Simple Directmedia Layer
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Sam Lantinga f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
.github workflows: Enable building examples on GitHub Actions. 2024-07-23 01:04:05 -04:00
android-project Added SDL_GetWindowSafeArea() 2024-07-23 17:06:04 -07:00
build-scripts Update the package name in the app build.gradle 2024-07-23 17:06:04 -07:00
cmake cmake: actually check ARM64EC 2024-07-19 22:24:44 +02:00
docs Updated Android minimum API level to 21 (Android 5.0) 2024-07-23 17:06:04 -07:00
examples examples: Added audio/simple-playback-callback. 2024-07-23 17:52:42 -04:00
include Functions that return display modes return temporary memory. 2024-07-23 19:26:19 -07:00
mingw/pkg-support mingw: use DESTDIR to change the install location of the mingw package 2024-07-07 20:35:33 +02:00
src Functions that return display modes return temporary memory. 2024-07-23 19:26:19 -07:00
test Fixed testvulkan on macOS (thanks @proton991!) 2024-07-23 08:17:22 -07:00
VisualC Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 2024-07-20 00:59:58 +02:00
VisualC-GDK Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC-WinRT Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt examples: Add CMake glue to optionally build examples, as we do for the tests. 2024-07-23 00:58:57 -04:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)