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1.3 KiB
1.3 KiB
PS2
SDL port for the Sony Playstation 2 contributed by:
- Francisco Javier Trujillo Mata
Credit to
- The guys that ported SDL to PSP & Vita because I'm taking them as reference.
- David G. F. for helping me with several issues and tests.
Building
To build SDL library for the PS2, make sure you have the latest PS2Dev status and run:
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
cmake --build build
cmake --install build
Notes
If you trying to debug a SDL app through ps2client you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
So to avoid the reset of the IOP CPU, you need to call to the macro SDL_PS2_SKIP_IOP_RESET();
.
It could be something similar as:
.....
SDL_PS2_SKIP_IOP_RESET();
int main(int argc, char *argv[])
{
.....
For a release binary is recommendable to reset the IOP always.
Remember to do a clean compilation every time you enable or disable the SDL_PS2_SKIP_IOP_RESET
otherwise the change won't be reflected.
Getting PS2 Dev
Running on PCSX2 Emulator
To Do
- PS2 Screen Keyboard
- Dialogs
- Others