Clean up build and dead code/modules. (#56)

This commit is contained in:
squidbus
2025-09-23 05:19:21 -07:00
committed by GitHub
parent 9ebf5d733b
commit 2102182a02
103 changed files with 73 additions and 22987 deletions

View File

@@ -115,8 +115,11 @@ jobs:
path: upload/
macos-qt:
runs-on: macos-15
runs-on: macos-latest
needs: get-info
strategy:
matrix:
arch: [ "arm64", "x86_64" ]
steps:
- uses: actions/checkout@v4
with:
@@ -140,7 +143,7 @@ jobs:
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
cache-name: ${{ runner.os }}-${{ matrix.arch }}-qt-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
@@ -151,29 +154,30 @@ jobs:
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{runner.os}}-qt-cache-cmake-build
cache-name: ${{ runner.os }}-${{ matrix.arch }}-qt-cache-cmake-build
with:
append-timestamp: false
create-symlink: true
key: ${{env.cache-name}}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
variant: sccache
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
run: cmake --fresh -B ${{ github.workspace }}/build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_OSX_ARCHITECTURES=${{ matrix.arch }} -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
run: cmake --build ${{ github.workspace }}/build --config ${{ env.BUILD_TYPE }} --parallel $(sysctl -n hw.ncpu)
- name: Package and Upload macOS Qt artifact
run: |
mkdir upload
mv ${{github.workspace}}/build/shadPS4QtLauncher.app upload
mv ${{ github.workspace }}/build/shadPS4QtLauncher.app upload
macdeployqt upload/shadPS4QtLauncher.app
tar cf shadPS4QtLauncher-macos-qt.tar.gz -C upload .
codesign --deep -fs - upload/shadPS4QtLauncher.app
tar cf shadPS4QtLauncher-macos-${{ matrix.arch }}-qt.tar.gz -C upload .
- uses: actions/upload-artifact@v4
with:
name: shadPS4QtLauncher-macos-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadPS4QtLauncher-macos-qt.tar.gz
name: shadPS4QtLauncher-macos-${{ matrix.arch }}-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadPS4QtLauncher-macos-${{ matrix.arch }}-qt.tar.gz
linux-qt:
runs-on: ubuntu-24.04

63
.gitmodules vendored
View File

@@ -1,7 +1,3 @@
[submodule "externals/zlib-ng"]
path = externals/zlib-ng
url = https://github.com/shadps4-emu/ext-zlib-ng.git
shallow = true
[submodule "externals/sdl3"]
path = externals/sdl3
url = https://github.com/shadps4-emu/ext-SDL.git
@@ -10,69 +6,14 @@
path = externals/fmt
url = https://github.com/shadps4-emu/ext-fmt.git
shallow = true
[submodule "externals/robin-map"]
path = externals/robin-map
url = https://github.com/Tessil/robin-map.git
shallow = true
[submodule "externals/xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
shallow = true
[submodule "externals/magic_enum"]
path = externals/magic_enum
url = https://github.com/Neargye/magic_enum.git
shallow = true
[submodule "externals/toml11"]
path = externals/toml11
url = https://github.com/ToruNiina/toml11.git
shallow = true
[submodule "externals/zydis"]
path = externals/zydis
url = https://github.com/zyantific/zydis.git
shallow = true
[submodule "externals/sirit"]
path = externals/sirit
url = https://github.com/shadps4-emu/sirit.git
shallow = true
[submodule "externals/xxhash"]
path = externals/xxhash
url = https://github.com/Cyan4973/xxHash.git
shallow = true
[submodule "externals/ext-boost"]
path = externals/ext-boost
url = https://github.com/shadps4-emu/ext-boost.git
shallow = true
[submodule "externals/date"]
path = externals/date
url = https://github.com/HowardHinnant/date.git
shallow = true
[submodule "externals/ffmpeg-core"]
path = externals/ffmpeg-core
url = https://github.com/shadps4-emu/ext-ffmpeg-core.git
shallow = true
[submodule "externals/pugixml"]
path = externals/pugixml
url = https://github.com/zeux/pugixml.git
shallow = true
[submodule "externals/discord-rpc"]
path = externals/discord-rpc
url = https://github.com/shadps4-emu/ext-discord-rpc.git
shallow = true
[submodule "externals/LibAtrac9"]
path = externals/LibAtrac9
url = https://github.com/shadps4-emu/ext-LibAtrac9.git
shallow = true
[submodule "externals/libpng"]
path = externals/libpng
url = https://github.com/pnggroup/libpng
shallow = true
[submodule "externals/epoll-shim"]
path = externals/epoll-shim
url = https://github.com/jiixyj/epoll-shim.git
[submodule "externals/hwinfo"]
path = externals/hwinfo
url = https://github.com/shadps4-emu/ext-hwinfo
shallow = true
[submodule "externals/volk"]
path = externals/volk
url = https://github.com/zeux/volk.git
@@ -89,7 +30,3 @@
path = externals/MoltenVK/MoltenVK
url = https://github.com/KhronosGroup/MoltenVK
shallow = true
[submodule "externals/MoltenVK/cereal"]
path = externals/MoltenVK/cereal
url = https://github.com/USCiLab/cereal
shallow = true

21
CMakeDarwinPresets.json Normal file
View File

@@ -0,0 +1,21 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}"
}
}
]
}

View File

@@ -31,7 +31,6 @@ if(UNIX AND NOT APPLE)
endif()
endif()
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
option(ENABLE_UPDATER "Enables the options to updater" ON)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
@@ -224,29 +223,11 @@ if(WIN32 AND NOT CMAKE_PREFIX_PATH)
endif ()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
find_package(glslang 15 CONFIG)
find_package(half 1.12.0 MODULE)
find_package(magic_enum 0.9.7 CONFIG)
find_package(PNG 1.6 MODULE)
find_package(RenderDoc 1.6.0 MODULE)
find_package(SDL3 3.1.2 CONFIG)
find_package(stb MODULE)
find_package(toml11 4.2.0 CONFIG)
find_package(tsl-robin-map 1.3.0 CONFIG)
find_package(VulkanHeaders 1.4.324 CONFIG)
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(pugixml 1.14 CONFIG)
if (APPLE)
find_package(date 3.0.1 CONFIG)
find_package(epoll-shim 3.14 CONFIG)
endif()
list(POP_BACK CMAKE_MODULE_PATH)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
@@ -294,86 +275,34 @@ set(COMMON src/common/logging/backend.cpp
src/common/logging/text_formatter.h
src/common/logging/types.h
src/common/aes.h
src/common/alignment.h
src/common/arch.h
src/common/assert.cpp
src/common/assert.h
src/common/bit_array.h
src/common/bit_field.h
src/common/bounded_threadsafe_queue.h
src/common/concepts.h
src/common/config.cpp
src/common/config.h
src/common/cstring.h
src/common/debug.h
src/common/decoder.cpp
src/common/decoder.h
src/common/elf_info.h
src/common/endian.h
src/common/enum.h
src/common/io_file.cpp
src/common/io_file.h
src/common/lru_cache.h
src/common/error.cpp
src/common/error.h
src/common/scope_exit.h
src/common/fixed_value.h
src/common/func_traits.h
# src/common/native_clock.cpp
# src/common/native_clock.h
src/common/path_util.cpp
src/common/path_util.h
src/common/object_pool.h
src/common/polyfill_thread.h
# src/common/range_lock.h
# src/common/rdtsc.cpp
# src/common/rdtsc.h
src/common/recursive_lock.cpp
src/common/recursive_lock.h
src/common/sha1.h
src/common/shared_first_mutex.h
src/common/signal_context.h
src/common/signal_context.cpp
src/common/singleton.h
# src/common/slab_heap.h
# src/common/slot_vector.h
# src/common/spin_lock.cpp
# src/common/spin_lock.h
src/common/string_literal.h
src/common/string_util.cpp
src/common/string_util.h
src/common/thread.cpp
src/common/thread.h
src/common/types.h
# src/common/uint128.h
src/common/unique_function.h
src/common/va_ctx.h
src/common/ntapi.h
src/common/ntapi.cpp
# src/common/number_utils.h
# src/common/number_utils.cpp
src/common/memory_patcher.h
src/common/memory_patcher.cpp
src/core/memory_patcher.cpp
src/core/memory_patcher.h
${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp
src/common/scm_rev.h
)
if (ENABLE_DISCORD_RPC)
list(APPEND COMMON src/common/discord_rpc_handler.cpp src/common/discord_rpc_handler.h)
endif()
set(CORE src/core/file_format/psf.cpp
src/core/file_format/psf.h
src/core/file_format/trp.cpp
src/core/file_format/trp.h
src/core/loader/elf.cpp
src/core/loader/elf.h
src/core/debug_state.cpp
src/core/debug_state.h
src/core/signals.cpp
src/core/signals.h
src/core/memory_patcher.cpp
src/core/memory_patcher.h
)
set(INPUT src/input/controller.cpp
@@ -461,18 +390,13 @@ qt_add_executable(shadPS4QtLauncher
create_target_directory_groups(shadPS4QtLauncher)
target_link_libraries(shadPS4QtLauncher PRIVATE magic_enum::magic_enum Vulkan::Headers fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadPS4QtLauncher PRIVATE Boost::headers LibAtrac9 xxHash::xxhash Zydis::Zydis SDL3::SDL3 pugixml::pugixml lfreist-hwinfo::hwinfo volk_headers)
if (ENABLE_DISCORD_RPC)
target_compile_definitions(shadPS4QtLauncher PRIVATE ENABLE_DISCORD_RPC)
endif()
target_link_libraries(shadPS4QtLauncher PRIVATE Vulkan::Headers fmt::fmt toml11::toml11 SDL3::SDL3 pugixml::pugixml volk_headers)
if (APPLE)
# Include MoltenVK, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
set(MVK_BUNDLE_PATH "Resources/vulkan/icd.d")
set_property(TARGET shadPS4QtLauncher APPEND PROPERTY BUILD_RPATH "@executable_path/../${MVK_BUNDLE_PATH}")
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR}/shadps4.app/Contents/${MVK_BUNDLE_PATH})
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR}/shadPS4QtLauncher.app/Contents/${MVK_BUNDLE_PATH})
add_custom_command(
OUTPUT ${MVK_DST}
@@ -494,18 +418,9 @@ if (APPLE)
add_custom_target(CopyMoltenVK DEPENDS ${MVK_ICD_DST} ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadPS4QtLauncher CopyMoltenVK)
if (ARCHITECTURE STREQUAL "x86_64")
# Reserve system-managed memory space.
target_link_options(shadPS4QtLauncher PRIVATE -Wl,-ld_classic,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x4000,-segaddr,TCB_SPACE,0x4000,-segaddr,SYSTEM_MANAGED,0x400000,-segaddr,SYSTEM_RESERVED,0x7FFFFC000,-image_base,0x20000000000)
endif()
# Replacement for std::chrono::time_zone
target_link_libraries(shadPS4QtLauncher PRIVATE date::date-tz epoll-shim)
endif()
target_link_libraries(shadPS4QtLauncher PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network Qt6::Multimedia)
add_definitions(-DENABLE_QT_GUI) # todo
if (ENABLE_UPDATER)
add_definitions(-DENABLE_UPDATER)
endif()
@@ -551,8 +466,6 @@ if (WIN32)
target_sources(shadPS4QtLauncher PRIVATE src/shadps4.rc)
endif()
add_definitions(-DBOOST_ASIO_STANDALONE)
target_include_directories(shadPS4QtLauncher PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# embed resources
@@ -584,11 +497,6 @@ if (UNIX AND NOT APPLE)
target_link_libraries(shadPS4QtLauncher PRIVATE ${OPENSSL_LIBRARIES})
endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
target_link_libraries(shadPS4QtLauncher PRIVATE discord-rpc)
endif()
# Install rules
install(TARGETS shadPS4QtLauncher BUNDLE DESTINATION .)

View File

@@ -18,7 +18,7 @@
"configurationType": "Release",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
@@ -42,7 +42,7 @@
"configurationType": "Debug",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
@@ -66,7 +66,7 @@
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],

View File

@@ -1,121 +0,0 @@
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These owners may contribute to the Commons to promote the ideal of a free
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For these and/or other purposes and motivations, and without any
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View File

@@ -5,6 +5,7 @@ path = [
"REUSE.toml",
"crowdin.yml",
"CMakeSettings.json",
"CMakeDarwinPresets.json",
"CMakeLinuxPresets.json",
"CMakeWindowsPresets.json",
"CMakePresets.json",
@@ -17,6 +18,7 @@ path = [
"dist/net.shadps4.shadPS4.desktop",
"dist/net.shadps4.shadPS4_metadata.pot",
"dist/net.shadps4.shadPS4.metainfo.xml",
"dist/qt.conf",
"documents/changelog.md",
"documents/Quickstart/2.png",
"documents/Screenshots/*",
@@ -89,35 +91,7 @@ precedence = "aggregate"
SPDX-FileCopyrightText = "2009-2010 Iowa State University"
SPDX-License-Identifier = "BSL-1.0"
[[annotations]]
path = "externals/renderdoc/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2019-2024 Baldur Karlsson"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/stb/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2017 Sean Barrett"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/tracy/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2017-2024 Bartosz Taudul <wolf@nereid.pl>"
SPDX-License-Identifier = "BSD-3-Clause"
[[annotations]]
path = "externals/gcn/include/**"
SPDX-FileCopyrightText = "NONE"
SPDX-License-Identifier = "CC0-1.0"
[[annotations]]
path = "cmake/CMakeRC.cmake"
SPDX-FileCopyrightText = "Copyright (c) 2017 vector-of-bool <vectorofbool@gmail.com>"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "dist/qt.conf"
SPDX-FileCopyrightText = "shadPS4 Emulator Project"
SPDX-License-Identifier = "GPL-2.0-or-later"

View File

@@ -1,23 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(FFMPEG QUIET IMPORTED_TARGET libavcodec libavfilter libavformat libavutil libswresample libswscale)
find_file(FFMPEG_VERSION_FILE libavutil/ffversion.h HINTS "${FFMPEG_libavutil_INCLUDEDIR}")
if (FFMPEG_VERSION_FILE)
file(STRINGS "${FFMPEG_VERSION_FILE}" FFMPEG_VERSION_LINE REGEX "FFMPEG_VERSION")
string(REGEX MATCH "[0-9.]+" FFMPEG_VERSION "${FFMPEG_VERSION_LINE}")
unset(FFMPEG_VERSION_LINE)
unset(FFMPEG_VERSION_FILE)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(FFmpeg
REQUIRED_VARS FFMPEG_LINK_LIBRARIES
VERSION_VAR FFMPEG_VERSION
)
if (FFmpeg_FOUND AND NOT TARGET FFmpeg::ffmpeg)
add_library(FFmpeg::ffmpeg ALIAS PkgConfig::FFMPEG)
endif()

View File

@@ -1,25 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(RENDERDOC_INCLUDE_DIR renderdoc_app.h)
if (RENDERDOC_INCLUDE_DIR AND EXISTS "${RENDERDOC_INCLUDE_DIR}/renderdoc_app.h")
file(STRINGS "${RENDERDOC_INCLUDE_DIR}/renderdoc_app.h" RENDERDOC_VERSION_LINE REGEX "typedef struct RENDERDOC_API")
string(REGEX REPLACE ".*typedef struct RENDERDOC_API_([0-9]+)_([0-9]+)_([0-9]+).*" "\\1.\\2.\\3" RENDERDOC_VERSION "${RENDERDOC_VERSION_LINE}")
unset(RENDERDOC_VERSION_LINE)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RenderDoc
REQUIRED_VARS RENDERDOC_INCLUDE_DIR
VERSION_VAR RENDERDOC_VERSION
)
if (RenderDoc_FOUND AND NOT TARGET RenderDoc::API)
add_library(RenderDoc::API INTERFACE IMPORTED)
set_target_properties(RenderDoc::API PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${RENDERDOC_INCLUDE_DIR}"
)
endif()
mark_as_advanced(RENDERDOC_INCLUDE_DIR)

View File

@@ -1,28 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(half_INCLUDE_DIR NAMES half.hpp PATH_SUFFIXES half)
if (half_INCLUDE_DIR)
file(STRINGS "${half_INCLUDE_DIR}/half.hpp" _ver_line
REGEX "^// Version [0-9.]+$"
LIMIT_COUNT 1
)
string(REGEX MATCH "[0-9.]+" half_VERSION "${_ver_line}")
unset(_ver_line)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(half
REQUIRED_VARS half_INCLUDE_DIR
VERSION_VAR half_VERSION
)
if (half_FOUND AND NOT TARGET half::half)
add_library(half::half INTERFACE IMPORTED)
set_target_properties(half::half PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${half_INCLUDE_DIR}"
)
endif()
mark_as_advanced(half_INCLUDE_DIR)

View File

@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(LIBUSB QUIET IMPORTED_TARGET libusb-1.0)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libusb
REQUIRED_VARS LIBUSB_LINK_LIBRARIES
VERSION_VAR LIBUSB_VERSION
)
if (libusb_FOUND AND NOT TARGET libusb::usb)
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
endif()

View File

@@ -1,19 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(stb_image_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(stb
REQUIRED_VARS stb_image_INCLUDE_DIR
)
if (stb_FOUND AND NOT TARGET stb::headers)
add_library(stb::headers INTERFACE IMPORTED)
set_property(TARGET stb::headers PROPERTY
INTERFACE_INCLUDE_DIRECTORIES
"${stb_image_INCLUDE_DIR}"
)
endif()
mark_as_advanced(stb_image_INCLUDE_DIR)

View File

@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(XXHASH QUIET IMPORTED_TARGET libxxhash)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(xxHash
REQUIRED_VARS XXHASH_LINK_LIBRARIES
VERSION_VAR XXHASH_VERSION
)
if (xxHash_FOUND AND NOT TARGET xxHash::xxhash)
add_library(xxHash::xxhash ALIAS PkgConfig::XXHASH)
endif()

View File

@@ -8,11 +8,11 @@
<string>APPL</string>
<key>CFBundleName</key>
<string>shadps4</string>
<string>shadPS4QtLauncher</string>
<key>CFBundleIdentifier</key>
<string>com.shadps4-emu.shadps4</string>
<string>com.shadps4-emu.shadps4-qtlauncher</string>
<key>CFBundleExecutable</key>
<string>shadps4</string>
<string>shadPS4QtLauncher</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>

View File

@@ -16,46 +16,11 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
# Boost
if (NOT TARGET Boost::headers)
add_subdirectory(ext-boost)
endif()
# fmtlib
if (NOT TARGET fmt::fmt)
add_subdirectory(fmt)
endif()
# FFmpeg
# if (NOT TARGET FFmpeg::ffmpeg)
# add_subdirectory(ffmpeg-core)
# add_library(FFmpeg::ffmpeg ALIAS ffmpeg)
# endif()
# LibAtrac9
file(GLOB LIBATRAC9_SOURCES LibAtrac9/C/src/*.c)
add_library(LibAtrac9 STATIC ${LIBATRAC9_SOURCES})
target_include_directories(LibAtrac9 INTERFACE LibAtrac9/C/src)
# zlib
if (NOT TARGET ZLIB::ZLIB)
set(ZLIB_ENABLE_TESTS OFF)
set(WITH_GTEST OFF)
set(WITH_NEW_STRATEGIES ON)
set(WITH_NATIVE_INSTRUCTIONS ON)
set(ZLIB_COMPAT ON CACHE BOOL "" FORCE)
include(FetchContent)
FetchContent_Declare(
ZLIB
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/zlib-ng"
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(ZLIB)
add_library(ZLIB::ZLIB ALIAS zlib)
# libpng expects this variable to exist after its find_package(ZLIB)
set(ZLIB_INCLUDE_DIRS "${FETCHCONTENT_BASE_DIR}/zlib-build")
endif()
# SDL3
if (NOT TARGET SDL3::SDL3)
set(SDL_TEST_LIBRARY OFF)
@@ -69,47 +34,6 @@ if (NOT TARGET Vulkan::Headers)
add_subdirectory(vulkan-headers)
endif()
# VMA
# if (NOT TARGET GPUOpen::VulkanMemoryAllocator)
# add_subdirectory(vma)
# endif()
# RenderDoc
# if (NOT TARGET RenderDoc::API)
# add_library(renderdoc INTERFACE)
# target_include_directories(renderdoc INTERFACE ./renderdoc)
# add_library(RenderDoc::API ALIAS renderdoc)
# endif()
# glslang
# if (NOT TARGET glslang::glslang)
# set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "")
# set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "")
# set(ENABLE_SPVREMAPPER OFF CACHE BOOL "")
# set(ENABLE_CTEST OFF CACHE BOOL "")
# set(ENABLE_HLSL OFF CACHE BOOL "")
# set(BUILD_EXTERNAL OFF CACHE BOOL "")
# set(ENABLE_OPT OFF CACHE BOOL "")
# add_subdirectory(glslang)
# file(COPY glslang/SPIRV DESTINATION glslang/glslang FILES_MATCHING PATTERN "*.h")
# target_include_directories(glslang INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/glslang")
# endif()
# Robin-map
if (NOT TARGET tsl::robin_map)
add_subdirectory(robin-map)
endif()
# Xbyak
if (NOT TARGET xbyak::xbyak)
add_subdirectory(xbyak)
endif()
# MagicEnum
if (NOT TARGET magic_enum::magic_enum)
add_subdirectory(magic_enum)
endif()
# Toml11
if (NOT TARGET toml11::toml11)
add_subdirectory(toml11)
@@ -123,109 +47,17 @@ if (NOT TARGET toml11::toml11)
endif()
endif()
# xxHash
if (NOT TARGET xxHash::xxhash)
add_library(xxhash xxhash/xxhash.h xxhash/xxhash.c)
target_include_directories(xxhash PUBLIC xxhash)
add_library(xxHash::xxhash ALIAS xxhash)
endif()
# Zydis
if (NOT TARGET Zydis::Zydis)
option(ZYDIS_BUILD_TOOLS "" OFF)
option(ZYDIS_BUILD_EXAMPLES "" OFF)
add_subdirectory(zydis)
endif()
# sirit
# add_subdirectory(sirit)
# if (WIN32)
# target_compile_options(sirit PUBLIC "-Wno-error=unused-command-line-argument")
# endif()
# half
# if (NOT TARGET half::half)
# add_library(half INTERFACE)
# target_include_directories(half INTERFACE half/include)
# add_library(half::half ALIAS half)
# endif()
# libpng
if (NOT TARGET PNG::PNG)
set(PNG_SHARED OFF CACHE BOOL "" FORCE)
set(PNG_STATIC ON CACHE BOOL "" FORCE)
set(PNG_TESTS OFF CACHE BOOL "" FORCE)
set(PNG_TOOLS OFF CACHE BOOL "" FORCE)
set(SKIP_INSTALL_ALL OFF CACHE BOOL "" FORCE)
add_subdirectory(libpng)
add_library(PNG::PNG ALIAS png_static)
endif()
# Tracy
# if (CMAKE_BUILD_TYPE STREQUAL "Release")
# option(TRACY_ENABLE "" OFF)
# else()
# option(TRACY_ENABLE "" ON)
# endif()
# option(TRACY_NO_CRASH_HANDLER "" ON) # Otherwise texture cache exceptions will be treaten as a crash
# option(TRACY_ON_DEMAND "" ON)
# option(TRACY_NO_FRAME_IMAGE "" ON)
# option(TRACY_FIBERS "" OFF) # For AmdGpu frontend profiling, disabled due to instability
# option(TRACY_NO_SYSTEM_TRACING "" ON)
# option(TRACY_NO_CALLSTACK "" ON)
# option(TRACY_NO_CODE_TRANSFER "" ON)
# option(TRACY_NO_SAMPLING "" ON)
# option(TRACY_ONLY_LOCALHOST "" ON)
# option(TRACY_NO_CONTEXT_SWITCH "" ON)
# add_subdirectory(tracy)
# pugixml
if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml)
endif()
# libusb
# if (NOT TARGET libusb::usb)
# add_subdirectory(ext-libusb)
# add_library(libusb::usb ALIAS usb-1.0)
# endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
add_subdirectory(discord-rpc)
endif()
# GCN Headers
# add_subdirectory(gcn)
# stb
# if (NOT TARGET stb::headers)
# add_library(stb INTERFACE)
# target_include_directories(stb INTERFACE stb)
# add_library(stb::headers ALIAS stb)
# endif()
# hwinfo
set(HWINFO_STATIC ON)
add_subdirectory(hwinfo)
# Apple-only dependencies
if (APPLE)
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
# MoltenVK
if (NOT TARGET MoltenVK)
add_subdirectory(MoltenVK)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
add_subdirectory(volk)

1
externals/LibAtrac9 vendored

Submodule externals/LibAtrac9 deleted from ec8899dadf

View File

@@ -33,14 +33,6 @@ find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
find_library(METAL_LIBRARY Metal REQUIRED)
find_library(QUARTZCORE_LIBRARY QuartzCore REQUIRED)
# cereal
option(SKIP_PORTABILITY_TEST "" ON)
option(BUILD_DOC "" OFF)
option(BUILD_SANDBOX "" OFF)
option(SKIP_PERFORMANCE_COMPARISON "" ON)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(cereal)
# SPIRV-Cross
option(SPIRV_CROSS_CLI "" OFF)
option(SPIRV_CROSS_ENABLE_TESTS "" OFF)
@@ -89,5 +81,5 @@ target_include_directories(MoltenVK PRIVATE ${MVK_INCLUDES})
target_compile_options(MoltenVK PRIVATE -w)
target_link_libraries(MoltenVK PRIVATE
${APPKIT_LIBRARY} ${FOUNDATION_LIBRARY} ${IOKIT_LIBRARY} ${IOSURFACE_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY}
Vulkan::Headers cereal::cereal spirv-cross-msl MoltenVKCommon MoltenVKShaderConverter)
target_compile_definitions(MoltenVK PRIVATE MVK_FRAMEWORK_VERSION=${MVK_VERSION} MVK_USE_METAL_PRIVATE_API=1)
Vulkan::Headers spirv-cross-msl MoltenVKCommon MoltenVKShaderConverter)
target_compile_definitions(MoltenVK PRIVATE MVK_FRAMEWORK_VERSION=${MVK_VERSION} MVK_USE_METAL_PRIVATE_API=1 MVK_USE_CEREAL=0)

1
externals/date vendored

Submodule externals/date deleted from a45ea7c17b

Submodule externals/discord-rpc deleted from 19f66e6dca

Submodule externals/epoll-shim deleted from 18159584bb

1
externals/ext-boost vendored

Submodule externals/ext-boost deleted from ca6f230e67

Submodule externals/ffmpeg-core deleted from b0de1dcca2

View File

@@ -1,12 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
project(gcn LANGUAGES CXX)
add_library(gcn INTERFACE)
target_sources(gcn PRIVATE
"include/gcn/si_ci_vi_merged_offset.h"
"include/gcn/si_ci_vi_merged_pm4_it_opcodes.h"
)
target_include_directories(gcn INTERFACE include)

File diff suppressed because it is too large Load Diff

View File

@@ -1,117 +0,0 @@
/*
***********************************************************************************************************************
*
* Copyright (c) 2015-2021 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#ifndef PM4_IT_OPCODES_H
#define PM4_IT_OPCODES_H
enum IT_OpCodeType {
IT_NOP = 0x10,
IT_SET_BASE = 0x11,
IT_CLEAR_STATE = 0x12,
IT_INDEX_BUFFER_SIZE = 0x13,
IT_DISPATCH_DIRECT = 0x15,
IT_DISPATCH_INDIRECT = 0x16,
IT_ATOMIC_GDS = 0x1D,
IT_ATOMIC = 0x1E,
IT_OCCLUSION_QUERY = 0x1F,
IT_SET_PREDICATION = 0x20,
IT_REG_RMW = 0x21,
IT_COND_EXEC = 0x22,
IT_PRED_EXEC = 0x23,
IT_DRAW_INDIRECT = 0x24,
IT_DRAW_INDEX_INDIRECT = 0x25,
IT_INDEX_BASE = 0x26,
IT_DRAW_INDEX_2 = 0x27,
IT_CONTEXT_CONTROL = 0x28,
IT_INDEX_TYPE = 0x2A,
IT_DRAW_INDIRECT_MULTI = 0x2C,
IT_DRAW_INDEX_AUTO = 0x2D,
IT_NUM_INSTANCES = 0x2F,
IT_DRAW_INDEX_MULTI_AUTO = 0x30,
IT_INDIRECT_BUFFER_CNST = 0x33,
IT_STRMOUT_BUFFER_UPDATE = 0x34,
IT_DRAW_INDEX_OFFSET_2 = 0x35,
IT_WRITE_DATA = 0x37,
IT_DRAW_INDEX_INDIRECT_MULTI = 0x38,
IT_MEM_SEMAPHORE = 0x39,
IT_COPY_DW__SI__CI = 0x3B,
IT_WAIT_REG_MEM = 0x3C,
IT_INDIRECT_BUFFER = 0x3F,
IT_COND_INDIRECT_BUFFER = 0x3F,
IT_COPY_DATA = 0x40,
IT_CP_DMA = 0x41,
IT_PFP_SYNC_ME = 0x42,
IT_SURFACE_SYNC = 0x43,
IT_COND_WRITE = 0x45,
IT_EVENT_WRITE = 0x46,
IT_EVENT_WRITE_EOP = 0x47,
IT_EVENT_WRITE_EOS = 0x48,
IT_PREAMBLE_CNTL = 0x4A,
IT_CONTEXT_REG_RMW = 0x51,
IT_LOAD_SH_REG = 0x5F,
IT_LOAD_CONFIG_REG = 0x60,
IT_LOAD_CONTEXT_REG = 0x61,
IT_SET_CONFIG_REG = 0x68,
IT_SET_CONTEXT_REG = 0x69,
IT_SET_CONTEXT_REG_INDIRECT = 0x73,
IT_SET_SH_REG = 0x76,
IT_SET_SH_REG_OFFSET = 0x77,
IT_SCRATCH_RAM_WRITE = 0x7D,
IT_SCRATCH_RAM_READ = 0x7E,
IT_LOAD_CONST_RAM = 0x80,
IT_WRITE_CONST_RAM = 0x81,
IT_DUMP_CONST_RAM = 0x83,
IT_INCREMENT_CE_COUNTER = 0x84,
IT_INCREMENT_DE_COUNTER = 0x85,
IT_WAIT_ON_CE_COUNTER = 0x86,
IT_WAIT_ON_DE_COUNTER__SI = 0x87,
IT_WAIT_ON_DE_COUNTER_DIFF = 0x88,
IT_SWITCH_BUFFER = 0x8B,
IT_DRAW_PREAMBLE__CI__VI = 0x36,
IT_RELEASE_MEM__CI__VI = 0x49,
IT_DMA_DATA__CI__VI = 0x50,
IT_ACQUIRE_MEM__CI__VI = 0x58,
IT_REWIND__CI__VI = 0x59,
IT_LOAD_UCONFIG_REG__CI__VI = 0x5E,
IT_SET_QUEUE_REG__CI__VI = 0x78,
IT_SET_UCONFIG_REG__CI__VI = 0x79,
IT_INDEX_ATTRIBUTES_INDIRECT__CI__VI = 0x91,
IT_SET_SH_REG_INDEX__CI__VI = 0x9B,
IT_SET_RESOURCES__CI__VI = 0xA0,
IT_MAP_PROCESS__CI__VI = 0xA1,
IT_MAP_QUEUES__CI__VI = 0xA2,
IT_UNMAP_QUEUES__CI__VI = 0xA3,
IT_QUERY_STATUS__CI__VI = 0xA4,
IT_RUN_LIST__CI__VI = 0xA5,
IT_LOAD_SH_REG_INDEX__VI = 0x63,
IT_LOAD_CONTEXT_REG_INDEX__VI = 0x9F,
IT_DUMP_CONST_RAM_OFFSET__VI = 0x9E,
};
#define PM4_TYPE_0 0
#define PM4_TYPE_2 2
#define PM4_TYPE_3 3
#endif

1
externals/hwinfo vendored

Submodule externals/hwinfo deleted from 351c59828a

1
externals/libpng vendored

Submodule externals/libpng deleted from c1cc0f3f4c

Submodule externals/magic_enum deleted from a413fcc9c4

View File

@@ -1,741 +0,0 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__) || defined(__FreeBSD__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
typedef struct RENDERDOC_API_1_6_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

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@@ -1,30 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef __linux__
#include <pthread.h>
#endif
namespace Common {
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
class AdaptiveMutex {
public:
void lock() {
pthread_mutex_lock(&mutex);
}
void unlock() {
pthread_mutex_unlock(&mutex);
}
[[nodiscard]] bool try_lock() {
return pthread_mutex_trylock(&mutex) == 0;
}
private:
pthread_mutex_t mutex = PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP;
};
#endif // PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
} // namespace Common

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@@ -1,49 +0,0 @@
// SPDX-FileCopyrightText: 2014 Jannik Vogel <email@jannikvogel.de>
// SPDX-License-Identifier: CC0-1.0
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
template <typename T>
[[nodiscard]] constexpr T AlignUp(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
auto mod{static_cast<T>(value % size)};
value -= mod;
return static_cast<T>(mod == T{0} ? value : value + size);
}
template <typename T>
[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool IsAligned(T value, std::size_t alignment) {
return (value & (alignment - 1)) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is16KBAligned(T value) {
return (value & 0x3FFF) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is64KBAligned(T value) {
return (value & 0xFFFF) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is2MBAligned(T value) {
return (value & 0x1FFFFF) == 0;
}
} // namespace Common

View File

@@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if defined(__x86_64__) || defined(_M_X64)
#define ARCH_X86_64 1
#elif defined(__aarch64__) || defined(_M_ARM64)
#define ARCH_ARM64 1
#endif

View File

@@ -1,13 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/arch.h"
#include "common/assert.h"
#include "common/logging/backend.h"
#if defined(ARCH_X86_64)
#if defined(__x86_64__) || defined(_M_X64)
#define Crash() __asm__ __volatile__("int $3")
#elif defined(ARCH_ARM64)
#elif defined(__aarch64__) || defined(_M_ARM64)
#define Crash() __asm__ __volatile__("brk 0")
#else
#error "Missing Crash() implementation for target CPU architecture."

View File

@@ -1,406 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include "common/types.h"
#ifdef __AVX2__
#define BIT_ARRAY_USE_AVX
#include <immintrin.h>
#endif
namespace Common {
template <size_t N>
class BitArray {
static_assert(N % 64 == 0, "BitArray size must be a multiple of 64 bits.");
static constexpr size_t BITS_PER_WORD = 64;
static constexpr size_t WORD_COUNT = N / BITS_PER_WORD;
static constexpr size_t WORDS_PER_AVX = 4;
static constexpr size_t AVX_WORD_COUNT = WORD_COUNT / WORDS_PER_AVX;
public:
using Range = std::pair<size_t, size_t>;
class Iterator {
public:
explicit Iterator(const BitArray& bit_array_, u64 start) : bit_array(bit_array_) {
range = bit_array.FirstRangeFrom(start);
}
Iterator& operator++() {
range = bit_array.FirstRangeFrom(range.second);
return *this;
}
bool operator==(const Iterator& other) const {
return range == other.range;
}
bool operator!=(const Iterator& other) const {
return !(*this == other);
}
const Range& operator*() const {
return range;
}
const Range* operator->() const {
return &range;
}
private:
const BitArray& bit_array;
Range range;
};
using const_iterator = Iterator;
using iterator_category = std::forward_iterator_tag;
using value_type = Range;
using difference_type = std::ptrdiff_t;
using pointer = const Range*;
using reference = const Range&;
BitArray() = default;
BitArray(const BitArray& other) = default;
BitArray& operator=(const BitArray& other) = default;
BitArray(BitArray&& other) noexcept = default;
BitArray& operator=(BitArray&& other) noexcept = default;
~BitArray() = default;
BitArray(const BitArray& other, size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] = other.data[first_word] & (start_mask & end_mask);
} else {
data[first_word] = other.data[first_word] & start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&other.data[i]));
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), current);
}
#endif
for (; i < last_word; ++i) {
data[i] = other.data[i];
}
data[last_word] = other.data[last_word] & end_mask;
}
}
BitArray(const BitArray& other, const Range& range)
: BitArray(other, range.first, range.second) {}
const_iterator begin() const {
return Iterator(*this, 0);
}
const_iterator end() const {
return Iterator(*this, N);
}
inline constexpr void Set(size_t idx) {
data[idx / BITS_PER_WORD] |= (1ULL << (idx % BITS_PER_WORD));
}
inline constexpr void Unset(size_t idx) {
data[idx / BITS_PER_WORD] &= ~(1ULL << (idx % BITS_PER_WORD));
}
inline constexpr bool Get(size_t idx) const {
return (data[idx / BITS_PER_WORD] & (1ULL << (idx % BITS_PER_WORD))) != 0;
}
inline void SetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] |= start_mask & end_mask;
} else {
data[first_word] |= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_set1_epi64x(-1);
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = ~0ULL;
}
data[last_word] |= end_mask;
}
}
inline void UnsetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = (1ULL << start_bit) - 1;
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? 0ULL : ~((1ULL << (end_bit + 1)) - 1);
if (first_word == last_word) {
data[first_word] &= start_mask | end_mask;
} else {
data[first_word] &= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_setzero_si256();
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = 0ULL;
}
data[last_word] &= end_mask;
}
}
inline constexpr void SetRange(const Range& range) {
SetRange(range.first, range.second);
}
inline constexpr void UnsetRange(const Range& range) {
UnsetRange(range.first, range.second);
}
inline constexpr void Clear() {
data.fill(0);
}
inline constexpr void Fill() {
data.fill(~0ULL);
}
inline constexpr bool None() const {
u64 result = 0;
for (const auto& word : data) {
result |= word;
}
return result == 0;
}
inline constexpr bool Any() const {
return !None();
}
Range FirstRangeFrom(size_t start) const {
if (start >= N) {
return {N, N};
}
const auto find_end_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_one = _mm256_set1_epi64x(-1);
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_one);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != ~0ULL) {
return (word * BITS_PER_WORD) + std::countr_one(data[word]);
}
}
return N;
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countr_zero(word);
const int ones_count = std::countr_one(word >> empty_bits);
const size_t start_bit = index * BITS_PER_WORD + empty_bits;
if (ones_count + empty_bits < BITS_PER_WORD) {
return Range{start_bit, start_bit + ones_count};
}
return Range{start_bit, find_end_bit(index + 1)};
};
const size_t start_word = start / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const u64 masked_first = data[start_word] & (~((1ULL << start_bit) - 1));
if (masked_first) {
return word_bits(start_word, masked_first);
}
size_t word = start_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != 0) {
return word_bits(word, data[word]);
}
}
return {N, N};
}
inline constexpr Range FirstRange() const {
return FirstRangeFrom(0);
}
Range LastRangeFrom(size_t end) const {
if (end == 0) {
return {0, 0};
}
if (end > N) {
end = N;
}
const auto find_start_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_zero = _mm256_setzero_si256();
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current = _mm256_loadu_si256(
reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_zero);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != ~0ULL) {
return word * BITS_PER_WORD - std::countl_one(data[word - 1]);
}
}
return size_t(0);
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countl_zero(word);
const int ones_count = std::countl_one(word << empty_bits);
const size_t end_bit = index * BITS_PER_WORD - empty_bits;
if (empty_bits + ones_count < BITS_PER_WORD) {
return Range{end_bit - ones_count, end_bit};
}
return Range{find_start_bit(index - 1), end_bit};
};
const size_t end_word = ((end - 1) / BITS_PER_WORD) + 1;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
u64 masked_last = data[end_word - 1];
if (end_bit < BITS_PER_WORD - 1) {
masked_last &= (1ULL << (end_bit + 1)) - 1;
}
if (masked_last) {
return word_bits(end_word, masked_last);
}
size_t word = end_word - 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != 0) {
return word_bits(word, data[word - 1]);
}
}
return {0, 0};
}
inline constexpr Range LastRange() const {
return LastRangeFrom(N);
}
inline constexpr size_t Size() const {
return N;
}
inline constexpr BitArray& operator|=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] |= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator&=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] &= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator^=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] ^= other.data[i];
}
return *this;
}
inline constexpr BitArray operator|(const BitArray& other) const {
BitArray result = *this;
result |= other;
return result;
}
inline constexpr BitArray operator&(const BitArray& other) const {
BitArray result = *this;
result &= other;
return result;
}
inline constexpr BitArray operator^(const BitArray& other) const {
BitArray result = *this;
result ^= other;
return result;
}
inline constexpr BitArray operator~() const {
BitArray result = *this;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result.data[i] = ~result.data[i];
}
return result;
}
inline constexpr bool operator==(const BitArray& other) const {
u64 result = 0;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result |= data[i] ^ other.data[i];
}
return result == 0;
}
inline constexpr bool operator!=(const BitArray& other) const {
return !(*this == other);
}
private:
std::array<u64, WORD_COUNT> data{};
};
} // namespace Common

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@@ -8,7 +8,6 @@
#include <cstddef>
#include <memory>
#include <mutex>
#include "common/polyfill_thread.h"
namespace Common {
@@ -122,7 +121,7 @@ private:
} else if constexpr (Mode == PopMode::WaitWithStopToken) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer_cv_mutex};
Common::CondvarWait(consumer_cv, lock, stop_token, [this, read_index] {
consumer_cv.wait(lock, stop_token, [this, read_index] {
return read_index != m_write_index.load(std::memory_order::acquire);
});
if (stop_token.stop_requested()) {

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@@ -1,31 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <concepts>
#include <iterator>
#include <type_traits>
namespace Common {
// Check if type satisfies the ContiguousContainer named requirement.
template <typename T>
concept IsContiguousContainer = std::contiguous_iterator<typename T::iterator>;
template <typename Derived, typename Base>
concept DerivedFrom = std::derived_from<Derived, Base>;
// TODO: Replace with std::convertible_to when libc++ implements it.
template <typename From, typename To>
concept ConvertibleTo = std::is_convertible_v<From, To>;
// No equivalents in the stdlib
template <typename T>
concept IsArithmetic = std::is_arithmetic_v<T>;
template <typename T>
concept IsIntegral = std::is_integral_v<T>;
} // namespace Common

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@@ -1,171 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string_view>
#include "assert.h"
namespace Common {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wtautological-undefined-compare"
/**
* @brief A null-terminated string with a fixed maximum length
* This class is not meant to be used as a general-purpose string class
* It is meant to be used as `char[N]` where memory layout is fixed
* @tparam N Maximum length of the string
* @tparam T Type of character
*/
template <size_t N, typename T = char>
class CString {
T data[N]{};
public:
class Iterator;
CString() = default;
template <size_t M>
explicit CString(const CString<M>& other)
requires(M <= N)
{
if (this == nullptr) {
return;
}
std::ranges::copy(other.begin(), other.end(), data);
}
void FromString(const std::basic_string_view<T>& str) {
if (this == nullptr) {
return;
}
size_t p = str.copy(data, N - 1);
data[p] = '\0';
}
void Zero() {
if (this == nullptr) {
return;
}
std::ranges::fill(data, 0);
}
explicit(false) operator std::basic_string_view<T>() const {
if (this == nullptr) {
return {};
}
return std::basic_string_view<T>{data};
}
explicit operator std::basic_string<T>() const {
if (this == nullptr) {
return {};
}
return std::basic_string<T>{data};
}
std::basic_string<T> to_string() const {
if (this == nullptr) {
return {};
}
return std::basic_string<T>{data};
}
std::basic_string_view<T> to_view() const {
if (this == nullptr) {
return {};
}
return std::basic_string_view<T>{data};
}
T* begin() {
if (this == nullptr) {
return nullptr;
}
return data;
}
const T* begin() const {
if (this == nullptr) {
return nullptr;
}
return data;
}
T* end() {
if (this == nullptr) {
return nullptr;
}
return data + N;
}
const T* end() const {
if (this == nullptr) {
return nullptr;
}
return data + N;
}
constexpr std::size_t capacity() const {
return N;
}
std::size_t size() const {
return std::char_traits<T>::length(data);
}
T& operator[](size_t idx) {
return data[idx];
}
const T& operator[](size_t idx) const {
return data[idx];
}
class Iterator {
T* ptr;
T* end;
public:
using difference_type = std::ptrdiff_t;
using value_type = T;
using pointer = T*;
using reference = T&;
using iterator_category = std::random_access_iterator_tag;
Iterator() = default;
explicit Iterator(T* ptr) : ptr(ptr), end(ptr + N) {}
Iterator& operator++() {
++ptr;
return *this;
}
Iterator operator++(int) {
Iterator tmp = *this;
++ptr;
return tmp;
}
operator T*() {
ASSERT_MSG(ptr >= end, "CString iterator out of bounds");
return ptr;
}
};
};
static_assert(sizeof(CString<13>) == sizeof(char[13])); // Ensure size still matches a simple array
static_assert(std::weakly_incrementable<CString<13>::Iterator>);
template <size_t N>
using CWString = CString<N, wchar_t>;
template <size_t N>
using CU16String = CString<N, char16_t>;
#pragma clang diagnostic pop
} // namespace Common

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@@ -1,71 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _MSC_VER
#define BREAKPOINT __debugbreak
#elif defined(__GNUC__)
#define BREAKPOINT __builtin_trap
#else
#error What the fuck is this compiler
#endif
static inline bool IsProfilerConnected() {
#if TRACY_ENABLE
return tracy::GetProfiler().IsConnected();
#else
return false;
#endif
}
#define TRACY_GPU_ENABLED 0
#define CUSTOM_LOCK(type, varname) \
tracy::LockableCtx varname { \
[]() -> const tracy::SourceLocationData* { \
static constexpr tracy::SourceLocationData srcloc{nullptr, #type " " #varname, \
TracyFile, TracyLine, 0}; \
return &srcloc; \
}() \
}
#define TRACK_ALLOC(ptr, size, pool) TracyAllocN(std::bit_cast<void*>(ptr), (size), (pool))
#define TRACK_FREE(ptr, pool) TracyFreeN(std::bit_cast<void*>(ptr), (pool))
enum MarkersPalette : int {
EmulatorMarkerColor = 0x264653,
RendererMarkerColor = 0x2a9d8f,
HleMarkerColor = 0xe9c46a,
GpuMarkerColor = 0xf4a261,
Reserved1 = 0xe76f51,
};
#define EMULATOR_TRACE ZoneScopedC(EmulatorMarkerColor)
#define RENDERER_TRACE ZoneScopedC(RendererMarkerColor)
#define HLE_TRACE ZoneScopedC(HleMarkerColor)
#define TRACE_HINT(str) ZoneText(str.data(), str.size())
#define TRACE_WARN(msg) \
[](const auto& msg) { TracyMessageC(msg.c_str(), msg.size(), tracy::Color::DarkOrange); }(msg);
#define TRACE_ERROR(msg) \
[](const auto& msg) { TracyMessageC(msg.c_str(), msg.size(), tracy::Color::Red); }(msg)
#define TRACE_CRIT(msg) \
[](const auto& msg) { TracyMessageC(msg.c_str(), msg.size(), tracy::Color::HotPink); }(msg)
#define GPU_SCOPE_LOCATION(name, color) \
tracy::SourceLocationData{name, TracyFunction, TracyFile, (uint32_t)TracyLine, color};
#define MUTEX_LOCATION(name) \
tracy::SourceLocationData{nullptr, name, TracyFile, (uint32_t)TracyLine, 0};
#define FRAME_END FrameMark
#ifdef TRACY_FIBERS
#define FIBER_ENTER(name) TracyFiberEnter(name)
#define FIBER_EXIT TracyFiberLeave
#else
#define FIBER_ENTER(name)
#define FIBER_EXIT
#endif

View File

@@ -1,48 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
#include "common/decoder.h"
namespace Common {
DecoderImpl::DecoderImpl() {
ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
}
DecoderImpl::~DecoderImpl() = default;
std::string DecoderImpl::disassembleInst(ZydisDecodedInstruction& inst,
ZydisDecodedOperand* operands, u64 address) {
const int bufLen = 256;
char szBuffer[bufLen];
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands, inst.operand_count_visible,
szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
return szBuffer;
}
void DecoderImpl::printInstruction(void* code, u64 address) {
ZydisDecodedInstruction instruction;
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
ZyanStatus status =
ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code), &instruction, operands);
if (!ZYAN_SUCCESS(status)) {
fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
} else {
printInst(instruction, operands, address);
}
}
void DecoderImpl::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
u64 address) {
std::string s = disassembleInst(inst, operands, address);
fmt::print("instruction: {}\n", s);
}
ZyanStatus DecoderImpl::decodeInstruction(ZydisDecodedInstruction& inst,
ZydisDecodedOperand* operands, void* data, u64 size) {
return ZydisDecoderDecodeFull(&m_decoder, data, size, &inst, operands);
}
} // namespace Common

View File

@@ -1,31 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Zydis/Zydis.h>
#include "common/singleton.h"
#include "common/types.h"
namespace Common {
class DecoderImpl {
public:
DecoderImpl();
~DecoderImpl();
std::string disassembleInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
u64 address);
void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
void printInstruction(void* code, u64 address);
ZyanStatus decodeInstruction(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
void* data, u64 size = 15);
private:
ZydisDecoder m_decoder;
ZydisFormatter m_formatter;
};
using Decoder = Common::Singleton<DecoderImpl>;
} // namespace Common

View File

@@ -1,57 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <ctime>
#include "discord_rpc_handler.h"
namespace DiscordRPCHandler {
void RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
rpcEnabled = true;
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://cdn.jsdelivr.net/gh/shadps4-emu/shadPS4@main/.github/shadps4.png";
rpc.largeImageText = "shadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
status = RPCStatus::Idling;
Discord_UpdatePresence(&rpc);
}
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
status = RPCStatus::Playing;
Discord_UpdatePresence(&rpc);
}
void RPC::shutdown() {
if (rpcEnabled) {
rpcEnabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}
bool RPC::getRPCEnabled() {
return rpcEnabled;
}
} // namespace DiscordRPCHandler

View File

@@ -1,30 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstdint>
#include <string>
#include <discord_rpc.h>
namespace DiscordRPCHandler {
enum class RPCStatus {
Idling,
Playing,
};
class RPC {
std::uint64_t startTimestamp;
bool rpcEnabled = false;
RPCStatus status;
public:
void init();
void setStatusIdling();
void setStatusPlaying(const std::string& game_name, const std::string& game_id);
void shutdown();
bool getRPCEnabled();
};
} // namespace DiscordRPCHandler

View File

@@ -1,25 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common

View File

@@ -1,134 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <string_view>
#include "assert.h"
#include "bit_field.h"
#include "singleton.h"
#include "types.h"
namespace Core {
class Emulator;
}
namespace Common {
union PSFAttributes {
/// Supports initial user's logout
BitField<0, 1, u32> support_initial_user_logout;
/// Enter button for the common dialog is cross.
BitField<1, 1, u32> enter_button_cross;
/// Warning dialog for PS Move is displayed in the options menu.
BitField<2, 1, u32> ps_move_warning;
/// Supports stereoscopic 3D.
BitField<3, 1, u32> support_stereoscopic_3d;
/// Suspends when PS button is pressed.
BitField<4, 1, u32> ps_button_suspend;
/// Enter button for the common dialog is assigned by the system software.
BitField<5, 1, u32> enter_button_system;
/// Overrides share menu behavior.
BitField<6, 1, u32> override_share_menu;
/// Suspends when PS button is pressed and special output resolution is set.
BitField<8, 1, u32> special_res_ps_button_suspend;
/// Enable HDCP.
BitField<9, 1, u32> enable_hdcp;
/// Disable HDCP for non-game.
BitField<10, 1, u32> disable_hdcp_non_game;
/// Supports PS VR.
BitField<14, 1, u32> support_ps_vr;
/// CPU mode (6 CPU)
BitField<15, 1, u32> six_cpu_mode;
/// CPU mode (7 CPU)
BitField<16, 1, u32> seven_cpu_mode;
/// Supports PS4 Pro (Neo) mode.
BitField<23, 1, u32> support_neo_mode;
/// Requires PS VR.
BitField<26, 1, u32> require_ps_vr;
/// Supports HDR.
BitField<29, 1, u32> support_hdr;
/// Display location.
BitField<31, 1, u32> display_location;
u32 raw{};
};
static_assert(sizeof(PSFAttributes) == 4);
class ElfInfo {
friend class Core::Emulator;
bool initialized = false;
std::string game_serial{};
std::string title{};
std::string app_ver{};
u32 firmware_ver = 0;
u32 raw_firmware_ver = 0;
PSFAttributes psf_attributes{};
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
public:
static constexpr u32 FW_15 = 0x1500000;
static constexpr u32 FW_16 = 0x1600000;
static constexpr u32 FW_17 = 0x1700000;
static constexpr u32 FW_20 = 0x2000000;
static constexpr u32 FW_25 = 0x2500000;
static constexpr u32 FW_30 = 0x3000000;
static constexpr u32 FW_35 = 0x3500000;
static constexpr u32 FW_40 = 0x4000000;
static constexpr u32 FW_45 = 0x4500000;
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_60 = 0x6000000;
static constexpr u32 FW_80 = 0x8000000;
static ElfInfo& Instance() {
return *Singleton<ElfInfo>::Instance();
}
[[nodiscard]] std::string_view GameSerial() const {
ASSERT(initialized);
return Instance().game_serial;
}
[[nodiscard]] std::string_view Title() const {
ASSERT(initialized);
return title;
}
[[nodiscard]] std::string_view AppVer() const {
ASSERT(initialized);
return app_ver;
}
[[nodiscard]] u32 FirmwareVer() const {
ASSERT(initialized);
return firmware_ver;
}
[[nodiscard]] u32 RawFirmwareVer() const {
ASSERT(initialized);
return raw_firmware_ver;
}
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
ASSERT(initialized);
return psf_attributes;
}
[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
return splash_path;
}
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
};
} // namespace Common

View File

@@ -1,57 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstddef>
#ifdef _WIN32
#include <windows.h>
#else
#include <cerrno>
#include <cstring>
#endif
#include "common/error.h"
namespace Common {
std::string NativeErrorToString(int e) {
#ifdef _WIN32
LPSTR err_str;
DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, e, MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US),
reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
if (!res) {
return "(FormatMessageA failed to format error)";
}
std::string ret(err_str);
LocalFree(err_str);
return ret;
#else
char err_str[255];
#if defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)) || \
defined(ANDROID)
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));
return std::string(str);
#else
// Thread safe (XSI-compliant)
int second_err = strerror_r(e, err_str, sizeof(err_str));
if (second_err != 0) {
return "(strerror_r failed to format error)";
}
return std::string(err_str);
#endif // GLIBC etc.
#endif // _WIN32
}
std::string GetLastErrorMsg() {
#ifdef _WIN32
return NativeErrorToString(GetLastError());
#else
return NativeErrorToString(errno);
#endif
}
} // namespace Common

View File

@@ -1,21 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
namespace Common {
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in error.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in error.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
} // namespace Common

View File

@@ -1,35 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/**
* @brief A template class that encapsulates a fixed, compile-time constant value.
*
* @tparam T The type of the value.
* @tparam Value The fixed value of type T.
*
* This class provides a way to encapsulate a value that is constant and known at compile-time.
* The value is stored as a private member and cannot be changed. Any attempt to assign a new
* value to an object of this class will reset it to the fixed value.
*/
template <typename T, T Value>
class FixedValue {
T m_value{Value};
public:
constexpr FixedValue() = default;
constexpr explicit(false) operator T() const {
return m_value;
}
FixedValue& operator=(const T&) {
m_value = Value;
return *this;
}
FixedValue& operator=(T&&) noexcept {
m_value = {Value};
return *this;
}
};

View File

@@ -1,34 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <tuple>
namespace Common {
template <class Func>
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <typename Func>
struct LambdaTraits : LambdaTraits<decltype(&std::remove_reference_t<Func>::operator())> {};
template <typename ReturnType, typename LambdaType, typename... Args>
struct LambdaTraits<ReturnType (LambdaType::*)(Args...) const> {
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
static constexpr size_t NUM_ARGS{sizeof...(Args)};
};
} // namespace Common

View File

@@ -1,14 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 12) + (seed >> 4));
}
[[nodiscard]] inline u32 HashCombine(const u32 seed, const u32 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}

View File

@@ -3,16 +3,12 @@
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/io_file.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#ifdef _WIN32
#include "common/ntapi.h"
#include <io.h>
#include <share.h>
#include <windows.h>
@@ -225,58 +221,6 @@ void IOFile::Close() {
#endif
}
void IOFile::Unlink() {
if (!IsOpen()) {
return;
}
// Mark the file for deletion
// TODO: Also remove the file path?
#ifdef _WIN64
FILE_DISPOSITION_INFORMATION disposition;
IO_STATUS_BLOCK iosb;
const int fd = fileno(file);
HANDLE hfile = reinterpret_cast<HANDLE>(_get_osfhandle(fd));
disposition.DeleteFile = TRUE;
NtSetInformationFile(hfile, &iosb, &disposition, sizeof(disposition),
FileDispositionInformation);
#else
if (unlink(file_path.c_str()) != 0) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to unlink the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
#endif
}
uintptr_t IOFile::GetFileMapping() {
if (file_mapping) {
return file_mapping;
}
#ifdef _WIN64
const int fd = fileno(file);
HANDLE hfile = reinterpret_cast<HANDLE>(_get_osfhandle(fd));
HANDLE mapping = nullptr;
if (file_access_mode == FileAccessMode::ReadWrite) {
mapping = CreateFileMapping2(hfile, NULL, FILE_MAP_WRITE, PAGE_READWRITE, SEC_COMMIT, 0,
NULL, NULL, 0);
} else {
mapping = hfile;
}
file_mapping = std::bit_cast<uintptr_t>(mapping);
ASSERT_MSG(file_mapping, "{}", Common::GetLastErrorMsg());
return file_mapping;
#else
file_mapping = fileno(file);
return file_mapping;
#endif
}
std::string IOFile::ReadString(size_t length) const {
std::vector<char> string_buffer(length);

View File

@@ -8,9 +8,8 @@
#include <span>
#include <type_traits>
#include "common/concepts.h"
#include "common/enum.h"
#include "common/types.h"
#include "enum.h"
namespace Common::FS {
@@ -63,6 +62,9 @@ enum class SeekOrigin : u32 {
End, // Seeks from the end of the file.
};
template <typename T>
concept IsContiguousContainer = std::contiguous_iterator<typename T::iterator>;
class IOFile final {
public:
IOFile();
@@ -102,15 +104,11 @@ public:
return file != nullptr;
}
uintptr_t GetFileMapping();
int Open(const std::filesystem::path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
void Close();
void Unlink();
bool Flush() const;
bool Commit() const;

View File

@@ -4,24 +4,16 @@
#include <chrono>
#include <filesystem>
#include <thread>
#include <fmt/format.h>
#ifdef _WIN32
#include <windows.h> // For OutputDebugStringW
#endif
#include "common/bounded_threadsafe_queue.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/io_file.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/logging/log_entry.h"
#include "common/logging/text_formatter.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "common/thread.h"
namespace Common::Log {
@@ -96,26 +88,6 @@ private:
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend {
public:
explicit DebuggerBackend() = default;
~DebuggerBackend() = default;
void Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void Flush() {}
void EnableForStacktrace() {}
};
bool initialization_in_progress_suppress_logging = true;
/**
@@ -173,11 +145,6 @@ public:
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
// Propagate important log messages to the profiler
if (IsProfilerConnected()) {
const auto& msg_str = fmt::format("[{}] {}", GetLogClassName(log_class), message);
}
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
return;
}
@@ -211,7 +178,6 @@ private:
void StartBackendThread() {
backend_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("shadPS4:Log");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](auto& backend) { backend.Write(entry); });
@@ -241,7 +207,6 @@ private:
}
void ForEachBackend(auto lambda) {
// lambda(debugger_backend);
lambda(color_console_backend);
lambda(file_backend);
}
@@ -253,7 +218,6 @@ private:
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
Filter filter;
DebuggerBackend debugger_backend{};
ColorConsoleBackend color_console_backend{};
FileBackend file_backend;

View File

@@ -1,135 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <type_traits>
#include "common/types.h"
namespace Common {
template <typename ObjectType, typename TickType>
class LeastRecentlyUsedCache {
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = Build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
Attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
Detach(item);
Attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
Detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t Build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
auto& item = item_pool.emplace_back();
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void Attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void Detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item{};
Item* last_item{};
};
} // namespace Common

View File

@@ -5,8 +5,6 @@
#include <codecvt>
#include <sstream>
#include <string>
#include <pugixml.hpp>
#ifdef ENABLE_QT_GUI
#include <QDir>
#include <QFile>
#include <QJsonArray>
@@ -16,10 +14,10 @@
#include <QMessageBox>
#include <QString>
#include <QXmlStreamReader>
#endif
#include "common/elf_info.h"
#include <pugixml.hpp>
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/file_format/psf.h"
#include "memory_patcher.h"
@@ -206,7 +204,6 @@ void OnGameLoaded() {
}
ApplyPendingPatches();
#ifdef ENABLE_QT_GUI
// We use the QT headers for the xml and json parsing, this define is only true on QT builds
QString patchDir;
Common::FS::PathToQString(patchDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir));
@@ -371,7 +368,6 @@ void OnGameLoaded() {
}
ApplyPendingPatches();
}
#endif
}
void AddPatchToQueue(patchInfo patchToAdd) {

View File

@@ -1,30 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include "ntapi.h"
NtClose_t NtClose = nullptr;
NtSetInformationFile_t NtSetInformationFile = nullptr;
NtCreateThread_t NtCreateThread = nullptr;
NtTerminateThread_t NtTerminateThread = nullptr;
NtQueueApcThreadEx_t NtQueueApcThreadEx = nullptr;
namespace Common::NtApi {
void Initialize() {
HMODULE nt_handle = GetModuleHandleA("ntdll.dll");
// http://stackoverflow.com/a/31411628/4725495
NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
NtSetInformationFile =
(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");
NtTerminateThread = (NtTerminateThread_t)GetProcAddress(nt_handle, "NtTerminateThread");
NtQueueApcThreadEx = (NtQueueApcThreadEx_t)GetProcAddress(nt_handle, "NtQueueApcThreadEx");
}
} // namespace Common::NtApi
#endif

View File

@@ -1,554 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _WIN32
#include <windows.h>
#include "common/types.h"
typedef enum _FILE_INFORMATION_CLASS {
FileDirectoryInformation = 1,
FileFullDirectoryInformation = 2,
FileBothDirectoryInformation = 3,
FileBasicInformation = 4,
FileStandardInformation = 5,
FileInternalInformation = 6,
FileEaInformation = 7,
FileAccessInformation = 8,
FileNameInformation = 9,
FileRenameInformation = 10,
FileLinkInformation = 11,
FileNamesInformation = 12,
FileDispositionInformation = 13,
FilePositionInformation = 14,
FileFullEaInformation = 15,
FileModeInformation = 16,
FileAlignmentInformation = 17,
FileAllInformation = 18,
FileAllocationInformation = 19,
FileEndOfFileInformation = 20,
FileAlternateNameInformation = 21,
FileStreamInformation = 22,
FilePipeInformation = 23,
FilePipeLocalInformation = 24,
FilePipeRemoteInformation = 25,
FileMailslotQueryInformation = 26,
FileMailslotSetInformation = 27,
FileCompressionInformation = 28,
FileObjectIdInformation = 29,
FileCompletionInformation = 30,
FileMoveClusterInformation = 31,
FileQuotaInformation = 32,
FileReparsePointInformation = 33,
FileNetworkOpenInformation = 34,
FileAttributeTagInformation = 35,
FileTrackingInformation = 36,
FileIdBothDirectoryInformation = 37,
FileIdFullDirectoryInformation = 38,
FileValidDataLengthInformation = 39,
FileShortNameInformation = 40,
FileIoCompletionNotificationInformation = 41,
FileIoStatusBlockRangeInformation = 42,
FileIoPriorityHintInformation = 43,
FileSfioReserveInformation = 44,
FileSfioVolumeInformation = 45,
FileHardLinkInformation = 46,
FileProcessIdsUsingFileInformation = 47,
FileNormalizedNameInformation = 48,
FileNetworkPhysicalNameInformation = 49,
FileIdGlobalTxDirectoryInformation = 50,
FileIsRemoteDeviceInformation = 51,
FileUnusedInformation = 52,
FileNumaNodeInformation = 53,
FileStandardLinkInformation = 54,
FileRemoteProtocolInformation = 55,
FileRenameInformationBypassAccessCheck = 56,
FileLinkInformationBypassAccessCheck = 57,
FileVolumeNameInformation = 58,
FileIdInformation = 59,
FileIdExtdDirectoryInformation = 60,
FileReplaceCompletionInformation = 61,
FileHardLinkFullIdInformation = 62,
FileIdExtdBothDirectoryInformation = 63,
FileDispositionInformationEx = 64,
FileRenameInformationEx = 65,
FileRenameInformationExBypassAccessCheck = 66,
FileDesiredStorageClassInformation = 67,
FileStatInformation = 68,
FileMemoryPartitionInformation = 69,
FileStatLxInformation = 70,
FileCaseSensitiveInformation = 71,
FileLinkInformationEx = 72,
FileLinkInformationExBypassAccessCheck = 73,
FileStorageReserveIdInformation = 74,
FileCaseSensitiveInformationForceAccessCheck = 75,
FileKnownFolderInformation = 76,
FileStatBasicInformation = 77,
FileId64ExtdDirectoryInformation = 78,
FileId64ExtdBothDirectoryInformation = 79,
FileIdAllExtdDirectoryInformation = 80,
FileIdAllExtdBothDirectoryInformation = 81,
FileStreamReservationInformation,
FileMupProviderInfo,
FileMaximumInformation
} FILE_INFORMATION_CLASS,
*PFILE_INFORMATION_CLASS;
typedef struct _IO_STATUS_BLOCK {
union {
u32 Status;
PVOID Pointer;
};
ULONG_PTR Information;
} IO_STATUS_BLOCK, *PIO_STATUS_BLOCK;
typedef struct _FILE_DISPOSITION_INFORMATION {
BOOLEAN DeleteFile;
} FILE_DISPOSITION_INFORMATION, *PFILE_DISPOSITION_INFORMATION;
typedef struct _UNICODE_STRING {
USHORT Length;
USHORT MaximumLength;
PWCH Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
typedef const UNICODE_STRING* PCUNICODE_STRING;
typedef struct _OBJECT_ATTRIBUTES {
ULONG Length;
HANDLE RootDirectory;
PCUNICODE_STRING ObjectName;
ULONG Attributes;
PVOID SecurityDescriptor; // PSECURITY_DESCRIPTOR;
PVOID SecurityQualityOfService; // PSECURITY_QUALITY_OF_SERVICE
} OBJECT_ATTRIBUTES, *POBJECT_ATTRIBUTES;
typedef const OBJECT_ATTRIBUTES* PCOBJECT_ATTRIBUTES;
typedef struct _CLIENT_ID {
HANDLE UniqueProcess;
HANDLE UniqueThread;
} CLIENT_ID, *PCLIENT_ID;
typedef struct _INITIAL_TEB {
struct {
PVOID OldStackBase;
PVOID OldStackLimit;
} OldInitialTeb;
PVOID StackBase;
PVOID StackLimit;
PVOID StackAllocationBase;
} INITIAL_TEB, *PINITIAL_TEB;
typedef struct _PEB_LDR_DATA {
ULONG Length;
BOOLEAN Initialized;
PVOID SsHandle;
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
PVOID EntryInProgress;
BOOLEAN ShutdownInProgress;
HANDLE ShutdownThreadId;
} PEB_LDR_DATA, *PPEB_LDR_DATA;
typedef struct _CURDIR {
UNICODE_STRING DosPath;
PVOID Handle;
} CURDIR, *PCURDIR;
typedef struct RTL_DRIVE_LETTER_CURDIR {
USHORT Flags;
USHORT Length;
ULONG TimeStamp;
UNICODE_STRING DosPath;
} RTL_DRIVE_LETTER_CURDIR, *PRTL_DRIVE_LETTER_CURDIR;
typedef struct _RTL_USER_PROCESS_PARAMETERS {
ULONG AllocationSize;
ULONG Size;
ULONG Flags;
ULONG DebugFlags;
HANDLE ConsoleHandle;
ULONG ConsoleFlags;
HANDLE hStdInput;
HANDLE hStdOutput;
HANDLE hStdError;
CURDIR CurrentDirectory;
UNICODE_STRING DllPath;
UNICODE_STRING ImagePathName;
UNICODE_STRING CommandLine;
PWSTR Environment;
ULONG dwX;
ULONG dwY;
ULONG dwXSize;
ULONG dwYSize;
ULONG dwXCountChars;
ULONG dwYCountChars;
ULONG dwFillAttribute;
ULONG dwFlags;
ULONG wShowWindow;
UNICODE_STRING WindowTitle;
UNICODE_STRING Desktop;
UNICODE_STRING ShellInfo;
UNICODE_STRING RuntimeInfo;
RTL_DRIVE_LETTER_CURDIR DLCurrentDirectory[0x20];
ULONG_PTR EnvironmentSize;
ULONG_PTR EnvironmentVersion;
PVOID PackageDependencyData;
ULONG ProcessGroupId;
ULONG LoaderThreads;
} RTL_USER_PROCESS_PARAMETERS, *PRTL_USER_PROCESS_PARAMETERS;
typedef struct tagRTL_BITMAP {
ULONG SizeOfBitMap;
PULONG Buffer;
} RTL_BITMAP, *PRTL_BITMAP;
typedef struct {
UINT next;
UINT id;
ULONGLONG addr;
ULONGLONG size;
UINT args[4];
} CROSS_PROCESS_WORK_ENTRY;
typedef union {
struct {
UINT first;
UINT counter;
};
volatile LONGLONG hdr;
} CROSS_PROCESS_WORK_HDR;
typedef struct {
CROSS_PROCESS_WORK_HDR free_list;
CROSS_PROCESS_WORK_HDR work_list;
ULONGLONG unknown[4];
CROSS_PROCESS_WORK_ENTRY entries[1];
} CROSS_PROCESS_WORK_LIST;
typedef struct _CHPEV2_PROCESS_INFO {
ULONG Wow64ExecuteFlags; /* 000 */
USHORT NativeMachineType; /* 004 */
USHORT EmulatedMachineType; /* 006 */
HANDLE SectionHandle; /* 008 */
CROSS_PROCESS_WORK_LIST* CrossProcessWorkList; /* 010 */
void* unknown; /* 018 */
} CHPEV2_PROCESS_INFO, *PCHPEV2_PROCESS_INFO;
typedef u64(__stdcall* KERNEL_CALLBACK_PROC)(void*, ULONG);
typedef struct _PEB { /* win32/win64 */
BOOLEAN InheritedAddressSpace; /* 000/000 */
BOOLEAN ReadImageFileExecOptions; /* 001/001 */
BOOLEAN BeingDebugged; /* 002/002 */
UCHAR ImageUsedLargePages : 1; /* 003/003 */
UCHAR IsProtectedProcess : 1;
UCHAR IsImageDynamicallyRelocated : 1;
UCHAR SkipPatchingUser32Forwarders : 1;
UCHAR IsPackagedProcess : 1;
UCHAR IsAppContainer : 1;
UCHAR IsProtectedProcessLight : 1;
UCHAR IsLongPathAwareProcess : 1;
HANDLE Mutant; /* 004/008 */
HMODULE ImageBaseAddress; /* 008/010 */
PPEB_LDR_DATA LdrData; /* 00c/018 */
RTL_USER_PROCESS_PARAMETERS* ProcessParameters; /* 010/020 */
PVOID SubSystemData; /* 014/028 */
HANDLE ProcessHeap; /* 018/030 */
PRTL_CRITICAL_SECTION FastPebLock; /* 01c/038 */
PVOID AtlThunkSListPtr; /* 020/040 */
PVOID IFEOKey; /* 024/048 */
ULONG ProcessInJob : 1; /* 028/050 */
ULONG ProcessInitializing : 1;
ULONG ProcessUsingVEH : 1;
ULONG ProcessUsingVCH : 1;
ULONG ProcessUsingFTH : 1;
ULONG ProcessPreviouslyThrottled : 1;
ULONG ProcessCurrentlyThrottled : 1;
ULONG ProcessImagesHotPatched : 1;
ULONG ReservedBits0 : 24;
KERNEL_CALLBACK_PROC* KernelCallbackTable; /* 02c/058 */
ULONG Reserved; /* 030/060 */
ULONG AtlThunkSListPtr32; /* 034/064 */
PVOID ApiSetMap; /* 038/068 */
ULONG TlsExpansionCounter; /* 03c/070 */
PRTL_BITMAP TlsBitmap; /* 040/078 */
ULONG TlsBitmapBits[2]; /* 044/080 */
PVOID ReadOnlySharedMemoryBase; /* 04c/088 */
PVOID SharedData; /* 050/090 */
PVOID* ReadOnlyStaticServerData; /* 054/098 */
PVOID AnsiCodePageData; /* 058/0a0 */
PVOID OemCodePageData; /* 05c/0a8 */
PVOID UnicodeCaseTableData; /* 060/0b0 */
ULONG NumberOfProcessors; /* 064/0b8 */
ULONG NtGlobalFlag; /* 068/0bc */
LARGE_INTEGER CriticalSectionTimeout; /* 070/0c0 */
SIZE_T HeapSegmentReserve; /* 078/0c8 */
SIZE_T HeapSegmentCommit; /* 07c/0d0 */
SIZE_T HeapDeCommitTotalFreeThreshold; /* 080/0d8 */
SIZE_T HeapDeCommitFreeBlockThreshold; /* 084/0e0 */
ULONG NumberOfHeaps; /* 088/0e8 */
ULONG MaximumNumberOfHeaps; /* 08c/0ec */
PVOID* ProcessHeaps; /* 090/0f0 */
PVOID GdiSharedHandleTable; /* 094/0f8 */
PVOID ProcessStarterHelper; /* 098/100 */
PVOID GdiDCAttributeList; /* 09c/108 */
PVOID LoaderLock; /* 0a0/110 */
ULONG OSMajorVersion; /* 0a4/118 */
ULONG OSMinorVersion; /* 0a8/11c */
ULONG OSBuildNumber; /* 0ac/120 */
ULONG OSPlatformId; /* 0b0/124 */
ULONG ImageSubSystem; /* 0b4/128 */
ULONG ImageSubSystemMajorVersion; /* 0b8/12c */
ULONG ImageSubSystemMinorVersion; /* 0bc/130 */
KAFFINITY ActiveProcessAffinityMask; /* 0c0/138 */
#ifdef _WIN64
ULONG GdiHandleBuffer[60]; /* /140 */
#else
ULONG GdiHandleBuffer[34]; /* 0c4/ */
#endif
PVOID PostProcessInitRoutine; /* 14c/230 */
PRTL_BITMAP TlsExpansionBitmap; /* 150/238 */
ULONG TlsExpansionBitmapBits[32]; /* 154/240 */
ULONG SessionId; /* 1d4/2c0 */
ULARGE_INTEGER AppCompatFlags; /* 1d8/2c8 */
ULARGE_INTEGER AppCompatFlagsUser; /* 1e0/2d0 */
PVOID ShimData; /* 1e8/2d8 */
PVOID AppCompatInfo; /* 1ec/2e0 */
UNICODE_STRING CSDVersion; /* 1f0/2e8 */
PVOID ActivationContextData; /* 1f8/2f8 */
PVOID ProcessAssemblyStorageMap; /* 1fc/300 */
PVOID SystemDefaultActivationData; /* 200/308 */
PVOID SystemAssemblyStorageMap; /* 204/310 */
SIZE_T MinimumStackCommit; /* 208/318 */
PVOID* FlsCallback; /* 20c/320 */
LIST_ENTRY FlsListHead; /* 210/328 */
union {
PRTL_BITMAP FlsBitmap; /* 218/338 */
#ifdef _WIN64
CHPEV2_PROCESS_INFO* ChpeV2ProcessInfo; /* /338 */
#endif
};
ULONG FlsBitmapBits[4]; /* 21c/340 */
ULONG FlsHighIndex; /* 22c/350 */
PVOID WerRegistrationData; /* 230/358 */
PVOID WerShipAssertPtr; /* 234/360 */
PVOID EcCodeBitMap; /* 238/368 */
PVOID pImageHeaderHash; /* 23c/370 */
ULONG HeapTracingEnabled : 1; /* 240/378 */
ULONG CritSecTracingEnabled : 1;
ULONG LibLoaderTracingEnabled : 1;
ULONG SpareTracingBits : 29;
ULONGLONG CsrServerReadOnlySharedMemoryBase; /* 248/380 */
ULONG TppWorkerpListLock; /* 250/388 */
LIST_ENTRY TppWorkerpList; /* 254/390 */
PVOID WaitOnAddressHashTable[0x80]; /* 25c/3a0 */
PVOID TelemetryCoverageHeader; /* 45c/7a0 */
ULONG CloudFileFlags; /* 460/7a8 */
ULONG CloudFileDiagFlags; /* 464/7ac */
CHAR PlaceholderCompatibilityMode; /* 468/7b0 */
CHAR PlaceholderCompatibilityModeReserved[7]; /* 469/7b1 */
PVOID LeapSecondData; /* 470/7b8 */
ULONG LeapSecondFlags; /* 474/7c0 */
ULONG NtGlobalFlag2; /* 478/7c4 */
} PEB, *PPEB;
typedef struct _RTL_ACTIVATION_CONTEXT_STACK_FRAME {
struct _RTL_ACTIVATION_CONTEXT_STACK_FRAME* Previous;
struct _ACTIVATION_CONTEXT* ActivationContext;
ULONG Flags;
} RTL_ACTIVATION_CONTEXT_STACK_FRAME, *PRTL_ACTIVATION_CONTEXT_STACK_FRAME;
typedef struct _ACTIVATION_CONTEXT_STACK {
RTL_ACTIVATION_CONTEXT_STACK_FRAME* ActiveFrame;
LIST_ENTRY FrameListCache;
ULONG Flags;
ULONG NextCookieSequenceNumber;
ULONG_PTR StackId;
} ACTIVATION_CONTEXT_STACK, *PACTIVATION_CONTEXT_STACK;
typedef struct _GDI_TEB_BATCH {
ULONG Offset;
HANDLE HDC;
ULONG Buffer[0x136];
} GDI_TEB_BATCH;
typedef struct _TEB_ACTIVE_FRAME_CONTEXT {
ULONG Flags;
const char* FrameName;
} TEB_ACTIVE_FRAME_CONTEXT, *PTEB_ACTIVE_FRAME_CONTEXT;
typedef struct _TEB_ACTIVE_FRAME {
ULONG Flags;
struct _TEB_ACTIVE_FRAME* Previous;
TEB_ACTIVE_FRAME_CONTEXT* Context;
} TEB_ACTIVE_FRAME, *PTEB_ACTIVE_FRAME;
typedef struct _TEB { /* win32/win64 */
NT_TIB Tib; /* 000/0000 */
PVOID EnvironmentPointer; /* 01c/0038 */
CLIENT_ID ClientId; /* 020/0040 */
PVOID ActiveRpcHandle; /* 028/0050 */
PVOID ThreadLocalStoragePointer; /* 02c/0058 */
PPEB Peb; /* 030/0060 */
ULONG LastErrorValue; /* 034/0068 */
ULONG CountOfOwnedCriticalSections; /* 038/006c */
PVOID CsrClientThread; /* 03c/0070 */
PVOID Win32ThreadInfo; /* 040/0078 */
ULONG User32Reserved[26]; /* 044/0080 */
ULONG UserReserved[5]; /* 0ac/00e8 */
PVOID WOW32Reserved; /* 0c0/0100 */
ULONG CurrentLocale; /* 0c4/0108 */
ULONG FpSoftwareStatusRegister; /* 0c8/010c */
PVOID ReservedForDebuggerInstrumentation[16]; /* 0cc/0110 */
#ifdef _WIN64
PVOID SystemReserved1[30]; /* /0190 */
#else
PVOID SystemReserved1[26]; /* 10c/ */
#endif
char PlaceholderCompatibilityMode; /* 174/0280 */
BOOLEAN PlaceholderHydrationAlwaysExplicit; /* 175/0281 */
char PlaceholderReserved[10]; /* 176/0282 */
DWORD ProxiedProcessId; /* 180/028c */
ACTIVATION_CONTEXT_STACK ActivationContextStack; /* 184/0290 */
UCHAR WorkingOnBehalfOfTicket[8]; /* 19c/02b8 */
LONG ExceptionCode; /* 1a4/02c0 */
ACTIVATION_CONTEXT_STACK* ActivationContextStackPointer; /* 1a8/02c8 */
ULONG_PTR InstrumentationCallbackSp; /* 1ac/02d0 */
ULONG_PTR InstrumentationCallbackPreviousPc; /* 1b0/02d8 */
ULONG_PTR InstrumentationCallbackPreviousSp; /* 1b4/02e0 */
#ifdef _WIN64
ULONG TxFsContext; /* /02e8 */
BOOLEAN InstrumentationCallbackDisabled; /* /02ec */
BOOLEAN UnalignedLoadStoreExceptions; /* /02ed */
#else
BOOLEAN InstrumentationCallbackDisabled; /* 1b8/ */
BYTE SpareBytes1[23]; /* 1b9/ */
ULONG TxFsContext; /* 1d0/ */
#endif
GDI_TEB_BATCH GdiTebBatch; /* 1d4/02f0 */
CLIENT_ID RealClientId; /* 6b4/07d8 */
HANDLE GdiCachedProcessHandle; /* 6bc/07e8 */
ULONG GdiClientPID; /* 6c0/07f0 */
ULONG GdiClientTID; /* 6c4/07f4 */
PVOID GdiThreadLocaleInfo; /* 6c8/07f8 */
ULONG_PTR Win32ClientInfo[62]; /* 6cc/0800 */
PVOID glDispatchTable[233]; /* 7c4/09f0 */
PVOID glReserved1[29]; /* b68/1138 */
PVOID glReserved2; /* bdc/1220 */
PVOID glSectionInfo; /* be0/1228 */
PVOID glSection; /* be4/1230 */
PVOID glTable; /* be8/1238 */
PVOID glCurrentRC; /* bec/1240 */
PVOID glContext; /* bf0/1248 */
ULONG LastStatusValue; /* bf4/1250 */
UNICODE_STRING StaticUnicodeString; /* bf8/1258 */
WCHAR StaticUnicodeBuffer[261]; /* c00/1268 */
PVOID DeallocationStack; /* e0c/1478 */
PVOID TlsSlots[64]; /* e10/1480 */
LIST_ENTRY TlsLinks; /* f10/1680 */
PVOID Vdm; /* f18/1690 */
PVOID ReservedForNtRpc; /* f1c/1698 */
PVOID DbgSsReserved[2]; /* f20/16a0 */
ULONG HardErrorMode; /* f28/16b0 */
#ifdef _WIN64
PVOID Instrumentation[11]; /* /16b8 */
#else
PVOID Instrumentation[9]; /* f2c/ */
#endif
GUID ActivityId; /* f50/1710 */
PVOID SubProcessTag; /* f60/1720 */
PVOID PerflibData; /* f64/1728 */
PVOID EtwTraceData; /* f68/1730 */
PVOID WinSockData; /* f6c/1738 */
ULONG GdiBatchCount; /* f70/1740 */
ULONG IdealProcessorValue; /* f74/1744 */
ULONG GuaranteedStackBytes; /* f78/1748 */
PVOID ReservedForPerf; /* f7c/1750 */
PVOID ReservedForOle; /* f80/1758 */
ULONG WaitingOnLoaderLock; /* f84/1760 */
PVOID SavedPriorityState; /* f88/1768 */
ULONG_PTR ReservedForCodeCoverage; /* f8c/1770 */
PVOID ThreadPoolData; /* f90/1778 */
PVOID* TlsExpansionSlots; /* f94/1780 */
#ifdef _WIN64
union {
PVOID DeallocationBStore; /* /1788 */
PVOID* ChpeV2CpuAreaInfo; /* /1788 */
} DUMMYUNIONNAME;
PVOID BStoreLimit; /* /1790 */
#endif
ULONG MuiGeneration; /* f98/1798 */
ULONG IsImpersonating; /* f9c/179c */
PVOID NlsCache; /* fa0/17a0 */
PVOID ShimData; /* fa4/17a8 */
ULONG HeapVirtualAffinity; /* fa8/17b0 */
PVOID CurrentTransactionHandle; /* fac/17b8 */
TEB_ACTIVE_FRAME* ActiveFrame; /* fb0/17c0 */
PVOID* FlsSlots; /* fb4/17c8 */
PVOID PreferredLanguages; /* fb8/17d0 */
PVOID UserPrefLanguages; /* fbc/17d8 */
PVOID MergedPrefLanguages; /* fc0/17e0 */
ULONG MuiImpersonation; /* fc4/17e8 */
USHORT CrossTebFlags; /* fc8/17ec */
USHORT SameTebFlags; /* fca/17ee */
PVOID TxnScopeEnterCallback; /* fcc/17f0 */
PVOID TxnScopeExitCallback; /* fd0/17f8 */
PVOID TxnScopeContext; /* fd4/1800 */
ULONG LockCount; /* fd8/1808 */
LONG WowTebOffset; /* fdc/180c */
PVOID ResourceRetValue; /* fe0/1810 */
PVOID ReservedForWdf; /* fe4/1818 */
ULONGLONG ReservedForCrt; /* fe8/1820 */
GUID EffectiveContainerId; /* ff0/1828 */
} TEB, *PTEB;
static_assert(offsetof(TEB, DeallocationStack) ==
0x1478); /* The only member we care about at the moment */
typedef enum _QUEUE_USER_APC_FLAGS {
QueueUserApcFlagsNone,
QueueUserApcFlagsSpecialUserApc,
QueueUserApcFlagsMaxValue
} QUEUE_USER_APC_FLAGS;
typedef union _USER_APC_OPTION {
ULONG_PTR UserApcFlags;
HANDLE MemoryReserveHandle;
} USER_APC_OPTION, *PUSER_APC_OPTION;
using PPS_APC_ROUTINE = void (*)(PVOID ApcArgument1, PVOID ApcArgument2, PVOID ApcArgument3,
PCONTEXT Context);
typedef u64(__stdcall* NtClose_t)(HANDLE Handle);
typedef u64(__stdcall* NtSetInformationFile_t)(HANDLE FileHandle, PIO_STATUS_BLOCK IoStatusBlock,
PVOID FileInformation, ULONG Length,
FILE_INFORMATION_CLASS FileInformationClass);
typedef u64(__stdcall* NtCreateThread_t)(PHANDLE ThreadHandle, ACCESS_MASK DesiredAccess,
PCOBJECT_ATTRIBUTES ObjectAttributes, HANDLE ProcessHandle,
PCLIENT_ID ClientId, PCONTEXT ThreadContext,
PINITIAL_TEB InitialTeb, BOOLEAN CreateSuspended);
typedef u64(__stdcall* NtTerminateThread_t)(HANDLE ThreadHandle, u64 ExitStatus);
typedef u64(__stdcall* NtQueueApcThreadEx_t)(HANDLE ThreadHandle,
USER_APC_OPTION UserApcReserveHandle,
PPS_APC_ROUTINE ApcRoutine, PVOID ApcArgument1,
PVOID ApcArgument2, PVOID ApcArgument3);
extern NtClose_t NtClose;
extern NtSetInformationFile_t NtSetInformationFile;
extern NtCreateThread_t NtCreateThread;
extern NtTerminateThread_t NtTerminateThread;
extern NtQueueApcThreadEx_t NtQueueApcThreadEx;
namespace Common::NtApi {
void Initialize();
}
#endif

View File

@@ -1,107 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <type_traits>
#include <utility>
#include <vector>
namespace Common {
template <typename T>
requires std::is_destructible_v<T>
class ObjectPool {
public:
explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
node = &chunks.emplace_back(new_chunk_size);
}
template <typename... Args>
requires std::is_constructible_v<T, Args...>
[[nodiscard]] T* Create(Args&&... args) {
return std::construct_at(Memory(), std::forward<Args>(args)...);
}
void ReleaseContents() {
if (chunks.empty()) {
return;
}
Chunk& root{chunks.front()};
if (root.used_objects == root.num_objects) {
// Root chunk has been filled, squash allocations into it
const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
chunks.clear();
chunks.emplace_back(total_objects);
} else {
root.Release();
chunks.resize(1);
}
chunks.shrink_to_fit();
node = &chunks.front();
}
private:
struct NonTrivialDummy {
NonTrivialDummy() noexcept {}
};
union Storage {
Storage() noexcept {}
~Storage() noexcept {}
NonTrivialDummy dummy{};
T object;
};
struct Chunk {
explicit Chunk() = default;
explicit Chunk(size_t size)
: num_objects{size}, storage{std::make_unique<Storage[]>(size)} {}
Chunk& operator=(Chunk&& rhs) noexcept {
Release();
used_objects = std::exchange(rhs.used_objects, 0);
num_objects = std::exchange(rhs.num_objects, 0);
storage = std::move(rhs.storage);
return *this;
}
Chunk(Chunk&& rhs) noexcept
: used_objects{std::exchange(rhs.used_objects, 0)},
num_objects{std::exchange(rhs.num_objects, 0)}, storage{std::move(rhs.storage)} {}
~Chunk() {
Release();
}
void Release() {
std::destroy_n(storage.get(), used_objects);
used_objects = 0;
}
size_t used_objects{};
size_t num_objects{};
std::unique_ptr<Storage[]> storage;
};
[[nodiscard]] T* Memory() {
Chunk* const chunk{FreeChunk()};
return &chunk->storage[chunk->used_objects++].object;
}
[[nodiscard]] Chunk* FreeChunk() {
if (node->used_objects != node->num_objects) {
return node;
}
node = &chunks.emplace_back(new_chunk_size);
return node;
}
Chunk* node{};
std::vector<Chunk> chunks;
size_t new_chunk_size{};
};
} // namespace Common

View File

@@ -5,7 +5,6 @@
#include <unordered_map>
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/scope_exit.h"
#ifdef __APPLE__
#include <CoreFoundation/CFBundle.h>
@@ -25,9 +24,7 @@
#endif
#endif
#ifdef ENABLE_QT_GUI
#include <QString>
#endif
namespace Common::FS {
@@ -40,12 +37,9 @@ using CreateOriginalPathForURLFunc = CFURLRef __nullable (*)(CFURLRef translocat
CFErrorRef* __nullable error);
static CFURLRef UntranslocateBundlePath(const CFURLRef bundle_path) {
CFURLRef path = nullptr;
if (void* security_handle =
dlopen("/System/Library/Frameworks/Security.framework/Security", RTLD_LAZY)) {
SCOPE_EXIT {
dlclose(security_handle);
};
const auto IsTranslocatedURL = reinterpret_cast<IsTranslocatedURLFunc>(
dlsym(security_handle, "SecTranslocateIsTranslocatedURL"));
const auto CreateOriginalPathForURL = reinterpret_cast<CreateOriginalPathForURLFunc>(
@@ -54,41 +48,40 @@ static CFURLRef UntranslocateBundlePath(const CFURLRef bundle_path) {
bool is_translocated = false;
if (IsTranslocatedURL && CreateOriginalPathForURL &&
IsTranslocatedURL(bundle_path, &is_translocated, nullptr) && is_translocated) {
return CreateOriginalPathForURL(bundle_path, nullptr);
path = CreateOriginalPathForURL(bundle_path, nullptr);
}
dlclose(security_handle);
}
return nullptr;
return path;
}
static std::optional<std::filesystem::path> GetBundleParentDirectory() {
std::optional<std::filesystem::path> path = std::nullopt;
if (CFBundleRef bundle_ref = CFBundleGetMainBundle()) {
if (CFURLRef bundle_url_ref = CFBundleCopyBundleURL(bundle_ref)) {
SCOPE_EXIT {
CFRelease(bundle_url_ref);
};
CFURLRef untranslocated_url_ref = UntranslocateBundlePath(bundle_url_ref);
SCOPE_EXIT {
if (untranslocated_url_ref) {
CFRelease(untranslocated_url_ref);
}
};
char app_bundle_path[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(
untranslocated_url_ref ? untranslocated_url_ref : bundle_url_ref, true,
reinterpret_cast<u8*>(app_bundle_path), sizeof(app_bundle_path))) {
std::filesystem::path bundle_path{app_bundle_path};
return bundle_path.parent_path();
path = bundle_path.parent_path();
}
if (untranslocated_url_ref) {
CFRelease(untranslocated_url_ref);
}
CFRelease(bundle_url_ref);
}
}
return std::nullopt;
return path;
}
#endif
static auto UserPaths = [] {
#if defined(__APPLE__) && defined(ENABLE_QT_GUI)
#if defined(__APPLE__)
// Set the current path to the directory containing the app bundle.
if (const auto bundle_dir = GetBundleParentDirectory()) {
std::filesystem::current_path(*bundle_dir);
@@ -229,7 +222,6 @@ std::optional<fs::path> FindGameByID(const fs::path& dir, const std::string& gam
return std::nullopt;
}
#ifdef ENABLE_QT_GUI
void PathToQString(QString& result, const std::filesystem::path& path) {
#ifdef _WIN32
result = QString::fromStdWString(path.wstring());
@@ -245,6 +237,5 @@ std::filesystem::path PathFromQString(const QString& path) {
return std::filesystem::path(path.toStdString());
#endif
}
#endif
} // namespace Common::FS

View File

@@ -7,9 +7,7 @@
#include <optional>
#include <vector>
#ifdef ENABLE_QT_GUI
class QString; // to avoid including <QString> in this header
#endif
namespace Common::FS {
@@ -99,7 +97,6 @@ constexpr auto LOG_FILE = "shad_log.txt";
*/
void SetUserPath(PathType user_path, const std::filesystem::path& new_path);
#ifdef ENABLE_QT_GUI
/**
* Converts an std::filesystem::path to a QString.
* The native underlying string of a path is wstring on Windows and string on POSIX.
@@ -116,7 +113,6 @@ void PathToQString(QString& result, const std::filesystem::path& path);
* @param path The path to convert
*/
[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
#endif
/**
* Recursively searches for a game directory by its ID.

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@@ -1,377 +0,0 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
//
// TODO: remove this file when jthread is supported by all compilation targets
//
#pragma once
#include <version>
#ifdef __cpp_lib_jthread
#include <chrono>
#include <condition_variable>
#include <stop_token>
#include <thread>
#include <utility>
namespace Common {
template <typename Condvar, typename Lock, typename Pred>
void CondvarWait(Condvar& cv, std::unique_lock<Lock>& lk, std::stop_token token, Pred&& pred) {
cv.wait(lk, token, std::forward<Pred>(pred));
}
template <typename Rep, typename Period>
bool StoppableTimedWait(std::stop_token token, const std::chrono::duration<Rep, Period>& rel_time) {
std::condition_variable_any cv;
std::mutex m;
// Perform the timed wait.
std::unique_lock lk{m};
return !cv.wait_for(lk, token, rel_time, [&] { return token.stop_requested(); });
}
} // namespace Common
#else
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <type_traits>
#include <utility>
namespace std {
namespace polyfill {
using stop_state_callback = size_t;
class stop_state {
public:
stop_state() = default;
~stop_state() = default;
bool request_stop() {
unique_lock lk{m_lock};
if (m_stop_requested) {
// Already set, nothing to do.
return false;
}
// Mark stop requested.
m_stop_requested = true;
while (!m_callbacks.empty()) {
// Get an iterator to the first element.
const auto it = m_callbacks.begin();
// Move the callback function out of the map.
function<void()> f;
swap(it->second, f);
// Erase the now-empty map element.
m_callbacks.erase(it);
// Run the callback.
if (f) {
f();
}
}
return true;
}
bool stop_requested() const {
unique_lock lk{m_lock};
return m_stop_requested;
}
stop_state_callback insert_callback(function<void()> f) {
unique_lock lk{m_lock};
if (m_stop_requested) {
// Stop already requested. Don't insert anything,
// just run the callback synchronously.
if (f) {
f();
}
return 0;
}
// Insert the callback.
stop_state_callback ret = ++m_next_callback;
m_callbacks.emplace(ret, std::move(f));
return ret;
}
void remove_callback(stop_state_callback cb) {
unique_lock lk{m_lock};
m_callbacks.erase(cb);
}
private:
mutable recursive_mutex m_lock;
map<stop_state_callback, function<void()>> m_callbacks;
stop_state_callback m_next_callback{0};
bool m_stop_requested{false};
};
} // namespace polyfill
class stop_token;
class stop_source;
struct nostopstate_t {
explicit nostopstate_t() = default;
};
inline constexpr nostopstate_t nostopstate{};
template <class Callback>
class stop_callback;
class stop_token {
public:
stop_token() noexcept = default;
stop_token(const stop_token&) noexcept = default;
stop_token(stop_token&&) noexcept = default;
stop_token& operator=(const stop_token&) noexcept = default;
stop_token& operator=(stop_token&&) noexcept = default;
~stop_token() = default;
void swap(stop_token& other) noexcept {
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] bool stop_requested() const noexcept {
return m_stop_state && m_stop_state->stop_requested();
}
[[nodiscard]] bool stop_possible() const noexcept {
return m_stop_state != nullptr;
}
private:
friend class stop_source;
template <typename Callback>
friend class stop_callback;
stop_token(shared_ptr<polyfill::stop_state> stop_state) : m_stop_state(std::move(stop_state)) {}
private:
shared_ptr<polyfill::stop_state> m_stop_state;
};
class stop_source {
public:
stop_source() : m_stop_state(make_shared<polyfill::stop_state>()) {}
explicit stop_source(nostopstate_t) noexcept {}
stop_source(const stop_source&) noexcept = default;
stop_source(stop_source&&) noexcept = default;
stop_source& operator=(const stop_source&) noexcept = default;
stop_source& operator=(stop_source&&) noexcept = default;
~stop_source() = default;
void swap(stop_source& other) noexcept {
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] stop_token get_token() const noexcept {
return stop_token(m_stop_state);
}
[[nodiscard]] bool stop_possible() const noexcept {
return m_stop_state != nullptr;
}
[[nodiscard]] bool stop_requested() const noexcept {
return m_stop_state && m_stop_state->stop_requested();
}
bool request_stop() noexcept {
return m_stop_state && m_stop_state->request_stop();
}
private:
friend class jthread;
explicit stop_source(shared_ptr<polyfill::stop_state> stop_state)
: m_stop_state(std::move(stop_state)) {}
private:
shared_ptr<polyfill::stop_state> m_stop_state;
};
template <typename Callback>
class stop_callback {
static_assert(is_nothrow_destructible_v<Callback>);
static_assert(is_invocable_v<Callback>);
public:
using callback_type = Callback;
template <typename C>
requires constructible_from<Callback, C>
explicit stop_callback(const stop_token& st,
C&& cb) noexcept(is_nothrow_constructible_v<Callback, C>)
: m_stop_state(st.m_stop_state) {
if (m_stop_state) {
m_callback = m_stop_state->insert_callback(std::move(cb));
}
}
template <typename C>
requires constructible_from<Callback, C>
explicit stop_callback(stop_token&& st,
C&& cb) noexcept(is_nothrow_constructible_v<Callback, C>)
: m_stop_state(std::move(st.m_stop_state)) {
if (m_stop_state) {
m_callback = m_stop_state->insert_callback(std::move(cb));
}
}
~stop_callback() {
if (m_stop_state && m_callback) {
m_stop_state->remove_callback(m_callback);
}
}
stop_callback(const stop_callback&) = delete;
stop_callback(stop_callback&&) = delete;
stop_callback& operator=(const stop_callback&) = delete;
stop_callback& operator=(stop_callback&&) = delete;
private:
shared_ptr<polyfill::stop_state> m_stop_state;
polyfill::stop_state_callback m_callback;
};
template <typename Callback>
stop_callback(stop_token, Callback) -> stop_callback<Callback>;
class jthread {
public:
using id = thread::id;
using native_handle_type = thread::native_handle_type;
jthread() noexcept = default;
template <typename F, typename... Args,
typename = enable_if_t<!is_same_v<remove_cvref_t<F>, jthread>>>
explicit jthread(F&& f, Args&&... args)
: m_stop_state(make_shared<polyfill::stop_state>()),
m_thread(make_thread(std::forward<F>(f), std::forward<Args>(args)...)) {}
~jthread() {
if (joinable()) {
request_stop();
join();
}
}
jthread(const jthread&) = delete;
jthread(jthread&&) noexcept = default;
jthread& operator=(const jthread&) = delete;
jthread& operator=(jthread&& other) noexcept {
m_thread.swap(other.m_thread);
m_stop_state.swap(other.m_stop_state);
return *this;
}
void swap(jthread& other) noexcept {
m_thread.swap(other.m_thread);
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] bool joinable() const noexcept {
return m_thread.joinable();
}
void join() {
m_thread.join();
}
void detach() {
m_thread.detach();
m_stop_state.reset();
}
[[nodiscard]] id get_id() const noexcept {
return m_thread.get_id();
}
[[nodiscard]] native_handle_type native_handle() {
return m_thread.native_handle();
}
[[nodiscard]] stop_source get_stop_source() noexcept {
return stop_source(m_stop_state);
}
[[nodiscard]] stop_token get_stop_token() const noexcept {
return stop_source(m_stop_state).get_token();
}
bool request_stop() noexcept {
return get_stop_source().request_stop();
}
[[nodiscard]] static unsigned int hardware_concurrency() noexcept {
return thread::hardware_concurrency();
}
private:
template <typename F, typename... Args>
thread make_thread(F&& f, Args&&... args) {
if constexpr (is_invocable_v<decay_t<F>, stop_token, decay_t<Args>...>) {
return thread(std::forward<F>(f), get_stop_token(), std::forward<Args>(args)...);
} else {
return thread(std::forward<F>(f), std::forward<Args>(args)...);
}
}
shared_ptr<polyfill::stop_state> m_stop_state;
thread m_thread;
};
} // namespace std
namespace Common {
template <typename Condvar, typename Lock, typename Pred>
void CondvarWait(Condvar& cv, std::unique_lock<Lock>& lk, std::stop_token token, Pred pred) {
if (token.stop_requested()) {
return;
}
std::stop_callback callback(token, [&] {
{
std::scoped_lock lk2{*lk.mutex()};
}
cv.notify_all();
});
cv.wait(lk, [&] { return pred() || token.stop_requested(); });
}
template <typename Rep, typename Period>
bool StoppableTimedWait(std::stop_token token, const std::chrono::duration<Rep, Period>& rel_time) {
if (token.stop_requested()) {
return false;
}
bool stop_requested = false;
std::condition_variable cv;
std::mutex m;
std::stop_callback cb(token, [&] {
// Wake up the waiting thread.
{
std::scoped_lock lk{m};
stop_requested = true;
}
cv.notify_one();
});
// Perform the timed wait.
std::unique_lock lk{m};
return !cv.wait_for(lk, rel_time, [&] { return stop_requested; });
}
} // namespace Common
#endif

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@@ -1,37 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include "common/assert.h"
#include "common/recursive_lock.h"
namespace Common::Detail {
struct RecursiveLockState {
RecursiveLockType type;
int count;
};
thread_local std::unordered_map<void*, RecursiveLockState> g_recursive_locks;
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
if (state.count == 0) {
ASSERT(state.type == RecursiveLockType::None);
state.type = type;
}
ASSERT(state.type == type);
return state.count++ == 0;
}
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
ASSERT(state.type == type && state.count > 0);
if (--state.count == 0) {
g_recursive_locks.erase(mutex);
return true;
}
return false;
}
} // namespace Common::Detail

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@@ -1,67 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <optional>
#include <shared_mutex>
namespace Common {
namespace Detail {
enum class RecursiveLockType { None, Shared, Exclusive };
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type);
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type);
} // namespace Detail
template <typename MutexType>
class RecursiveScopedLock {
public:
explicit RecursiveScopedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveScopedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::unique_lock<MutexType>> m_lock;
bool m_locked = false;
};
template <typename MutexType>
class RecursiveSharedLock {
public:
explicit RecursiveSharedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveSharedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::shared_lock<MutexType>> m_lock;
bool m_locked = false;
};
} // namespace Common

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@@ -1,79 +0,0 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <utility>
namespace detail {
template <class F>
class ScopeGuard {
private:
F f;
bool active;
public:
constexpr ScopeGuard(F f_) : f(std::move(f_)), active(true) {}
constexpr ~ScopeGuard() {
if (active) {
f();
}
}
constexpr void Cancel() {
active = false;
}
constexpr ScopeGuard(ScopeGuard&& rhs) : f(std::move(rhs.f)), active(rhs.active) {
rhs.Cancel();
}
ScopeGuard& operator=(ScopeGuard&& rhs) = delete;
};
template <class F>
constexpr ScopeGuard<F> MakeScopeGuard(F f) {
return ScopeGuard<F>(std::move(f));
}
enum class ScopeGuardOnExit {};
template <typename F>
constexpr ScopeGuard<F> operator+(ScopeGuardOnExit, F&& f) {
return ScopeGuard<F>(std::forward<F>(f));
}
} // namespace detail
#define CONCATENATE_IMPL(s1, s2) s1##s2
#define CONCATENATE(s1, s2) CONCATENATE_IMPL(s1, s2)
#ifdef __COUNTER__
#define ANONYMOUS_VARIABLE(pref) CONCATENATE(pref, __COUNTER__)
#else
#define ANONYMOUS_VARIABLE(pref) CONCATENATE(pref, __LINE__)
#endif
/**
* This macro is similar to SCOPE_EXIT, except the object is caller managed. This is intended to be
* used when the caller might want to cancel the ScopeExit.
*/
#define SCOPE_GUARD detail::ScopeGuardOnExit() + [&]()
/**
* This macro allows you to conveniently specify a block of code that will run on scope exit. Handy
* for doing ad-hoc clean-up tasks in a function with multiple returns.
*
* Example usage:
* \code
* const int saved_val = g_foo;
* g_foo = 55;
* SCOPE_EXIT{ g_foo = saved_val; };
*
* if (Bar()) {
* return 0;
* } else {
* return 20;
* }
* \endcode
*/
#define SCOPE_EXIT auto ANONYMOUS_VARIABLE(SCOPE_EXIT_STATE_) = SCOPE_GUARD

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@@ -1,180 +0,0 @@
// SPDX-FileCopyrightText: 2012 SAURAV MOHAPATRA <mohaps@gmail.com>
// SPDX-License-Identifier: MIT
#pragma once
#include <cstdint>
#include <cstdlib>
#include <cstring>
namespace sha1 {
class SHA1 {
public:
typedef uint32_t digest32_t[5];
typedef uint8_t digest8_t[20];
inline static uint32_t LeftRotate(uint32_t value, size_t count) {
return (value << count) ^ (value >> (32 - count));
}
SHA1() {
reset();
}
virtual ~SHA1() {}
SHA1(const SHA1& s) {
*this = s;
}
const SHA1& operator=(const SHA1& s) {
memcpy(m_digest, s.m_digest, 5 * sizeof(uint32_t));
memcpy(m_block, s.m_block, 64);
m_blockByteIndex = s.m_blockByteIndex;
m_byteCount = s.m_byteCount;
return *this;
}
SHA1& reset() {
m_digest[0] = 0x67452301;
m_digest[1] = 0xEFCDAB89;
m_digest[2] = 0x98BADCFE;
m_digest[3] = 0x10325476;
m_digest[4] = 0xC3D2E1F0;
m_blockByteIndex = 0;
m_byteCount = 0;
return *this;
}
SHA1& processByte(uint8_t octet) {
this->m_block[this->m_blockByteIndex++] = octet;
++this->m_byteCount;
if (m_blockByteIndex == 64) {
this->m_blockByteIndex = 0;
processBlock();
}
return *this;
}
SHA1& processBlock(const void* const start, const void* const end) {
const uint8_t* begin = static_cast<const uint8_t*>(start);
const uint8_t* finish = static_cast<const uint8_t*>(end);
while (begin != finish) {
processByte(*begin);
begin++;
}
return *this;
}
SHA1& processBytes(const void* const data, size_t len) {
const uint8_t* block = static_cast<const uint8_t*>(data);
processBlock(block, block + len);
return *this;
}
const uint32_t* getDigest(digest32_t digest) {
size_t bitCount = this->m_byteCount * 8;
processByte(0x80);
if (this->m_blockByteIndex > 56) {
while (m_blockByteIndex != 0) {
processByte(0);
}
while (m_blockByteIndex < 56) {
processByte(0);
}
} else {
while (m_blockByteIndex < 56) {
processByte(0);
}
}
processByte(0);
processByte(0);
processByte(0);
processByte(0);
processByte(static_cast<unsigned char>((bitCount >> 24) & 0xFF));
processByte(static_cast<unsigned char>((bitCount >> 16) & 0xFF));
processByte(static_cast<unsigned char>((bitCount >> 8) & 0xFF));
processByte(static_cast<unsigned char>((bitCount) & 0xFF));
memcpy(digest, m_digest, 5 * sizeof(uint32_t));
return digest;
}
const uint8_t* getDigestBytes(digest8_t digest) {
digest32_t d32;
getDigest(d32);
size_t di = 0;
digest[di++] = ((d32[0] >> 24) & 0xFF);
digest[di++] = ((d32[0] >> 16) & 0xFF);
digest[di++] = ((d32[0] >> 8) & 0xFF);
digest[di++] = ((d32[0]) & 0xFF);
digest[di++] = ((d32[1] >> 24) & 0xFF);
digest[di++] = ((d32[1] >> 16) & 0xFF);
digest[di++] = ((d32[1] >> 8) & 0xFF);
digest[di++] = ((d32[1]) & 0xFF);
digest[di++] = ((d32[2] >> 24) & 0xFF);
digest[di++] = ((d32[2] >> 16) & 0xFF);
digest[di++] = ((d32[2] >> 8) & 0xFF);
digest[di++] = ((d32[2]) & 0xFF);
digest[di++] = ((d32[3] >> 24) & 0xFF);
digest[di++] = ((d32[3] >> 16) & 0xFF);
digest[di++] = ((d32[3] >> 8) & 0xFF);
digest[di++] = ((d32[3]) & 0xFF);
digest[di++] = ((d32[4] >> 24) & 0xFF);
digest[di++] = ((d32[4] >> 16) & 0xFF);
digest[di++] = ((d32[4] >> 8) & 0xFF);
digest[di++] = ((d32[4]) & 0xFF);
return digest;
}
protected:
void processBlock() {
uint32_t w[80];
for (size_t i = 0; i < 16; i++) {
w[i] = (m_block[i * 4 + 0] << 24);
w[i] |= (m_block[i * 4 + 1] << 16);
w[i] |= (m_block[i * 4 + 2] << 8);
w[i] |= (m_block[i * 4 + 3]);
}
for (size_t i = 16; i < 80; i++) {
w[i] = LeftRotate((w[i - 3] ^ w[i - 8] ^ w[i - 14] ^ w[i - 16]), 1);
}
uint32_t a = m_digest[0];
uint32_t b = m_digest[1];
uint32_t c = m_digest[2];
uint32_t d = m_digest[3];
uint32_t e = m_digest[4];
for (std::size_t i = 0; i < 80; ++i) {
uint32_t f = 0;
uint32_t k = 0;
if (i < 20) {
f = (b & c) | (~b & d);
k = 0x5A827999;
} else if (i < 40) {
f = b ^ c ^ d;
k = 0x6ED9EBA1;
} else if (i < 60) {
f = (b & c) | (b & d) | (c & d);
k = 0x8F1BBCDC;
} else {
f = b ^ c ^ d;
k = 0xCA62C1D6;
}
uint32_t temp = LeftRotate(a, 5) + f + e + k + w[i];
e = d;
d = c;
c = LeftRotate(b, 30);
b = a;
a = temp;
}
m_digest[0] += a;
m_digest[1] += b;
m_digest[2] += c;
m_digest[3] += d;
m_digest[4] += e;
}
private:
digest32_t m_digest;
uint8_t m_block[64];
size_t m_blockByteIndex;
size_t m_byteCount;
};
} // namespace sha1

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@@ -1,46 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <mutex>
namespace Common {
// Like std::shared_mutex, but reader has priority over writer.
class SharedFirstMutex {
public:
void lock() {
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !writer_active && readers == 0; });
writer_active = true;
}
void unlock() {
std::lock_guard<std::mutex> lock(mtx);
writer_active = false;
cv.notify_all();
}
void lock_shared() {
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !writer_active; });
++readers;
}
void unlock_shared() {
std::lock_guard<std::mutex> lock(mtx);
if (--readers == 0) {
cv.notify_all();
}
}
private:
std::mutex mtx;
std::condition_variable cv;
int readers = 0;
bool writer_active = false;
};
} // namespace Common

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@@ -1,92 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/arch.h"
#include "common/assert.h"
#include "common/signal_context.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/ucontext.h>
#endif
namespace Common {
void* GetXmmPointer(void* ctx, u8 index) {
#if defined(_WIN32)
#define CASE(index) \
case index: \
return (void*)(&((EXCEPTION_POINTERS*)ctx)->ContextRecord->Xmm##index.Low)
#elif defined(__APPLE__)
#define CASE(index) \
case index: \
return (void*)(&((ucontext_t*)ctx)->uc_mcontext->__fs.__fpu_xmm##index);
#else
#define CASE(index) \
case index: \
return (void*)(&((ucontext_t*)ctx)->uc_mcontext.fpregs->_xmm[index].element[0])
#endif
switch (index) {
CASE(0);
CASE(1);
CASE(2);
CASE(3);
CASE(4);
CASE(5);
CASE(6);
CASE(7);
CASE(8);
CASE(9);
CASE(10);
CASE(11);
CASE(12);
CASE(13);
CASE(14);
CASE(15);
default: {
UNREACHABLE_MSG("Invalid XMM register index: {}", index);
return nullptr;
}
}
#undef CASE
}
void* GetRip(void* ctx) {
#if defined(_WIN32)
return (void*)((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip;
#elif defined(__APPLE__)
return (void*)((ucontext_t*)ctx)->uc_mcontext->__ss.__rip;
#else
return (void*)((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP];
#endif
}
void IncrementRip(void* ctx, u64 length) {
#if defined(_WIN32)
((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip += length;
#elif defined(__APPLE__)
((ucontext_t*)ctx)->uc_mcontext->__ss.__rip += length;
#else
((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP] += length;
#endif
}
bool IsWriteError(void* ctx) {
#if defined(_WIN32)
return ((EXCEPTION_POINTERS*)ctx)->ExceptionRecord->ExceptionInformation[0] == 1;
#elif defined(__APPLE__)
#if defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__err & 0x2;
#elif defined(ARCH_ARM64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__esr & 0x40;
#endif
#else
#if defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_ERR] & 0x2;
#else
#error "Unsupported architecture"
#endif
#endif
}
} // namespace Common

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@@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Common {
void* GetXmmPointer(void* ctx, u8 index);
void* GetRip(void* ctx);
void IncrementRip(void* ctx, u64 length);
bool IsWriteError(void* ctx);
} // namespace Common

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@@ -1,15 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
template <size_t N, typename C = char>
struct StringLiteral {
static constexpr size_t len = N;
constexpr StringLiteral(const C (&str)[N]) {
std::copy_n(str, N, value);
}
C value[N]{};
};

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@@ -1,86 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <sstream>
#include <string>
#include "common/string_util.h"
#include "common/types.h"
#ifdef _WIN32
#include <windows.h>
#endif
namespace Common {
std::string ToLower(std::string_view input) {
std::string str;
str.resize(input.size());
std::ranges::transform(input, str.begin(), tolower);
return str;
}
void ToLowerInPlace(std::string& str) {
std::ranges::transform(str, str.begin(), tolower);
}
std::vector<std::string> SplitString(const std::string& str, char delimiter) {
std::istringstream iss(str);
std::vector<std::string> output(1);
while (std::getline(iss, *output.rbegin(), delimiter)) {
output.emplace_back();
}
output.pop_back();
return output;
}
std::string_view U8stringToString(std::u8string_view u8str) {
return std::string_view{reinterpret_cast<const char*>(u8str.data()), u8str.size()};
}
#ifdef _WIN32
static std::wstring CPToUTF16(u32 code_page, std::string_view input) {
const auto size =
MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
if (size == 0) {
return {};
}
std::wstring output(size, L'\0');
if (size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()),
&output[0], static_cast<int>(output.size()))) {
output.clear();
}
return output;
}
std::string UTF16ToUTF8(std::wstring_view input) {
const auto size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
nullptr, 0, nullptr, nullptr);
if (size == 0) {
return {};
}
std::string output(size, '\0');
if (size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
&output[0], static_cast<int>(output.size()), nullptr,
nullptr)) {
output.clear();
}
return output;
}
std::wstring UTF8ToUTF16W(std::string_view input) {
return CPToUTF16(CP_UTF8, input);
}
#endif
} // namespace Common

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@@ -1,26 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
namespace Common {
/// Make a string lowercase
[[nodiscard]] std::string ToLower(std::string_view str);
void ToLowerInPlace(std::string& str);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
std::string_view U8stringToString(std::u8string_view u8str);
#ifdef _WIN32
[[nodiscard]] std::string UTF16ToUTF8(std::wstring_view input);
[[nodiscard]] std::wstring UTF8ToUTF16W(std::string_view str);
#endif
} // namespace Common

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@@ -1,17 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// support header file for libav
// The av_err2str macro in libavutil/error.h does not play nice with C++
#ifdef av_err2str
#undef av_err2str
#include <string>
av_always_inline std::string av_err2string(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE];
return av_make_error_string(errbuf, AV_ERROR_MAX_STRING_SIZE, errnum);
}
#define av_err2str(err) av_err2string(err).c_str()
#endif // av_err2str

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@@ -1,240 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <ctime>
#include <string>
#include <thread>
#include "common/error.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "ntapi.h"
#ifdef __APPLE__
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <pthread.h>
#elif defined(_WIN32)
#include <windows.h>
#include "common/string_util.h"
#else
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
namespace Common {
#ifdef __APPLE__
void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) {
// CPU time to grant.
const std::chrono::nanoseconds computation_ns = period_ns / 2;
// Determine the timebase for converting time to ticks.
struct mach_timebase_info timebase{};
mach_timebase_info(&timebase);
const auto ticks_per_ns =
static_cast<double>(timebase.denom) / static_cast<double>(timebase.numer);
const auto period_ticks =
static_cast<u32>(static_cast<double>(period_ns.count()) * ticks_per_ns);
const auto computation_ticks =
static_cast<u32>(static_cast<double>(computation_ns.count()) * ticks_per_ns);
thread_time_constraint_policy policy = {
.period = period_ticks,
.computation = computation_ticks,
// Should not matter since preemptible is false, but needs to be >= computation regardless.
.constraint = computation_ticks,
.preemptible = false,
};
int ret = thread_policy_set(
pthread_mach_thread_np(pthread_self()), THREAD_TIME_CONSTRAINT_POLICY,
reinterpret_cast<thread_policy_t>(&policy), THREAD_TIME_CONSTRAINT_POLICY_COUNT);
if (ret != KERN_SUCCESS) {
LOG_ERROR(Common, "Could not set thread to real-time with period {} ns: {}",
period_ns.count(), ret);
}
}
#else
void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) {
// Not implemented
}
#endif
#ifdef _WIN32
void SetCurrentThreadPriority(ThreadPriority new_priority) {
auto handle = GetCurrentThread();
int windows_priority = 0;
switch (new_priority) {
case ThreadPriority::Low:
windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case ThreadPriority::Normal:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
case ThreadPriority::High:
windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case ThreadPriority::VeryHigh:
windows_priority = THREAD_PRIORITY_HIGHEST;
break;
case ThreadPriority::Critical:
windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
default:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(handle, windows_priority);
}
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
const auto begin_sleep = std::chrono::high_resolution_clock::now();
LARGE_INTEGER interval{
.QuadPart = -1 * (duration.count() / 100u),
};
HANDLE timer = ::CreateWaitableTimer(NULL, TRUE, NULL);
SetWaitableTimer(timer, &interval, 0, NULL, NULL, 0);
const auto ret = WaitForSingleObjectEx(timer, INFINITE, interruptible);
::CloseHandle(timer);
if (remaining) {
const auto end_sleep = std::chrono::high_resolution_clock::now();
const auto sleep_time = end_sleep - begin_sleep;
*remaining = duration > sleep_time ? duration - sleep_time : std::chrono::nanoseconds(0);
}
return ret == WAIT_OBJECT_0;
}
#else
void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
} else {
params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
}
pthread_setschedparam(this_thread, scheduling_type, &params);
}
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
timespec request = {
.tv_sec = duration.count() / 1'000'000'000,
.tv_nsec = duration.count() % 1'000'000'000,
};
timespec remain;
int ret;
while ((ret = nanosleep(&request, &remain)) < 0 && errno == EINTR) {
if (interruptible) {
break;
}
request = remain;
}
if (remaining) {
*remaining = std::chrono::nanoseconds(remain.tv_sec * 1'000'000'000 + remain.tv_nsec);
}
return ret == 0 || errno != EINTR;
}
#endif
#ifdef _MSC_VER
// Sets the debugger-visible name of the current thread.
void SetCurrentThreadName(const char* name) {
SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
}
void SetThreadName(void* thread, const char* name) {
SetThreadDescription(thread, UTF8ToUTF16W(name).data());
}
#else // !MSVC_VER, so must be POSIX threads
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
#ifdef __APPLE__
pthread_setname_np(name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
#elif defined(__linux__)
// Linux limits thread names to 15 characters and will outright reject any
// attempt to set a longer name with ERANGE.
std::string truncated(name, std::min(strlen(name), static_cast<std::size_t>(15)));
if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) {
errno = e;
LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg());
}
#else
pthread_setname_np(pthread_self(), name);
#endif
}
void SetThreadName(void* thread, const char* name) {
// TODO
}
#endif
#if defined(_WIN32)
void SetCurrentThreadName(const char*) {
// Do Nothing on MinGW
}
void SetThreadName(void* thread, const char* name) {
// Do Nothing on MinGW
}
#endif
#endif
AccurateTimer::AccurateTimer(std::chrono::nanoseconds target_interval)
: target_interval(target_interval) {}
void AccurateTimer::Start() {
const auto begin_sleep = std::chrono::high_resolution_clock::now();
if (total_wait.count() > 0) {
AccurateSleep(total_wait, nullptr, false);
}
start_time = std::chrono::high_resolution_clock::now();
total_wait -= std::chrono::duration_cast<std::chrono::nanoseconds>(start_time - begin_sleep);
}
void AccurateTimer::End() {
auto now = std::chrono::high_resolution_clock::now();
total_wait +=
target_interval - std::chrono::duration_cast<std::chrono::nanoseconds>(now - start_time);
}
} // namespace Common

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@@ -1,49 +0,0 @@
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
namespace Common {
enum class ThreadPriority : u32 {
Low = 0,
Normal = 1,
High = 2,
VeryHigh = 3,
Critical = 4,
};
void SetCurrentThreadRealtime(std::chrono::nanoseconds period_ns);
void SetCurrentThreadPriority(ThreadPriority new_priority);
void SetCurrentThreadName(const char* name);
void SetThreadName(void* thread, const char* name);
bool AccurateSleep(std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
bool interruptible);
class AccurateTimer {
std::chrono::nanoseconds target_interval{};
std::chrono::nanoseconds total_wait{};
std::chrono::high_resolution_clock::time_point start_time;
public:
explicit AccurateTimer(std::chrono::nanoseconds target_interval);
void Start();
void End();
std::chrono::nanoseconds GetTotalWait() const {
return total_wait;
}
};
} // namespace Common

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@@ -1,61 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <utility>
namespace Common {
/// General purpose function wrapper similar to std::function.
/// Unlike std::function, the captured values don't have to be copyable.
/// This class can be moved but not copied.
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args&&...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args&&... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
UniqueFunction(UniqueFunction&& rhs) noexcept = default;
UniqueFunction& operator=(const UniqueFunction&) = delete;
UniqueFunction(const UniqueFunction&) = delete;
ResultType operator()(Args&&... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return static_cast<bool>(callable);
}
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common

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@@ -1,111 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <xmmintrin.h>
#include "common/types.h"
#define VA_ARGS \
uint64_t rdi, uint64_t rsi, uint64_t rdx, uint64_t rcx, uint64_t r8, uint64_t r9, \
uint64_t overflow_arg_area, __m128 xmm0, __m128 xmm1, __m128 xmm2, __m128 xmm3, \
__m128 xmm4, __m128 xmm5, __m128 xmm6, __m128 xmm7
#define VA_CTX(ctx) \
alignas(16)::Common::VaCtx ctx{}; \
(ctx).reg_save_area.gp[0] = rdi; \
(ctx).reg_save_area.gp[1] = rsi; \
(ctx).reg_save_area.gp[2] = rdx; \
(ctx).reg_save_area.gp[3] = rcx; \
(ctx).reg_save_area.gp[4] = r8; \
(ctx).reg_save_area.gp[5] = r9; \
(ctx).reg_save_area.fp[0] = xmm0; \
(ctx).reg_save_area.fp[1] = xmm1; \
(ctx).reg_save_area.fp[2] = xmm2; \
(ctx).reg_save_area.fp[3] = xmm3; \
(ctx).reg_save_area.fp[4] = xmm4; \
(ctx).reg_save_area.fp[5] = xmm5; \
(ctx).reg_save_area.fp[6] = xmm6; \
(ctx).reg_save_area.fp[7] = xmm7; \
(ctx).va_list.reg_save_area = &(ctx).reg_save_area; \
(ctx).va_list.gp_offset = offsetof(::Common::VaRegSave, gp); \
(ctx).va_list.fp_offset = offsetof(::Common::VaRegSave, fp); \
(ctx).va_list.overflow_arg_area = &overflow_arg_area;
namespace Common {
// https://stackoverflow.com/questions/4958384/what-is-the-format-of-the-x86-64-va-list-structure
struct VaList {
u32 gp_offset;
u32 fp_offset;
void* overflow_arg_area;
void* reg_save_area;
};
struct VaRegSave {
u64 gp[6];
__m128 fp[8];
};
struct VaCtx {
VaRegSave reg_save_area;
VaList va_list;
};
template <class T, uint32_t Size>
T vaArgRegSaveAreaGp(VaList* l) {
auto* addr = reinterpret_cast<T*>(static_cast<u8*>(l->reg_save_area) + l->gp_offset);
l->gp_offset += Size;
return *addr;
}
template <class T, u64 Align, u64 Size>
T vaArgOverflowArgArea(VaList* l) {
auto ptr = ((reinterpret_cast<u64>(l->overflow_arg_area) + (Align - 1)) & ~(Align - 1));
auto* addr = reinterpret_cast<T*>(ptr);
l->overflow_arg_area = reinterpret_cast<void*>(ptr + Size);
return *addr;
}
template <class T, uint32_t Size>
T vaArgRegSaveAreaFp(VaList* l) {
auto* addr = reinterpret_cast<T*>(static_cast<u8*>(l->reg_save_area) + l->fp_offset);
l->fp_offset += Size;
return *addr;
}
inline int vaArgInteger(VaList* l) {
if (l->gp_offset <= 40) {
return vaArgRegSaveAreaGp<int, 8>(l);
}
return vaArgOverflowArgArea<int, 1, 8>(l);
}
inline long long vaArgLongLong(VaList* l) {
if (l->gp_offset <= 40) {
return vaArgRegSaveAreaGp<long long, 8>(l);
}
return vaArgOverflowArgArea<long long, 1, 8>(l);
}
inline long vaArgLong(VaList* l) {
if (l->gp_offset <= 40) {
return vaArgRegSaveAreaGp<long, 8>(l);
}
return vaArgOverflowArgArea<long, 1, 8>(l);
}
inline double vaArgDouble(VaList* l) {
if (l->fp_offset <= 160) {
return vaArgRegSaveAreaFp<double, 16>(l);
}
return vaArgOverflowArgArea<double, 1, 8>(l);
}
template <class T>
T* vaArgPtr(VaList* l) {
if (l->gp_offset <= 40) {
return vaArgRegSaveAreaGp<T*, 8>(l);
}
return vaArgOverflowArgArea<T*, 1, 8>(l);
}
} // namespace Common

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@@ -1,42 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// #include <imgui.h>
#include "common/assert.h"
#include "common/singleton.h"
#include "debug_state.h"
using namespace DebugStateType;
DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
bool DebugStateType::showing_debug_menu_bar = false;
static ThreadID ThisThreadID() {
#ifdef _WIN32
return GetCurrentThreadId();
#else
return pthread_self();
#endif
}
static void PauseThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
SuspendThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}
static void ResumeThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
ResumeThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}

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@@ -1,87 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <shared_mutex>
#include <unordered_map>
#include <vector>
#include <queue>
#include "common/types.h"
// #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
namespace Core::Devtools {
class Layer;
namespace Widget {
class FrameGraph;
class ShaderList;
} // namespace Widget
} // namespace Core::Devtools
namespace DebugStateType {
extern bool showing_debug_menu_bar;
class DebugStateImpl {
friend class Core::Devtools::Layer;
friend class Core::Devtools::Widget::FrameGraph;
friend class Core::Devtools::Widget::ShaderList;
std::queue<std::string> debug_message_popup;
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
std::atomic_bool is_guest_threads_paused = false;
u64 pause_time{};
std::atomic_int32_t flip_frame_count = 0;
std::atomic_int32_t gnm_frame_count = 0;
s32 gnm_frame_dump_request_count = -1;
std::unordered_map<size_t, std::string> waiting_reg_dumps_dbg;
bool waiting_submit_pause = false;
bool should_show_frame_dump = false;
std::shared_mutex frame_dump_list_mutex;
public:
float Framerate = 1.0f / 60.0f;
float FrameDeltaTime;
std::pair<u32, u32> game_resolution{};
std::pair<u32, u32> output_resolution{};
bool is_using_fsr{};
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
}
debug_message_popup.push(std::move(message));
}
bool& IsShowingDebugMenuBar() {
return showing_debug_menu_bar;
}
bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
};
} // namespace DebugStateType
extern DebugStateType::DebugStateImpl& DebugState;

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@@ -1,8 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Generic
constexpr int ORBIS_OK = 0x00000000;
constexpr int ORBIS_FAIL = 0xFFFFFFFF;

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@@ -1,7 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "playgo_types.h"

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@@ -1,58 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
using OrbisPlayGoHandle = u32;
using OrbisPlayGoChunkId = u16;
using OrbisPlayGoEta = s64;
using OrbisPlayGoLanguageMask = u64;
enum class OrbisPlayGoLocus : s8 {
NotDownloaded = 0,
LocalSlow = 2,
LocalFast = 3,
};
enum class OrbisPlayGoInstallSpeed : s32 {
Suspended = 0,
Trickle = 1,
Full = 2,
};
struct OrbisPlayGoInitParams {
const void* bufAddr;
u32 bufSize;
u32 reserved;
};
struct OrbisPlayGoToDo {
OrbisPlayGoChunkId chunkId;
OrbisPlayGoLocus locus;
s8 reserved;
};
struct OrbisPlayGoProgress {
u64 progressSize;
u64 totalSize;
};
constexpr int ORBIS_PLAYGO_ERROR_UNKNOWN = -2135818239; /* 0x80B20001 */
constexpr int ORBIS_PLAYGO_ERROR_FATAL = -2135818238; /* 0x80B20002 */
constexpr int ORBIS_PLAYGO_ERROR_NO_MEMORY = -2135818237; /* 0x80B20003 */
constexpr int ORBIS_PLAYGO_ERROR_INVALID_ARGUMENT = -2135818236; /* 0x80B20004 */
constexpr int ORBIS_PLAYGO_ERROR_NOT_INITIALIZED = -2135818235; /* 0x80B20005 */
constexpr int ORBIS_PLAYGO_ERROR_ALREADY_INITIALIZED = -2135818234; /* 0x80B20006 */
constexpr int ORBIS_PLAYGO_ERROR_ALREADY_STARTED = -2135818233; /* 0x80B20007 */
constexpr int ORBIS_PLAYGO_ERROR_NOT_STARTED = -2135818232; /* 0x80B20008 */
constexpr int ORBIS_PLAYGO_ERROR_BAD_HANDLE = -2135818231; /* 0x80B20009 */
constexpr int ORBIS_PLAYGO_ERROR_BAD_POINTER = -2135818230; /* 0x80B2000A */
constexpr int ORBIS_PLAYGO_ERROR_BAD_SIZE = -2135818229; /* 0x80B2000B */
constexpr int ORBIS_PLAYGO_ERROR_BAD_CHUNK_ID = -2135818228; /* 0x80B2000C */
constexpr int ORBIS_PLAYGO_ERROR_BAD_SPEED = -2135818227; /* 0x80B2000D */
constexpr int ORBIS_PLAYGO_ERROR_NOT_SUPPORT_PLAYGO = -2135818226; /* 0x80B2000E */
constexpr int ORBIS_PLAYGO_ERROR_EPERM = -2135818225; /* 0x80B2000F */
constexpr int ORBIS_PLAYGO_ERROR_BAD_LOCUS = -2135818224; /* 0x80B20010 */
constexpr int ORBIS_PLAYGO_ERROR_NEED_DATA_DISC = -2135818223; /* 0x80B20011 */

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <mutex>
#include <string>
#include <string_view>
#include "common/enum.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/address_space.h"
#include "core/libraries/kernel/memory.h"
namespace Vulkan {
class Rasterizer;
}
namespace Libraries::Kernel {
struct OrbisQueryInfo;
}
namespace Core::Devtools::Widget {
class MemoryMapViewer;
}
namespace Core {
enum class MemoryProt : u32 {
NoAccess = 0,
CpuRead = 1,
CpuReadWrite = 2,
CpuExec = 4,
GpuRead = 16,
GpuWrite = 32,
GpuReadWrite = 48,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryProt)
enum class MemoryMapFlags : u32 {
NoFlags = 0,
Shared = 1,
Private = 2,
Fixed = 0x10,
NoOverwrite = 0x0080,
NoSync = 0x800,
NoCore = 0x20000,
NoCoalesce = 0x400000,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryMapFlags)
enum class VMAType : u32 {
Free = 0,
Reserved = 1,
Direct = 2,
Flexible = 3,
Pooled = 4,
PoolReserved = 5,
Stack = 6,
Code = 7,
File = 8,
};
struct DirectMemoryArea {
PAddr base = 0;
u64 size = 0;
s32 memory_type = 0;
bool is_pooled = false;
bool is_free = true;
PAddr GetEnd() const {
return base + size;
}
bool CanMergeWith(const DirectMemoryArea& next) const {
if (base + size != next.base) {
return false;
}
if (memory_type != next.memory_type) {
return false;
}
if (is_free != next.is_free) {
return false;
}
return true;
}
};
struct VirtualMemoryArea {
VAddr base = 0;
u64 size = 0;
PAddr phys_base = 0;
VMAType type = VMAType::Free;
MemoryProt prot = MemoryProt::NoAccess;
bool disallow_merge = false;
std::string name = "";
uintptr_t fd = 0;
bool is_exec = false;
bool Contains(VAddr addr, u64 size) const {
return addr >= base && (addr + size) <= (base + this->size);
}
bool IsFree() const noexcept {
return type == VMAType::Free;
}
bool IsMapped() const noexcept {
return type != VMAType::Free && type != VMAType::Reserved && type != VMAType::PoolReserved;
}
bool CanMergeWith(const VirtualMemoryArea& next) const {
if (disallow_merge || next.disallow_merge) {
return false;
}
if (base + size != next.base) {
return false;
}
if (type == VMAType::Direct && phys_base + size != next.phys_base) {
return false;
}
if (prot != next.prot || type != next.type) {
return false;
}
return true;
}
};
class MemoryManager {
using DMemMap = std::map<PAddr, DirectMemoryArea>;
using DMemHandle = DMemMap::iterator;
using VMAMap = std::map<VAddr, VirtualMemoryArea>;
using VMAHandle = VMAMap::iterator;
public:
explicit MemoryManager();
~MemoryManager();
void SetRasterizer(Vulkan::Rasterizer* rasterizer_) {
rasterizer = rasterizer_;
}
AddressSpace& GetAddressSpace() {
return impl;
}
u64 GetTotalDirectSize() const {
return total_direct_size;
}
u64 GetTotalFlexibleSize() const {
return total_flexible_size;
}
u64 GetAvailableFlexibleSize() const {
return total_flexible_size - flexible_usage;
}
VAddr SystemReservedVirtualBase() noexcept {
return impl.SystemReservedVirtualBase();
}
bool IsValidGpuMapping(VAddr virtual_addr, u64 size) {
// The PS4's GPU can only handle 40 bit addresses.
const VAddr max_gpu_address{0x10000000000};
return virtual_addr + size < max_gpu_address;
}
bool IsValidAddress(const void* addr) const noexcept {
const VAddr virtual_addr = reinterpret_cast<VAddr>(addr);
const auto end_it = std::prev(vma_map.end());
const VAddr end_addr = end_it->first + end_it->second.size;
return virtual_addr >= vma_map.begin()->first && virtual_addr < end_addr;
}
u64 ClampRangeSize(VAddr virtual_addr, u64 size);
void SetPrtArea(u32 id, VAddr address, u64 size);
void CopySparseMemory(VAddr source, u8* dest, u64 size);
bool TryWriteBacking(void* address, const void* data, u32 num_bytes);
void SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1, bool use_extended_mem2);
PAddr PoolExpand(PAddr search_start, PAddr search_end, u64 size, u64 alignment);
PAddr Allocate(PAddr search_start, PAddr search_end, u64 size, u64 alignment, s32 memory_type);
void Free(PAddr phys_addr, u64 size);
s32 PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot);
s32 MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name = "anon",
bool is_exec = false, PAddr phys_addr = -1, u64 alignment = 0);
s32 MapFile(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, s32 fd, s64 phys_addr);
s32 PoolDecommit(VAddr virtual_addr, u64 size);
s32 UnmapMemory(VAddr virtual_addr, u64 size);
s32 QueryProtection(VAddr addr, void** start, void** end, u32* prot);
s32 Protect(VAddr addr, u64 size, MemoryProt prot);
s64 ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, u64 size, MemoryProt prot);
s32 VirtualQuery(VAddr addr, s32 flags, ::Libraries::Kernel::OrbisVirtualQueryInfo* info);
s32 DirectMemoryQuery(PAddr addr, bool find_next,
::Libraries::Kernel::OrbisQueryInfo* out_info);
s32 DirectQueryAvailable(PAddr search_start, PAddr search_end, u64 alignment,
PAddr* phys_addr_out, u64* size_out);
s32 GetDirectMemoryType(PAddr addr, s32* directMemoryTypeOut, void** directMemoryStartOut,
void** directMemoryEndOut);
s32 IsStack(VAddr addr, void** start, void** end);
s32 SetDirectMemoryType(s64 phys_addr, s32 memory_type);
void NameVirtualRange(VAddr virtual_addr, u64 size, std::string_view name);
void InvalidateMemory(VAddr addr, u64 size) const;
private:
VMAHandle FindVMA(VAddr target) {
return std::prev(vma_map.upper_bound(target));
}
DMemHandle FindDmemArea(PAddr target) {
return std::prev(dmem_map.upper_bound(target));
}
template <typename Handle>
Handle MergeAdjacent(auto& handle_map, Handle iter) {
const auto next_vma = std::next(iter);
if (next_vma != handle_map.end() && iter->second.CanMergeWith(next_vma->second)) {
iter->second.size += next_vma->second.size;
handle_map.erase(next_vma);
}
if (iter != handle_map.begin()) {
auto prev_vma = std::prev(iter);
if (prev_vma->second.CanMergeWith(iter->second)) {
prev_vma->second.size += iter->second.size;
handle_map.erase(iter);
iter = prev_vma;
}
}
return iter;
}
VAddr SearchFree(VAddr virtual_addr, u64 size, u32 alignment = 0);
VMAHandle CarveVMA(VAddr virtual_addr, u64 size);
DMemHandle CarveDmemArea(PAddr addr, u64 size);
VMAHandle Split(VMAHandle vma_handle, u64 offset_in_vma);
DMemHandle Split(DMemHandle dmem_handle, u64 offset_in_area);
u64 UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma_base, u64 size);
s32 UnmapMemoryImpl(VAddr virtual_addr, u64 size);
private:
AddressSpace impl;
DMemMap dmem_map;
VMAMap vma_map;
std::mutex mutex;
u64 total_direct_size{};
u64 total_flexible_size{};
u64 flexible_usage{};
u64 pool_budget{};
Vulkan::Rasterizer* rasterizer{};
struct PrtArea {
VAddr start;
VAddr end;
bool mapped;
bool Overlaps(VAddr test_address, u64 test_size) const {
const VAddr overlap_end = test_address + test_size;
return start < overlap_end && test_address < end;
}
};
std::array<PrtArea, 3> prt_areas{};
friend class ::Core::Devtools::Widget::MemoryMapViewer;
};
using Memory = Common::Singleton<MemoryManager>;
} // namespace Core

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@@ -1,237 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "common/types.h"
#include "core/loader/elf.h"
namespace Core {
static constexpr size_t SCE_DBG_MAX_NAME_LENGTH = 256;
static constexpr size_t SCE_DBG_MAX_SEGMENTS = 4;
static constexpr size_t SCE_DBG_NUM_FINGERPRINT = 20;
struct OrbisKernelModuleSegmentInfo {
VAddr address;
u32 size;
s32 prot;
};
struct OrbisKernelModuleInfo {
u64 st_size = sizeof(OrbisKernelModuleInfo);
std::array<char, SCE_DBG_MAX_NAME_LENGTH> name;
std::array<OrbisKernelModuleSegmentInfo, SCE_DBG_MAX_SEGMENTS> segments;
u32 num_segments;
std::array<u8, SCE_DBG_NUM_FINGERPRINT> fingerprint;
};
struct OrbisKernelModuleInfoEx {
u64 st_size = sizeof(OrbisKernelModuleInfoEx);
std::array<char, SCE_DBG_MAX_NAME_LENGTH> name;
s32 id;
u32 tls_index;
VAddr tls_init_addr;
u32 tls_init_size;
u32 tls_size;
u32 tls_offset;
u32 tls_align;
VAddr init_proc_addr;
VAddr fini_proc_addr;
u64 reserved1;
u64 reserved2;
VAddr eh_frame_hdr_addr;
VAddr eh_frame_addr;
u32 eh_frame_hdr_size;
u32 eh_frame_size;
std::array<OrbisKernelModuleSegmentInfo, SCE_DBG_MAX_SEGMENTS> segments;
u32 segment_count;
};
struct ModuleInfo {
bool operator==(const ModuleInfo& other) const {
return name == other.name;
}
std::string name;
union {
u64 value;
struct {
u32 name_offset;
u8 version_minor;
u8 version_major;
u16 id;
};
};
std::string enc_id;
};
struct LibraryInfo {
bool operator==(const LibraryInfo& other) const {
return version == other.version && name == other.name;
}
std::string name;
union {
u64 value;
struct {
u32 name_offset;
u16 version;
u16 id;
};
};
std::string enc_id;
};
struct ThreadLocalImage {
u32 align;
u32 image_size;
u32 offset;
u32 modid;
VAddr image_virtual_addr;
u32 init_image_size;
};
struct DynamicModuleInfo {
void* hash_table = nullptr;
u64 hash_table_size = 0;
char* str_table = nullptr;
u64 str_table_size = 0;
elf_symbol* symbol_table = nullptr;
u64 symbol_table_total_size = 0;
u64 symbol_table_entries_size = 0;
u64 init_virtual_addr = 0;
u64 fini_virtual_addr = 0;
u64 pltgot_virtual_addr = 0;
u64 init_array_virtual_addr = 0;
u64 fini_array_virtual_addr = 0;
u64 preinit_array_virtual_addr = 0;
u64 init_array_size = 0;
u64 fini_array_size = 0;
u64 preinit_array_size = 0;
elf_relocation* jmp_relocation_table = nullptr;
u64 jmp_relocation_table_size = 0;
s64 jmp_relocation_type = 0;
elf_relocation* relocation_table = nullptr;
u64 relocation_table_size = 0;
u64 relocation_table_entries_size = 0;
u64 debug = 0;
u64 textrel = 0;
u64 flags = 0;
std::vector<const char*> needed;
std::vector<ModuleInfo> import_modules;
std::vector<ModuleInfo> export_modules;
std::vector<LibraryInfo> import_libs;
std::vector<LibraryInfo> export_libs;
std::string filename;
};
using ModuleFunc = int (*)(size_t, const void*);
class MemoryManager;
class Module {
public:
explicit Module(Core::MemoryManager* memory, const std::filesystem::path& file,
u32& max_tls_index);
~Module();
VAddr GetBaseAddress() const noexcept {
return base_virtual_addr;
}
VAddr GetEntryAddress() const noexcept {
return base_virtual_addr + elf.GetElfEntry();
}
OrbisKernelModuleInfo GetModuleInfo() const noexcept {
return info;
}
bool IsValid() const noexcept {
return base_virtual_addr != 0;
}
bool IsSharedLib() const noexcept {
return elf.IsSharedLib();
}
template <typename T = VAddr>
T GetProcParam() const noexcept {
return reinterpret_cast<T>(proc_param_virtual_addr);
}
std::span<const ModuleInfo> GetImportModules() const {
return dynamic_info.import_modules;
}
std::span<const ModuleInfo> GetExportModules() const {
return dynamic_info.export_modules;
}
std::span<const LibraryInfo> GetImportLibs() const {
return dynamic_info.import_libs;
}
std::span<const LibraryInfo> GetExportLibs() const {
return dynamic_info.export_libs;
}
void ForEachRelocation(auto&& func) {
for (u32 i = 0; i < dynamic_info.relocation_table_size / sizeof(elf_relocation); i++) {
func(&dynamic_info.relocation_table[i], i, false);
}
for (u32 i = 0; i < dynamic_info.jmp_relocation_table_size / sizeof(elf_relocation); i++) {
func(&dynamic_info.jmp_relocation_table[i], i, true);
}
}
void SetRelaBit(u32 index) {
rela_bits[index >> 3] |= (1 << (index & 7));
}
bool TestRelaBit(u32 index) const {
return (rela_bits[index >> 3] >> (index & 7)) & 1;
}
s32 Start(u64 args, const void* argp, void* param);
void LoadModuleToMemory(u32& max_tls_index);
void LoadDynamicInfo();
void LoadSymbols();
void* FindByName(std::string_view name);
OrbisKernelModuleInfoEx GetModuleInfoEx() const;
const ModuleInfo* FindModule(std::string_view id);
const LibraryInfo* FindLibrary(std::string_view id);
public:
Core::MemoryManager* memory;
std::filesystem::path file;
std::string name;
Loader::Elf elf;
u64 aligned_base_size{};
VAddr base_virtual_addr{};
VAddr proc_param_virtual_addr{};
VAddr eh_frame_hdr_addr{};
VAddr eh_frame_addr{};
u32 eh_frame_hdr_size{};
u32 eh_frame_size{};
DynamicModuleInfo dynamic_info{};
std::vector<u8> m_dynamic;
std::vector<u8> m_dynamic_data;
// Loader::SymbolsResolver export_sym;
// Loader::SymbolsResolver import_sym;
ThreadLocalImage tls{};
OrbisKernelModuleInfo info{};
std::vector<u8> rela_bits;
};
} // namespace Core

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@@ -1,96 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "common/types.h"
#include <magic_enum/magic_enum.hpp>
#include <functional>
#include <mutex>
#include <unordered_map>
#include <queue>
namespace Platform {
enum class InterruptId : u32 {
Compute0RelMem = 0x00,
Compute1RelMem = 0x01,
Compute2RelMem = 0x02,
Compute3RelMem = 0x03,
Compute4RelMem = 0x04,
Compute5RelMem = 0x05,
Compute6RelMem = 0x06,
GfxEop = 0x40,
GfxFlip = 0x08,
GpuIdle = 0x09,
InterruptIdMax = 0x40, ///< Max possible value (GfxEop)
};
using IrqHandler = std::function<void(InterruptId)>;
struct IrqController {
void RegisterOnce(InterruptId irq, IrqHandler handler) {
ASSERT_MSG(static_cast<u32>(irq) <= static_cast<u32>(InterruptId::InterruptIdMax),
"Invalid IRQ number");
auto& ctx = irq_contexts.try_emplace(irq).first->second;
std::unique_lock lock{ctx.m_lock};
ctx.one_time_subscribers.emplace(handler);
}
void Register(InterruptId irq, IrqHandler handler, void* uid) {
ASSERT_MSG(static_cast<u32>(irq) <= static_cast<u32>(InterruptId::InterruptIdMax),
"Invalid IRQ number");
auto& ctx = irq_contexts.try_emplace(irq).first->second;
std::unique_lock lock{ctx.m_lock};
ASSERT_MSG(ctx.persistent_handlers.find(uid) == ctx.persistent_handlers.cend(),
"The handler is already registered!");
ctx.persistent_handlers.emplace(uid, handler);
}
void Unregister(InterruptId irq, void* uid) {
ASSERT_MSG(static_cast<u32>(irq) <= static_cast<u32>(InterruptId::InterruptIdMax),
"Invalid IRQ number");
auto& ctx = irq_contexts.try_emplace(irq).first->second;
std::unique_lock lock{ctx.m_lock};
ctx.persistent_handlers.erase(uid);
}
void Signal(InterruptId irq) {
ASSERT_MSG(static_cast<u32>(irq) <= static_cast<u32>(InterruptId::InterruptIdMax),
"Unexpected IRQ signaled");
auto& ctx = irq_contexts.try_emplace(irq).first->second;
std::unique_lock lock{ctx.m_lock};
LOG_TRACE(Core, "IRQ signaled: {}", magic_enum::enum_name(irq));
for (auto& [uid, h] : ctx.persistent_handlers) {
h(irq);
}
if (!ctx.one_time_subscribers.empty()) {
const auto& h = ctx.one_time_subscribers.front();
h(irq);
ctx.one_time_subscribers.pop();
}
}
private:
struct IrqContext {
std::unordered_map<void*, IrqHandler> persistent_handlers{};
std::queue<IrqHandler> one_time_subscribers{};
std::mutex m_lock{};
};
std::unordered_map<InterruptId, IrqContext> irq_contexts{};
};
using IrqC = Common::Singleton<IrqController>;
} // namespace Platform

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@@ -1,165 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/arch.h"
#include "common/assert.h"
#include "common/decoder.h"
#include "common/signal_context.h"
#include "core/signals.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <csignal>
#include <pthread.h>
#ifdef ARCH_X86_64
#include <Zydis/Formatter.h>
#endif
#endif
namespace Core {
#if defined(_WIN32)
static LONG WINAPI SignalHandler(EXCEPTION_POINTERS* pExp) noexcept {
const auto* signals = Signals::Instance();
bool handled = false;
switch (pExp->ExceptionRecord->ExceptionCode) {
case EXCEPTION_ACCESS_VIOLATION:
handled = signals->DispatchAccessViolation(
pExp, reinterpret_cast<void*>(pExp->ExceptionRecord->ExceptionInformation[1]));
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
handled = signals->DispatchIllegalInstruction(pExp);
break;
default:
break;
}
return handled ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_CONTINUE_SEARCH;
}
#else
static std::string GetThreadName() {
char name[256];
if (pthread_getname_np(pthread_self(), name, sizeof(name)) != 0) {
return "<unknown name>";
}
return std::string{name};
}
static std::string DisassembleInstruction(void* code_address) {
char buffer[256] = "<unable to decode>";
#ifdef ARCH_X86_64
ZydisDecodedInstruction instruction;
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT];
const auto status =
Common::Decoder::Instance()->decodeInstruction(instruction, operands, code_address);
if (ZYAN_SUCCESS(status)) {
ZydisFormatter formatter;
ZydisFormatterInit(&formatter, ZYDIS_FORMATTER_STYLE_INTEL);
ZydisFormatterFormatInstruction(&formatter, &instruction, operands,
instruction.operand_count_visible, buffer, sizeof(buffer),
reinterpret_cast<u64>(code_address), ZYAN_NULL);
}
#endif
return buffer;
}
static void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
const auto* signals = Signals::Instance();
auto* code_address = Common::GetRip(raw_context);
switch (sig) {
case SIGSEGV:
case SIGBUS: {
const bool is_write = Common::IsWriteError(raw_context);
if (!signals->DispatchAccessViolation(raw_context, info->si_addr)) {
UNREACHABLE_MSG(
"Unhandled access violation in thread '{}' at code address {}: {} address {}",
GetThreadName(), fmt::ptr(code_address), is_write ? "Write to" : "Read from",
fmt::ptr(info->si_addr));
}
break;
}
case SIGILL:
if (!signals->DispatchIllegalInstruction(raw_context)) {
UNREACHABLE_MSG("Unhandled illegal instruction in thread '{}' at code address {}: {}",
GetThreadName(), fmt::ptr(code_address),
DisassembleInstruction(code_address));
}
break;
case SIGUSR1: { // Sleep thread until signal is received
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, SIGUSR1);
sigwait(&sigset, &sig);
} break;
default:
break;
}
}
#endif
SignalDispatch::SignalDispatch() {
#if defined(_WIN32)
ASSERT_MSG(handle = AddVectoredExceptionHandler(0, SignalHandler),
"Failed to register exception handler.");
#else
struct sigaction action{};
action.sa_sigaction = SignalHandler;
action.sa_flags = SA_SIGINFO | SA_ONSTACK;
sigemptyset(&action.sa_mask);
ASSERT_MSG(sigaction(SIGSEGV, &action, nullptr) == 0 &&
sigaction(SIGBUS, &action, nullptr) == 0,
"Failed to register access violation signal handler.");
ASSERT_MSG(sigaction(SIGILL, &action, nullptr) == 0,
"Failed to register illegal instruction signal handler.");
ASSERT_MSG(sigaction(SIGUSR1, &action, nullptr) == 0,
"Failed to register sleep signal handler.");
#endif
}
SignalDispatch::~SignalDispatch() {
#if defined(_WIN32)
ASSERT_MSG(RemoveVectoredExceptionHandler(handle), "Failed to remove exception handler.");
#else
struct sigaction action{};
action.sa_handler = SIG_DFL;
action.sa_flags = 0;
sigemptyset(&action.sa_mask);
ASSERT_MSG(sigaction(SIGSEGV, &action, nullptr) == 0 &&
sigaction(SIGBUS, &action, nullptr) == 0,
"Failed to remove access violation signal handler.");
ASSERT_MSG(sigaction(SIGILL, &action, nullptr) == 0,
"Failed to remove illegal instruction signal handler.");
#endif
}
bool SignalDispatch::DispatchAccessViolation(void* context, void* fault_address) const {
for (const auto& [handler, _] : access_violation_handlers) {
if (handler(context, fault_address)) {
return true;
}
}
return false;
}
bool SignalDispatch::DispatchIllegalInstruction(void* context) const {
for (const auto& [handler, _] : illegal_instruction_handlers) {
if (handler(context)) {
return true;
}
}
return false;
}
} // namespace Core

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@@ -1,57 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <set>
#include "common/singleton.h"
#include "common/types.h"
namespace Core {
using AccessViolationHandler = bool (*)(void* context, void* fault_address);
using IllegalInstructionHandler = bool (*)(void* context);
/// Receives OS signals and dispatches to the appropriate handlers.
class SignalDispatch {
public:
SignalDispatch();
~SignalDispatch();
/// Registers a handler for memory access violation signals.
void RegisterAccessViolationHandler(const AccessViolationHandler& handler, u32 priority) {
access_violation_handlers.emplace(handler, priority);
}
/// Registers a handler for illegal instruction signals.
void RegisterIllegalInstructionHandler(const IllegalInstructionHandler& handler, u32 priority) {
illegal_instruction_handlers.emplace(handler, priority);
}
/// Dispatches an access violation signal, returning whether it was successfully handled.
bool DispatchAccessViolation(void* context, void* fault_address) const;
/// Dispatches an illegal instruction signal, returning whether it was successfully handled.
bool DispatchIllegalInstruction(void* context) const;
private:
template <typename T>
struct HandlerEntry {
T handler;
u32 priority;
std::strong_ordering operator<=>(const HandlerEntry& right) const {
return priority <=> right.priority;
}
};
std::set<HandlerEntry<AccessViolationHandler>> access_violation_handlers;
std::set<HandlerEntry<IllegalInstructionHandler>> illegal_instruction_handlers;
#ifdef _WIN32
void* handle{};
#endif
};
using Signals = Common::Singleton<SignalDispatch>;
} // namespace Core

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@@ -1,150 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "thread.h"
#ifdef _WIN64
#include <windows.h>
#include "common/ntapi.h"
#else
#include <csignal>
#include <pthread.h>
#include <unistd.h>
#include <xmmintrin.h>
#endif
namespace Core {
static constexpr u32 ORBIS_MXCSR = 0x9fc0;
static constexpr u32 ORBIS_FPUCW = 0x037f;
#ifdef _WIN64
#define KGDT64_R3_DATA (0x28)
#define KGDT64_R3_CODE (0x30)
#define KGDT64_R3_CMTEB (0x50)
#define RPL_MASK (0x03)
#define EFLAGS_INTERRUPT_MASK (0x200)
void InitializeTeb(INITIAL_TEB* teb, const ::Libraries::Kernel::PthreadAttr* attr) {
teb->StackBase = (void*)((u64)attr->stackaddr_attr + attr->stacksize_attr);
teb->StackLimit = nullptr;
teb->StackAllocationBase = attr->stackaddr_attr;
}
void InitializeContext(CONTEXT* ctx, ThreadFunc func, void* arg,
const ::Libraries::Kernel::PthreadAttr* attr) {
/* Note: The stack has to be reversed */
ctx->Rsp = (u64)attr->stackaddr_attr + attr->stacksize_attr;
ctx->Rbp = (u64)attr->stackaddr_attr + attr->stacksize_attr;
ctx->Rcx = (u64)arg;
ctx->Rip = (u64)func;
ctx->SegGs = KGDT64_R3_DATA | RPL_MASK;
ctx->SegEs = KGDT64_R3_DATA | RPL_MASK;
ctx->SegDs = KGDT64_R3_DATA | RPL_MASK;
ctx->SegCs = KGDT64_R3_CODE | RPL_MASK;
ctx->SegSs = KGDT64_R3_DATA | RPL_MASK;
ctx->SegFs = KGDT64_R3_CMTEB | RPL_MASK;
ctx->EFlags = 0x3000 | EFLAGS_INTERRUPT_MASK;
ctx->ContextFlags =
CONTEXT_CONTROL | CONTEXT_INTEGER | CONTEXT_SEGMENTS | CONTEXT_FLOATING_POINT;
}
#endif
NativeThread::NativeThread() : native_handle{0} {}
NativeThread::~NativeThread() {}
int NativeThread::Create(ThreadFunc func, void* arg, const ::Libraries::Kernel::PthreadAttr* attr) {
#ifndef _WIN64
pthread_t* pthr = reinterpret_cast<pthread_t*>(&native_handle);
pthread_attr_t pattr;
pthread_attr_init(&pattr);
pthread_attr_setstack(&pattr, attr->stackaddr_attr, attr->stacksize_attr);
return pthread_create(pthr, &pattr, (PthreadFunc)func, arg);
#else
CLIENT_ID clientId{};
INITIAL_TEB teb{};
CONTEXT ctx{};
clientId.UniqueProcess = GetCurrentProcess();
clientId.UniqueThread = GetCurrentThread();
InitializeTeb(&teb, attr);
InitializeContext(&ctx, func, arg, attr);
return NtCreateThread(&native_handle, THREAD_ALL_ACCESS, nullptr, GetCurrentProcess(),
&clientId, &ctx, &teb, false);
#endif
}
void NativeThread::Exit() {
if (!native_handle) {
return;
}
tid = 0;
#ifdef _WIN64
NtClose(native_handle);
native_handle = nullptr;
/* The Windows kernel will free the stack
given at thread creation via INITIAL_TEB
(StackAllocationBase) upon thread termination.
In earlier Windows versions (NT4 to Windows Server 2003),
you could get around this via disabling FreeStackOnTermination
on the TEB. This has been removed since then.
To avoid this, we must forcefully set the TEB
deallocation stack pointer to NULL so ZwFreeVirtualMemory fails
in the kernel and our stack is not freed.
*/
auto* teb = reinterpret_cast<TEB*>(NtCurrentTeb());
teb->DeallocationStack = nullptr;
NtTerminateThread(nullptr, 0);
#else
// Disable and free the signal stack.
constexpr stack_t sig_stack = {
.ss_flags = SS_DISABLE,
};
sigaltstack(&sig_stack, nullptr);
if (sig_stack_ptr) {
free(sig_stack_ptr);
sig_stack_ptr = nullptr;
}
pthread_exit(nullptr);
#endif
}
void NativeThread::Initialize() {
// Set MXCSR and FPUCW registers to the values used by Orbis.
_mm_setcsr(ORBIS_MXCSR);
asm volatile("fldcw %0" : : "m"(ORBIS_FPUCW));
#if _WIN64
tid = GetCurrentThreadId();
#else
tid = (u64)pthread_self();
// Set up an alternate signal handler stack to avoid overflowing small thread stacks.
const size_t page_size = getpagesize();
const size_t sig_stack_size = Common::AlignUp(std::max<size_t>(64_KB, MINSIGSTKSZ), page_size);
ASSERT_MSG(posix_memalign(&sig_stack_ptr, page_size, sig_stack_size) == 0,
"Failed to allocate signal stack: {}", errno);
stack_t sig_stack;
sig_stack.ss_sp = sig_stack_ptr;
sig_stack.ss_size = sig_stack_size;
sig_stack.ss_flags = 0;
ASSERT_MSG(sigaltstack(&sig_stack, nullptr) == 0, "Failed to set signal stack: {}", errno);
#endif
}
} // namespace Core

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@@ -1,45 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Libraries::Kernel {
struct PthreadAttr;
} // namespace Libraries::Kernel
namespace Core {
using ThreadFunc = void (*)(void*);
using PthreadFunc = void* (*)(void*);
class NativeThread {
public:
NativeThread();
~NativeThread();
int Create(ThreadFunc func, void* arg, const ::Libraries::Kernel::PthreadAttr* attr);
void Exit();
void Initialize();
uintptr_t GetHandle() {
return reinterpret_cast<uintptr_t>(native_handle);
}
u64 GetTid() {
return tid;
}
private:
#ifdef _WIN64
void* native_handle;
#else
uintptr_t native_handle;
void* sig_stack_ptr;
#endif
u64 tid;
};
} // namespace Core

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@@ -8,7 +8,7 @@
#include <QFileInfo>
#include <QProcess>
#include "core/memory_patcher.h"
#include "common/memory_patcher.h"
class IpcClient : public QObject {
Q_OBJECT

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@@ -7,7 +7,6 @@
#include "common/config.h"
#include "common/logging/backend.h"
#include "common/memory_patcher.h"
#include "qt_gui/game_install_dialog.h"
#include "qt_gui/main_window.h"
#ifdef _WIN32

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@@ -32,7 +32,6 @@
#include "common/logging/log.h"
#include "common/memory_patcher.h"
#include "common/path_util.h"
#include "core/module.h"
CheatsPatches::CheatsPatches(const QString& gameName, const QString& gameSerial,
const QString& gameVersion, const QString& gameSize,

View File

@@ -5,7 +5,6 @@
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "game_list_frame.h"
#include "game_list_utils.h"

View File

@@ -10,7 +10,6 @@
#include "common/config.h"
#include "common/path_util.h"
#include "game_info.h"
#include "sdl_window.h"
#include <QCheckBox>
#include <QCloseEvent>

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