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https://github.com/shadps4-emu/ext-SDL.git
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f47ddbf1ac
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
34 lines
1.0 KiB
C
34 lines
1.0 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Defines some images for tests */
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/**
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* Type for test images.
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*/
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typedef struct SDLTest_SurfaceImage_s {
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int width;
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int height;
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unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
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char *pixel_data;
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} SDLTest_SurfaceImage_t;
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/* Test images */
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extern SDL_Surface *SDLTest_ImageBlit(void);
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extern SDL_Surface *SDLTest_ImageBlitTiled(void);
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extern SDL_Surface *SDLTest_ImageBlitColor(void);
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extern SDL_Surface *SDLTest_ImageFace(void);
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extern SDL_Surface *SDLTest_ImagePrimitives(void);
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extern SDL_Surface *SDLTest_ImageBlendingBackground(void);
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extern SDL_Surface *SDLTest_ImageBlendingSprite(void);
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extern SDL_Surface *SDLTest_ImageWrappingSprite(void);
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