Commit Graph

3274 Commits

Author SHA1 Message Date
Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event (#10985) 2024-09-28 18:09:56 -07:00
Sam Lantinga
a923771978 Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
Sam Lantinga
039148fb0e Updated check for stdbool.h
If you're building in a C99 or newer environment, we'll automatically include stdbool.h.

If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.

Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Petar Popovic
dee62e1b47 Remove trailing comma in enum 2024-09-28 17:47:37 +03:00
Ryan C. Gordon
7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
Fixes #10955.
2024-09-28 01:33:40 -04:00
SDL Wiki Bot
0542bbbf1a Sync SDL3 wiki -> header 2024-09-27 22:55:29 +00:00
Ryan C. Gordon
428f2f35be filesystem: SDL_CreateDirectory should make parent directories.
Fixes #10502.
2024-09-27 18:54:18 -04:00
SDL Wiki Bot
8d6b397cd8 Sync SDL3 wiki -> header 2024-09-27 21:11:58 +00:00
Sam Lantinga
3f446d8fb5 Minor cleanup 2024-09-27 14:10:46 -07:00
SDL Wiki Bot
8377cad974 Sync SDL3 wiki -> header 2024-09-27 20:50:17 +00:00
cosmonaut
c39e8298b7 GPU: Document swapchain dimensions 2024-09-27 13:49:27 -07:00
SDL Wiki Bot
0e5a49542d Sync SDL3 wiki -> header 2024-09-27 20:39:24 +00:00
David Fort
f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes
This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
SDL Wiki Bot
0befa7d8e9 Sync SDL3 wiki -> header 2024-09-27 20:27:48 +00:00
cosmonaut
eedd2039f9 GPU: 32-bit component texture formats 2024-09-27 16:26:43 -04:00
SDL Wiki Bot
769ff47461 Sync SDL3 wiki -> header 2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Sam Lantinga
04bb105d09 Added header for SDL_ThreadID type 2024-09-27 08:16:49 -07:00
SDL Wiki Bot
c7442b04f0 Sync SDL3 wiki -> header 2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
SDL Wiki Bot
0d593cf39a Sync SDL3 wiki -> header 2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.

Fixes #10886.
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac Sync SDL3 wiki -> header 2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit()
These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
4e09e58f62
include: Small clarification on directory enumeration documentation. 2024-09-26 16:39:35 -04:00
Anonymous Maarten
345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation 2024-09-26 16:12:13 +02:00
SDL Wiki Bot
59d69a3ba3 Sync SDL3 wiki -> header 2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents()
Also document the counting behavior of SDL_PEEKEVENT.

Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot
81644d260f Sync SDL3 wiki -> header 2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b
include: Added \threadsafety notes to all SDL_render.h functions. 2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58 Sync SDL3 wiki -> header 2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15 Move default colorspace aliases into enum 2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b Move endian pixel format aliases into enum
Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88 Switched ifdef from negative to positive 2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e Add SDL_PRILL? format specifiers specifically for long long type. 2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64 Use hexidecimal code for ± 2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007 Removed tabs from headers 2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3 Sync SDL3 wiki -> header 2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25 Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66 fix bool define when SDL_DEFINE_STDBOOL is defined:
it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c define SDL_DEFINE_STDBOOL for gcc < 3 2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0 Provide a definition of bool if needed for your environment 2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306 Sync SDL3 wiki -> header 2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240 Sync SDL3 wiki -> header 2024-09-18 15:19:01 +00:00