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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-27 03:50:25 +00:00
Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing Fixes https://github.com/libsdl-org/SDL/issues/10353
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@ -584,6 +584,9 @@ extern SDL_DECLSPEC const SDL_DisplayMode * const * SDLCALL SDL_GetFullscreenDis
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* and finally checking the refresh rate. If all the available modes are too
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* small, then NULL is returned.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param displayID the instance ID of the display to query.
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* \param w the width in pixels of the desired display mode.
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* \param h the height in pixels of the desired display mode.
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@ -610,6 +613,9 @@ extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetClosestFullscreenDisp
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* function will return the previous native display mode, and not the current
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* display mode.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param displayID the instance ID of the display to query.
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* \returns a pointer to the desktop display mode or NULL on failure; call
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* SDL_GetError() for more information.
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@ -629,6 +635,9 @@ extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SD
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* function will return the current display mode, and not the previous native
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* display mode.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param displayID the instance ID of the display to query.
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* \returns a pointer to the desktop display mode or NULL on failure; call
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* SDL_GetError() for more information.
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@ -759,6 +768,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window,
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/**
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* Query the display mode to use when a window is visible at fullscreen.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param window the window to query.
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* \returns a pointer to the exclusive fullscreen mode to use or NULL for
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* borderless fullscreen desktop mode.
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@ -1108,9 +1108,30 @@ void SDL_SetDisplayHDRProperties(SDL_VideoDisplay *display, const SDL_HDROutputP
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}
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}
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static void SDL_UpdateFullscreenDisplayModes(SDL_VideoDisplay *display)
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{
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if (display->num_fullscreen_modes == 0 && _this->GetDisplayModes) {
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_this->GetDisplayModes(_this, display);
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}
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}
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static const SDL_DisplayMode *SDL_CreateTemporaryDisplayMode(const SDL_DisplayMode *mode)
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{
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SDL_DisplayMode *retval = NULL;
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if (mode) {
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retval = (SDL_DisplayMode *)SDL_malloc(sizeof(*retval));
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if (retval) {
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SDL_copyp(retval, mode);
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}
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}
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return SDL_FreeLater(retval);
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}
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// Return the matching mode as a pointer into our current mode list
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static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *mode)
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{
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const SDL_DisplayMode * const *modes;
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SDL_VideoDisplay *display;
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SDL_DisplayMode fullscreen_mode;
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if (mode->w <= 0 || mode->h <= 0) {
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@ -1126,15 +1147,15 @@ static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *
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mode = NULL;
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modes = SDL_GetFullscreenDisplayModes(fullscreen_mode.displayID, NULL);
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if (modes) {
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int i;
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display = SDL_GetVideoDisplay(fullscreen_mode.displayID);
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if (display) {
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SDL_UpdateFullscreenDisplayModes(display);
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/* Search for an exact match */
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if (!mode) {
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for (i = 0; modes[i]; ++i) {
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if (SDL_memcmp(&fullscreen_mode, modes[i], sizeof(fullscreen_mode)) == 0) {
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mode = modes[i];
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for (int i = 0; display->num_fullscreen_modes; ++i) {
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if (SDL_memcmp(&fullscreen_mode, &display->fullscreen_modes[i], sizeof(fullscreen_mode)) == 0) {
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mode = &display->fullscreen_modes[i];
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break;
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}
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}
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@ -1142,9 +1163,9 @@ static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *
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/* Search for a mode with the same characteristics */
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if (!mode) {
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for (i = 0; modes[i]; ++i) {
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if (cmpmodes(&fullscreen_mode, modes[i]) == 0) {
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mode = modes[i];
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for (int i = 0; display->num_fullscreen_modes; ++i) {
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if (cmpmodes(&fullscreen_mode, &display->fullscreen_modes[i]) == 0) {
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mode = &display->fullscreen_modes[i];
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break;
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}
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}
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@ -1153,6 +1174,16 @@ static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *
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return mode;
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}
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// Return the window's fullscreen mode as a pointer into our current mode list
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static const SDL_DisplayMode *SDL_GetWindowFullscreenModeInternal(SDL_Window *window)
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{
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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return SDL_GetFullscreenModeMatch(&window->current_fullscreen_mode);
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} else {
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return SDL_GetFullscreenModeMatch(&window->requested_fullscreen_mode);
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}
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}
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SDL_bool SDL_AddFullscreenDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
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{
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SDL_DisplayMode *modes;
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@ -1232,9 +1263,7 @@ const SDL_DisplayMode * const *SDL_GetFullscreenDisplayModes(SDL_DisplayID displ
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CHECK_DISPLAY_MAGIC(display, NULL);
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if (display->num_fullscreen_modes == 0 && _this->GetDisplayModes) {
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_this->GetDisplayModes(_this, display);
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}
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SDL_UpdateFullscreenDisplayModes(display);
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num_modes = display->num_fullscreen_modes;
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retval = (SDL_DisplayMode **)SDL_malloc((num_modes + 1) * sizeof(*retval) + num_modes * sizeof(**retval));
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@ -1259,10 +1288,12 @@ const SDL_DisplayMode * const *SDL_GetFullscreenDisplayModes(SDL_DisplayID displ
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const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes)
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{
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const SDL_DisplayMode * const *modes;
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const SDL_DisplayMode *mode, *closest = NULL;
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float aspect_ratio;
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int i;
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SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
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CHECK_DISPLAY_MAGIC(display, NULL);
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if (h > 0) {
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aspect_ratio = (float)w / h;
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@ -1271,49 +1302,45 @@ const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID display
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}
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if (refresh_rate == 0.0f) {
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mode = SDL_GetDesktopDisplayMode(displayID);
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if (mode) {
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refresh_rate = mode->refresh_rate;
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}
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refresh_rate = display->desktop_mode.refresh_rate;
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}
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modes = SDL_GetFullscreenDisplayModes(displayID, NULL);
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if (modes) {
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for (i = 0; modes[i]; ++i) {
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mode = modes[i];
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SDL_UpdateFullscreenDisplayModes(display);
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if (w > mode->w) {
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/* Out of sorted modes large enough here */
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break;
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}
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if (h > mode->h) {
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/* Wider, but not tall enough, due to a different aspect ratio.
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* This mode must be skipped, but closer modes may still follow */
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continue;
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}
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if (mode->pixel_density > 1.0f && !include_high_density_modes) {
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continue;
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}
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if (closest) {
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float current_aspect_ratio = (float)mode->w / mode->h;
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float closest_aspect_ratio = (float)closest->w / closest->h;
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if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
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/* The mode we already found has a better aspect ratio match */
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continue;
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}
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for (i = 0; i < display->num_fullscreen_modes; ++i) {
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mode = &display->fullscreen_modes[i];
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if (mode->w == closest->w && mode->h == closest->h &&
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SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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/* We already found a mode and the new mode is further from our
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* refresh rate target */
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continue;
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}
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}
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closest = mode;
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if (w > mode->w) {
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/* Out of sorted modes large enough here */
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break;
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}
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if (h > mode->h) {
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/* Wider, but not tall enough, due to a different aspect ratio.
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* This mode must be skipped, but closer modes may still follow */
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continue;
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}
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if (mode->pixel_density > 1.0f && !include_high_density_modes) {
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continue;
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}
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if (closest) {
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float current_aspect_ratio = (float)mode->w / mode->h;
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float closest_aspect_ratio = (float)closest->w / closest->h;
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if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
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/* The mode we already found has a better aspect ratio match */
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continue;
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}
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if (mode->w == closest->w && mode->h == closest->h &&
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SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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/* We already found a mode and the new mode is further from our
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* refresh rate target */
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continue;
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}
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}
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closest = mode;
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}
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return closest;
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return SDL_CreateTemporaryDisplayMode(closest);
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}
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static SDL_bool DisplayModeChanged(const SDL_DisplayMode *old, const SDL_DisplayMode *new)
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@ -1352,7 +1379,7 @@ const SDL_DisplayMode *SDL_GetDesktopDisplayMode(SDL_DisplayID displayID)
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CHECK_DISPLAY_MAGIC(display, NULL);
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return &display->desktop_mode;
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return SDL_CreateTemporaryDisplayMode(&display->desktop_mode);
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}
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void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
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@ -1379,11 +1406,9 @@ const SDL_DisplayMode *SDL_GetCurrentDisplayMode(SDL_DisplayID displayID)
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CHECK_DISPLAY_MAGIC(display, NULL);
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/* Make sure our mode list is updated */
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if (display->num_fullscreen_modes == 0 && _this->GetDisplayModes) {
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_this->GetDisplayModes(_this, display);
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}
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SDL_UpdateFullscreenDisplayModes(display);
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return display->current_mode;
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return SDL_CreateTemporaryDisplayMode(display->current_mode);
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}
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int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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@ -1746,7 +1771,7 @@ int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, SD
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}
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if (fullscreen) {
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mode = (SDL_DisplayMode *)SDL_GetWindowFullscreenMode(window);
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mode = (SDL_DisplayMode *)SDL_GetWindowFullscreenModeInternal(window);
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if (mode) {
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window->fullscreen_exclusive = SDL_TRUE;
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} else {
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@ -1989,14 +2014,14 @@ int SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode)
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const SDL_DisplayMode *SDL_GetWindowFullscreenMode(SDL_Window *window)
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{
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const SDL_DisplayMode *retval;
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CHECK_WINDOW_MAGIC(window, NULL);
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CHECK_WINDOW_NOT_POPUP(window, NULL);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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return SDL_GetFullscreenModeMatch(&window->current_fullscreen_mode);
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} else {
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return SDL_GetFullscreenModeMatch(&window->requested_fullscreen_mode);
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}
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retval = SDL_GetWindowFullscreenModeInternal(window);
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return SDL_CreateTemporaryDisplayMode(retval);
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}
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const void *SDL_GetWindowICCProfile(SDL_Window *window, size_t *size)
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@ -3003,7 +3028,7 @@ int SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
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SDL_GetWindowSize(window, w, h);
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if (SDL_GetWindowFullscreenMode(window)) {
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if (SDL_GetWindowFullscreenModeInternal(window)) {
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mode = SDL_GetCurrentDisplayMode(displayID);
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} else {
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mode = SDL_GetDesktopDisplayMode(displayID);
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