Simple Directmedia Layer
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Sam Lantinga 67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
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docs SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter 2024-07-20 18:21:19 -07:00
include SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter 2024-07-20 18:21:19 -07:00
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src SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter 2024-07-20 18:21:19 -07:00
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.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)