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https://github.com/shadps4-emu/ext-SDL.git
synced 2025-01-06 02:01:39 +00:00
Fixup tests to use correct types
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@ -98,7 +98,7 @@ Uint32 hashSurfacePixels(SDL_Surface * surface) {
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int blit_testExampleApplicationRender(void *arg) {
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const int width = 32;
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const int height = 32;
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const unsigned long correct_hash = 0xe345d7a7;
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const Uint32 correct_hash = 0xe345d7a7;
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
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SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
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SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
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@ -107,9 +107,10 @@ int blit_testExampleApplicationRender(void *arg) {
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// Blit example game sprite onto "screen"
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SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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const Uint32 hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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"Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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correct_hash, hash);
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// Clean up
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SDL_DestroySurface(rainbow_background);
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SDL_DestroySurface(gearbrain_sprite);
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@ -124,7 +125,7 @@ int blit_testExampleApplicationRender(void *arg) {
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int blit_testRandomToRandomSVGA(void *arg) {
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const int width = 800;
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const int height = 600;
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const unsigned long correct_hash = 0x42140c5f;
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const Uint32 correct_hash = 0x42140c5f;
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// Allocate random buffers
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Uint32 *dest_pixels = getNextRandomBuffer(width, height);
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Uint32 *src_pixels = getNextRandomBuffer(width, height);
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@ -134,9 +135,10 @@ int blit_testRandomToRandomSVGA(void *arg) {
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// Blit surfaces
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SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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const Uint32 hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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"Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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correct_hash, hash);
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// Clean up
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SDL_DestroySurface(dest_surface);
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SDL_DestroySurface(src_surface);
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@ -153,7 +155,7 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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const int width = 800;
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const int height = 600;
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int i;
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const unsigned long correct_hash = 0x5d26be78;
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const Uint32 correct_hash = 0x5d26be78;
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// Create blank source surface
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
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@ -173,11 +175,12 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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SDL_free(buf);
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}
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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const Uint32 hash = hashSurfacePixels(dest_surface);
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// Clean up
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SDL_DestroySurface(dest_surface);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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"Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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correct_hash, hash);
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return TEST_COMPLETED;
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}
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