I doubt that would change anything important.
* V_FLOOR_F64 implementation
Used by Just Cause 4
* Oops
Never forget your 64s
2025-11-24 23:51:06 -08:00
TheTurtle
14d71a155a
video_core: Reimplement inline data as buffer fill ( #3825 )
2025-11-24 23:25:22 +02:00