Simple Directmedia Layer
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Sam Lantinga b2c3237b75 Added support for the Kinvoca Joy-Cons
These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
2022-08-30 14:14:38 -07:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
android-project Split SDLSurface to public class 2022-08-22 14:57:15 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts emscripten-buildbot.sh: force -s USE_SDL=0 2022-08-17 21:39:59 -04:00
cmake cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
docs Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
include Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src Added support for the Kinvoca Joy-Cons 2022-08-30 14:14:38 -07:00
test Re-added the CRC to the joystick guid 2022-08-27 19:00:31 -07:00
VisualC Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
VisualC-GDK Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols wayland: Add high resolution scroll wheel support 2022-08-21 08:54:58 -07:00
Xcode cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:20:28 -07:00
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BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt CMake: Make SDL_SHARED/STATIC/TEST options 2022-08-29 17:47:32 -07:00
configure Add utility function to detect if SDL is inside a sandbox 2022-08-29 06:30:40 -07:00
configure.ac Add utility function to detect if SDL is inside a sandbox 2022-08-29 06:30:40 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in We want to ship the CMake input file, not the generated file 2022-07-11 08:55:49 -07:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: always create SDL2::SDL2main target in autotools' cmake config script 2022-08-24 06:20:28 -07:00
sdl2-config.in cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Re-added the CRC to the joystick guid 2022-08-27 19:00:31 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)