Commit Graph

5016 Commits

Author SHA1 Message Date
Sam Lantinga
cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Ethan Lee
c76f0f5b6b hidapi: Explicitly include locale.h, for setlocale 2019-08-06 23:08:01 -04:00
Sam Lantinga
2a1adf71ab Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag
Caleb Cornett

SDL_ShowMessageBox on UIKit doesn't do anything special with buttons that are marked with the flag SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT. According to Apple's documentation on UIAlertController, a button can respond to a return key if it's marked as the preferredAction of the controller. SDL doesn't set a preferredAction currently, so I've attached a patch to fix that.
2019-08-05 23:52:16 -07:00
Sam Lantinga
e9ec7d41b3 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux
Callum McGing

While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all.

The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
2019-08-05 23:46:09 -07:00
Sam Lantinga
afdb40af61 Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running
M Stoeckl

To reproduce:

1. Run any SDL-based program with a Wayland compositor, orphaning it so that it doesn't have an immediate parent process. (For example, from a terminal, running `supertux2 & disown`.) The program should use the wayland backend, i.e. by setting environment variable SDL_VIDEODRIVER=wayland.
2. Kill the compositor process.

Results:

- The SDL program will keep running.

Expected results:

- The SDL program should close. (What close should mean here, I'm not sure - is injecting an SDL_Quit the appropriate action when a video driver disconnects?)

Build data:

2019-06-22, hg tip (12901:bf8d9d29cbf1), Linux, can reproduce with sway, weston, and other Wayland oompositors.
2019-08-05 23:38:48 -07:00
Ethan Lee
aa09e61223 Port libusb hid.c to SDL, add to MinGW configure 2019-08-04 00:01:38 -04:00
Alex Szpakowski
aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Alex Szpakowski
f3683d3a09 macOS: fix a typo in touch handling code. 2019-08-04 23:30:55 -03:00
Alex Szpakowski
109cbd6e8b Fix touch-related compile errors on Linux. 2019-08-04 16:56:40 -03:00
Ozkan Sezer
6f8910e398 minor warning fixes. 2019-08-04 14:56:02 +03:00
Alex Szpakowski
2fb71ac52d Implement touch window IDs on x11/xinput2. 2019-08-04 00:34:23 -03:00
Ozkan Sezer
42e4219c1a fix permissions 2019-08-03 12:50:28 +03:00
Ozkan Sezer
edc158894c remove test/aclocal.m4 2019-08-03 12:49:50 +03:00
Sam Lantinga
67fa8601d9 Fixed building on Mac OS X without libusb 2019-08-02 18:14:31 -07:00
Sam Lantinga
e92fe23c83 Fix nullptr crash on android
nullcheck the device coming back from InputDevice.getDevice(deviceId) in new code added to sdlactivity.onkey.


java.lang.NullPointerException:
  at org.libsdl.app.SDLSurface.onKey (SDLActivity.java:1793)
  at android.view.View.dispatchKeyEvent (View.java:13321)
  at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
  at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
  at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
  at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
  at com.android.internal.policy.DecorView.superDispatchKeyEvent (DecorView.java:685)
  at com.android.internal.policy.PhoneWindow.superDispatchKeyEvent (PhoneWindow.java:1869)
  at android.app.Activity.dispatchKeyEvent (Activity.java:3447)
  at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java:496)

@dang @saml @dave
2019-08-02 17:20:00 -07:00
Sam Lantinga
63197c4338 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Sam Lantinga
d52ffcf985 Added support for a few controllers on Android 2019-08-02 17:12:49 -07:00
Alex Szpakowski
d5ec735a33 Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
2019-08-01 18:22:12 -03:00
Ozkan Sezer
59ea0735f0 configury: allow libusb-less hidapi for macosx. 2019-08-01 17:41:40 +03:00
Ozkan Sezer
c37c6cbbca use WIN_IsWindowsVistaOrGreater() from core/windows for isVistaOrNewer 2019-07-31 23:37:02 +03:00
Ethan Lee
f7d82e5616 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.

Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00
Sam Lantinga
c10a87429d Make sure HIDAPI is initialized whenever we call HIDAPI_IsDevicePresent() 2019-07-31 10:20:37 -07:00
Andrew Eikum
c172f36bf4 joystick: Ensure HIDAPI is initialized before calling it 2019-07-31 11:14:48 -05:00
Andrew Eikum
e149f4c4b0 cmake: Fix locating libusb header at configure-time
Removing the CheckUSBHID call is necessary to avoid caching the failed header
check result before we find libusb via pkg-config.
2019-07-31 11:34:00 -05:00
Ozkan Sezer
1b7fc81e3f minor whitespace tidy-up. 2019-07-31 19:40:50 +03:00
Sam Lantinga
f8400cbba9 Fixed bug 4692 - Command line parsing
Galadrim

As I have seen, SDL implements its own command line parser for Windows in SDL_windows_main.c. Unfortunately, it doesn't seem to allow command line arguments with trailing backslashes if quoting is required.

Usually, when you write an application that gets command line arguments passed as argc and argv, the parsing is done by parse_cmdline. The Windows API also provides the function CommandLineToArgvW, so an application can parse itself if only the command line string is provided. Both functions behave almost identically according to their documentation. If the argument "\\" (including the quotes) is passed, they both turn it into a single backslash.

The SDL command line parser on the other hand doesn't recognize the second quote character as the closing character in this example and therefore includes it in the parsed argument. The parser does not count the number of backslashes preceding a quote. It always treats a quote as escaped if a backslash is in front of it. Therefore, it should be impossible to quote and escape an argument correctly, if it has a trailing backslash and contains characters that require quoting.

Of course, each application is allowed to implement its own parsing rules, so SDL is free to do so. But the problem I see is that there are arguments, that are impossible to be passed to the parser correctly, as I described above. Is there a reason, why SDL does not simply use CommandLineToArgvW instead of implementing its own parser?

Here are some links that show that correct argument parsing, as it is usually done in Windows, is quite complicated:

https://docs.microsoft.com/en-us/windows/desktop/api/shellapi/nf-shellapi-commandlinetoargvw

http://www.windowsinspired.com/how-a-windows-programs-splits-its-command-line-into-individual-arguments/
2019-07-31 09:11:20 -07:00
Ozkan Sezer
4953e050f5 use SDL_zeroa at more places where the argument is an array. 2019-07-31 05:11:40 +03:00
Ozkan Sezer
7a47c292c0 Fix bug 4746 - introduce SDL_zeroa macro. 2019-07-31 01:22:02 +03:00
Ozkan Sezer
f96d7cc0fd minor build fix. 2019-07-31 01:19:26 +03:00
Ozkan Sezer
fdc67c3c60 MS_ADPCM_Decode: fix assigning an array to a pointer (lose '&'). 2019-07-31 00:10:00 +03:00
Ozkan Sezer
2ea0ec6207 better readability.. 2019-07-31 00:07:15 +03:00
Ozkan Sezer
5f04ed5fbd SDL_iconv_string: add (char*) casts before SDL_malloc() calls. 2019-07-31 00:06:50 +03:00
Ozkan Sezer
ceee7def84 minor build fixes. 2019-07-31 00:05:28 +03:00
Sam Lantinga
97fefd0509 Fixed bug 4538 - validate image size when loading BMP files 2019-07-30 11:00:00 -07:00
Andrew Eikum
738dff4bbc hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
2019-07-25 08:05:13 -05:00
Sam Lantinga
a543361003 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) 2019-07-30 10:15:49 -07:00
Sam Lantinga
31cb854f98 Fixed bug 4745 - 2.0.10 fails to build against macOS 10.11 SDK
Joshua Root

NSEventSubtypeMouseEvent was added in 10.12, so it needs to be defined on 10.11 as well
2019-07-30 10:04:46 -07:00
Sylvain Becker
18bcafffce Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87) 2019-07-27 20:21:42 +02:00
Alex Szpakowski
39e8b007a7 macOS: fix atomics using deprecated functions instead of compiler intrinsics, when SDL is built with the Xcode project. 2019-07-27 14:08:51 -03:00
Sam Lantinga
dc714389f0 Don't call hid_enumerate() if the HIDAPI drivers are all disabled 2019-07-25 15:21:44 -07:00
Sam Lantinga
aaffbb2ef6 Added tag release-2.0.10 for changeset 969a6f84b061 2019-07-25 11:04:36 -07:00
Andrew Eikum
0e9560aea2 hidapi: Zero out new hid_device_info structs 2019-07-23 14:41:00 -05:00
Ethan Lee
bf9bf602e7 Copypaste SDL_NSLog to UIKit backend, document it as such 2019-07-17 23:20:57 -04:00
Sam Lantinga
e954e32b0e Fixed bug 4726 - Fix for tvOS GetPrefPath
Caleb Cornett

Unlike iOS and macOS, tvOS does not have any persistent local storage. In fact, the ApplicationSupport directory pointed to by the existing Cocoa GetPrefPath() throws an error whenever any attempt is made to access it. To get any local storage on an Apple TV, our only option is to use a temporary cache directory.

This patch changes the tvOS PrefPath to this cache directory and also logs a critical warning that this if developers want their save data to persist across game sessions, they must use some form of iCloud storage.
2019-07-18 19:33:17 -07:00
Sam Lantinga
52e62329c8 Fixed build error 2019-07-17 16:47:19 -07:00
Sam Lantinga
a06d8cd0d4 Merged latest changes from Steam into controller_type.h 2019-07-17 16:47:17 -07:00
Sam Lantinga
1dc24160a1 Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered 2019-07-17 16:47:13 -07:00
Sam Lantinga
89de2512e5 Added support for the Victrix Pro Fight Stick for PS4 2019-07-17 13:01:44 -07:00
Cameron Gutman
a4bfe2a4ae Allow hotplugging joysticks without udev 2019-06-24 21:08:26 -07:00
Sam Lantinga
e7c2cf107a Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows?
superfury

I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events?

My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)?
2019-07-15 09:36:53 -07:00