Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event ( #10985 )
2024-09-28 18:09:56 -07:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
039148fb0e
Updated check for stdbool.h
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If you're building in a C99 or newer environment, we'll automatically include stdbool.h.
If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.
Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Petar Popovic
dee62e1b47
Remove trailing comma in enum
2024-09-28 17:47:37 +03:00
Ryan C. Gordon
7d21a49c9c
filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
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Fixes #10955 .
2024-09-28 01:33:40 -04:00
SDL Wiki Bot
0542bbbf1a
Sync SDL3 wiki -> header
2024-09-27 22:55:29 +00:00
Ryan C. Gordon
428f2f35be
filesystem: SDL_CreateDirectory should make parent directories.
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Fixes #10502 .
2024-09-27 18:54:18 -04:00
SDL Wiki Bot
8d6b397cd8
Sync SDL3 wiki -> header
2024-09-27 21:11:58 +00:00
Sam Lantinga
3f446d8fb5
Minor cleanup
2024-09-27 14:10:46 -07:00
SDL Wiki Bot
8377cad974
Sync SDL3 wiki -> header
2024-09-27 20:50:17 +00:00
cosmonaut
c39e8298b7
GPU: Document swapchain dimensions
2024-09-27 13:49:27 -07:00
SDL Wiki Bot
0e5a49542d
Sync SDL3 wiki -> header
2024-09-27 20:39:24 +00:00
David Fort
f32e96f5e2
clipboard: add SDL_ClipboardMimeTypes
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This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
SDL Wiki Bot
0befa7d8e9
Sync SDL3 wiki -> header
2024-09-27 20:27:48 +00:00
cosmonaut
eedd2039f9
GPU: 32-bit component texture formats
2024-09-27 16:26:43 -04:00
SDL Wiki Bot
769ff47461
Sync SDL3 wiki -> header
2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00
Sam Lantinga
04bb105d09
Added header for SDL_ThreadID type
2024-09-27 08:16:49 -07:00
SDL Wiki Bot
c7442b04f0
Sync SDL3 wiki -> header
2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
SDL Wiki Bot
0d593cf39a
Sync SDL3 wiki -> header
2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
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Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.
Fixes #10886 .
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac
Sync SDL3 wiki -> header
2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844
Added SDL_ShouldInit() and SDL_ShouldQuit()
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These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
4e09e58f62
include: Small clarification on directory enumeration documentation.
2024-09-26 16:39:35 -04:00
Anonymous Maarten
345cae361d
Document mode parameter of SDL_GetRenderLogicalPresentation
2024-09-26 16:12:13 +02:00
SDL Wiki Bot
59d69a3ba3
Sync SDL3 wiki -> header
2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac
Optimized SDL_HasEvent() and SDL_HasEvents()
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Also document the counting behavior of SDL_PEEKEVENT.
Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot
81644d260f
Sync SDL3 wiki -> header
2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b
include: Added \threadsafety
notes to all SDL_render.h functions.
2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58
Sync SDL3 wiki -> header
2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
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It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69
render: Remove the logical presentation render target.
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Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.
Fixes #8736 .
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15
Move default colorspace aliases into enum
2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b
Move endian pixel format aliases into enum
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Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88
Switched ifdef from negative to positive
2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e
Add SDL_PRILL? format specifiers specifically for long long type.
2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64
Use hexidecimal code for ±
2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007
Removed tabs from headers
2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3
Sync SDL3 wiki -> header
2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66
fix bool define when SDL_DEFINE_STDBOOL is defined:
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it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c
define SDL_DEFINE_STDBOOL for gcc < 3
2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3
Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined
2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0
Provide a definition of bool if needed for your environment
2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306
Sync SDL3 wiki -> header
2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
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We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240
Sync SDL3 wiki -> header
2024-09-18 15:19:01 +00:00