Commit Graph

7648 Commits

Author SHA1 Message Date
Ryan C. Gordon
57bfed79e2
README-dynapi.md: Google+ link is gone, remove it.
The Wayback Machine doesn't even have it.  :(
2021-08-03 22:15:04 -04:00
Ryan C. Gordon
178c95f82c
README-winrt.md: Cleaned up sample code
- Fixed the markdown.
- Code can now be exited by pressing ESC.
- Cleans up and returns from main()
- Mushed all the `if (x) { return 0; }` blocks into else ifs.
2021-08-03 21:52:47 -04:00
Ethan Lee
32f909f7e3 wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
2021-08-03 14:57:22 -04:00
Ethan Lee
124405a0bc wayland: Fix building without Vulkan support 2021-08-03 14:57:22 -04:00
Ozkan Sezer
02563f75b4 regenerate configure 2021-08-03 20:12:56 +03:00
orbea
d2e8998f80 build: Fix the LINKER variable.
The LINKER variable is set in configure.ac as either 'CC' or 'CXX'
where it is then passed to the created Makefile. This fails with
slibtool which can't find the 'CC' file and can be fixed by correctly
setting the LINKER variable to an actual Makefile variable like '$(CC)'
or '$(CXX)' instead. Presumably GNU libtool does some magic here to
hide the issue.
2021-08-03 09:33:21 -07:00
David Gow
4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
Sam Lantinga
9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga
886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga
7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga
3d74707830 Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
Ozkan Sezer
1907463a7e regenerate configure 2021-08-03 18:04:50 +03:00
David Gow
b74bcd5d4e configure.ac: mkdir $(objects)/ when building wayland protocols
The $(objects) directory (usually build/) may not have been created by
the time the wayland-scanner protocol files are being compiled. The
$(gen) directory is explicitly made with mkinstalldir, but the final
object file (and gcc dependency files) need to go into $(objects).

For whatever reason, this only ever seemed to occur if --disable-shared
was set.

Note that this commit doesn't regenerate ./configure, as there were a
few unexplained, unrelated differences my version of autoconf created,
as as an autotools novice, I didn't want to poke that bear just yet.

This hopefully should fix #3689
2021-08-03 18:02:50 +03:00
Ozkan Sezer
5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer
a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Sam Lantinga
8726f500ef Allow quitting controllermap if there are no controllers attached 2021-08-03 01:10:48 -07:00
Sam Lantinga
9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing."
This reverts commit 0e16ee8330.
2021-08-03 00:29:33 -07:00
Sam Lantinga
993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Ryan C. Gordon
74aa4b635c
cmake: don't fail if Wayland is enabled but libdecor isn't found.
Instead, just disable libdecor support.

This matches what the configure script does.
2021-08-03 03:10:14 -04:00
Ryan C. Gordon
c308453952 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc.
This makes sure sdl2.pc gets the full paths, matching what the
configure script will generate.

Fixes #4569.
2021-08-03 02:49:08 -04:00
Ryan C. Gordon
0e16ee8330 direct3d: Commit dirty viewport state before clearing.
Otherwise you might have set the viewport to the full size of
the render target in SDL's API but this change hasn't been
transmitted to Direct3D yet by the time we attempt to clear.

Fixes #4210.
2021-08-03 02:32:56 -04:00
Sam Lantinga
7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon
350ca0f908 winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.

This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.

Fixes #4449.
2021-08-03 05:07:39 -04:00
Ryan C. Gordon
834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Ethan Lee
7082fb04af wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
2021-08-02 22:42:30 -04:00
Ethan Lee
0f5b8a99f0 wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
2021-08-02 19:48:31 -04:00
Sam Lantinga
022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Ethan Lee
4562da622c wayland: Make libdecor configure match xdg_toplevel 2021-08-02 18:56:14 -04:00
Ethan Lee
1fb1aa1983 wayland: Keep the fullscreen check for maximize/restore events 2021-08-02 12:57:28 -04:00
Ethan Lee
584673a5a1 wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.

Fixes Super Hexagon fullscreen toggling.
2021-08-02 12:54:39 -04:00
Sebastian Krzyszkowiak
2506729893 wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.

We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.

This also removes the hack introduced in 7f261d3b76,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
ea28187cd5 wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
b5210cac44 wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
2021-08-02 12:11:06 -04:00
Ethan Lee
dab33844e3 wayland: Fix a warning in handle_configure_xdg_toplevel 2021-08-02 12:05:13 -04:00
Ethan Lee
754aa2d321 Mostly revert cfcdfb7be9.
This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
2021-08-02 12:05:10 -04:00
Ethan Lee
8803589fc3 wayland: Avoid redundant SetWindowBordered for libdecor 2021-08-02 12:05:06 -04:00
Sebastian Krzyszkowiak
b4c4060ad2 wayland: Clean up Wayland_HandlePendingResize
Commit 871c11191b removed delayed
resize handling, but it left the whole structure untouched that
now became unnecessary. To help with code clarity, get rid
of the structure where pending resize state used to be stored
and pass all the data directly to Wayland_HandlePendingResize
(now renamed to Wayland_HandleResize, since it's not "pending"
anymore but applied immediately)
2021-08-01 21:07:51 -07:00
Sebastian Krzyszkowiak
9bb24ad0cf wayland: Always call Wayland_SetWindowBordered when showing the window
Otherwise our windows have no window decoration on compositors that
support xdg-decoration-unstable-v1, but default to client-side mode.

Contrary to what the comment was stating, there is nothing in the protocol
that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode
problematic.
2021-08-01 21:07:14 -07:00
Christian Rauch
cfcdfb7be9 libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel 2021-08-01 15:14:44 -07:00
Christian Rauch
42452f8ca5 wayland: store and restore floating states
Some Wayland compositors send (0,0) as "suggested" configure event sizes to
indicate that the client has to decide on its own which sizes to used. This
is commonly done when restoring from maximised, fullscreen or tiles states
to fullscreen.
We now store the last known floating states in a new set of variables and
restore them when we receive such a (0,0) configure event.
2021-08-01 15:14:44 -07:00
Sebastian Krzyszkowiak
d4e1b4974a unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:

> The  vfork()  function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.

unsetenv is still called inside a child process, so it does not
influence the rest of the application.
2021-08-01 03:58:49 -07:00
Sam Lantinga
9b7b928765 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
2021-07-31 23:28:59 -07:00
Sebastian Krzyszkowiak
54aea2446e wayland: Disable key repeat when repeat rate equals 0
This fixes a crash on pressing keyboard button when compositor sends
zero as repeat rate, indicating that key repeat should be disabled.

From Wayland protocol spec:

> Negative values for either rate or delay are illegal. A rate of zero
> will disable any repeating (regardless of the value of delay).
2021-07-31 21:40:27 -07:00
Sam Lantinga
d784dd20b6 Updated WhatsNew with major changes for 2.0.16 2021-07-31 17:53:07 -07:00
Sam Lantinga
b033cd0d2e Fixed XSync sequence to match other cases where we set the X11 error handler 2021-07-31 16:01:48 -07:00
Ozkan Sezer
d373af044b CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.16 for release 2021-08-01 01:39:20 +03:00
Ryan C. Gordon
4c7825f6bd
x11: XSync while trying to catch XRRSetScreenSize error.
Reference issue #4561
2021-07-31 18:27:14 -04:00
Sam Lantinga
cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00