mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-11-26 20:50:40 +00:00
shader_recompiler: Shader param fixups (#1199)
This commit is contained in:
parent
1a34c2a189
commit
7209b7d786
@ -52,6 +52,15 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
|
||||
return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
|
||||
}
|
||||
}
|
||||
if (IR::IsMrt(attr)) {
|
||||
const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)};
|
||||
const auto& info{ctx.frag_outputs.at(index)};
|
||||
if (info.num_components == 1) {
|
||||
return info.id;
|
||||
} else {
|
||||
return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
|
||||
}
|
||||
}
|
||||
switch (attr) {
|
||||
case IR::Attribute::Position0: {
|
||||
return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, ctx.ConstU32(element));
|
||||
@ -62,22 +71,6 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
|
||||
const u32 index = u32(attr) - u32(IR::Attribute::Position1);
|
||||
return VsOutputAttrPointer(ctx, ctx.runtime_info.vs_info.outputs[index][element]);
|
||||
}
|
||||
case IR::Attribute::RenderTarget0:
|
||||
case IR::Attribute::RenderTarget1:
|
||||
case IR::Attribute::RenderTarget2:
|
||||
case IR::Attribute::RenderTarget3:
|
||||
case IR::Attribute::RenderTarget4:
|
||||
case IR::Attribute::RenderTarget5:
|
||||
case IR::Attribute::RenderTarget6:
|
||||
case IR::Attribute::RenderTarget7: {
|
||||
const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
|
||||
const auto& info{ctx.frag_outputs.at(index)};
|
||||
if (info.num_components > 1) {
|
||||
return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
|
||||
} else {
|
||||
return info.id;
|
||||
}
|
||||
}
|
||||
case IR::Attribute::Depth:
|
||||
return ctx.frag_depth;
|
||||
default:
|
||||
@ -91,6 +84,11 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
|
||||
const auto& info{ctx.output_params.at(index)};
|
||||
return {info.component_type, info.is_integer};
|
||||
}
|
||||
if (IR::IsMrt(attr)) {
|
||||
const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)};
|
||||
const auto& info{ctx.frag_outputs.at(index)};
|
||||
return {info.component_type, info.is_integer};
|
||||
}
|
||||
switch (attr) {
|
||||
case IR::Attribute::Position0:
|
||||
case IR::Attribute::Position1:
|
||||
@ -98,18 +96,6 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
|
||||
case IR::Attribute::Position3:
|
||||
case IR::Attribute::Depth:
|
||||
return {ctx.F32[1], false};
|
||||
case IR::Attribute::RenderTarget0:
|
||||
case IR::Attribute::RenderTarget1:
|
||||
case IR::Attribute::RenderTarget2:
|
||||
case IR::Attribute::RenderTarget3:
|
||||
case IR::Attribute::RenderTarget4:
|
||||
case IR::Attribute::RenderTarget5:
|
||||
case IR::Attribute::RenderTarget6:
|
||||
case IR::Attribute::RenderTarget7: {
|
||||
const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
|
||||
const auto& info{ctx.frag_outputs.at(index)};
|
||||
return {info.component_type, info.is_integer};
|
||||
}
|
||||
default:
|
||||
throw NotImplementedException("Write attribute {}", attr);
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
|
||||
}
|
||||
|
||||
EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id,
|
||||
bool output) {
|
||||
u32 num_components, bool output) {
|
||||
switch (fmt) {
|
||||
case AmdGpu::NumberFormat::Float:
|
||||
case AmdGpu::NumberFormat::Unorm:
|
||||
@ -162,11 +162,11 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f
|
||||
case AmdGpu::NumberFormat::Sscaled:
|
||||
case AmdGpu::NumberFormat::Uscaled:
|
||||
case AmdGpu::NumberFormat::Srgb:
|
||||
return {id, output ? output_f32 : input_f32, F32[1], 4, false};
|
||||
return {id, output ? output_f32 : input_f32, F32[1], num_components, false};
|
||||
case AmdGpu::NumberFormat::Uint:
|
||||
return {id, output ? output_u32 : input_u32, U32[1], 4, true};
|
||||
return {id, output ? output_u32 : input_u32, U32[1], num_components, true};
|
||||
case AmdGpu::NumberFormat::Sint:
|
||||
return {id, output ? output_s32 : input_s32, S32[1], 4, true};
|
||||
return {id, output ? output_s32 : input_s32, S32[1], num_components, true};
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -228,6 +228,7 @@ void EmitContext::DefineInputs() {
|
||||
instance_id = DefineVariable(U32[1], spv::BuiltIn::InstanceIndex, spv::StorageClass::Input);
|
||||
|
||||
for (const auto& input : info.vs_inputs) {
|
||||
ASSERT(input.binding < IR::NumParams);
|
||||
const Id type{GetAttributeType(*this, input.fmt)[4]};
|
||||
if (input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 ||
|
||||
input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate1) {
|
||||
@ -252,7 +253,7 @@ void EmitContext::DefineInputs() {
|
||||
} else {
|
||||
Name(id, fmt::format("vs_in_attr{}", input.binding));
|
||||
}
|
||||
input_params[input.binding] = GetAttributeInfo(input.fmt, id, false);
|
||||
input_params[input.binding] = GetAttributeInfo(input.fmt, id, 4, false);
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
}
|
||||
@ -264,9 +265,11 @@ void EmitContext::DefineInputs() {
|
||||
front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input);
|
||||
for (const auto& input : runtime_info.fs_info.inputs) {
|
||||
const u32 semantic = input.param_index;
|
||||
ASSERT(semantic < IR::NumParams);
|
||||
if (input.is_default && !input.is_flat) {
|
||||
input_params[semantic] = {MakeDefaultValue(*this, input.default_value), F32[1],
|
||||
F32[1], 4, true};
|
||||
input_params[semantic] = {
|
||||
MakeDefaultValue(*this, input.default_value), input_f32, F32[1], 4, false, true,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
const IR::Attribute param{IR::Attribute::Param0 + input.param_index};
|
||||
@ -277,7 +280,8 @@ void EmitContext::DefineInputs() {
|
||||
Decorate(id, spv::Decoration::Flat);
|
||||
}
|
||||
Name(id, fmt::format("fs_in_attr{}", semantic));
|
||||
input_params[semantic] = {id, input_f32, F32[1], num_components};
|
||||
input_params[semantic] =
|
||||
GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, false);
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
break;
|
||||
@ -313,7 +317,8 @@ void EmitContext::DefineOutputs() {
|
||||
const u32 num_components = info.stores.NumComponents(param);
|
||||
const Id id{DefineOutput(F32[num_components], i)};
|
||||
Name(id, fmt::format("out_attr{}", i));
|
||||
output_params[i] = {id, output_f32, F32[1], num_components};
|
||||
output_params[i] =
|
||||
GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, true);
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
break;
|
||||
@ -327,9 +332,9 @@ void EmitContext::DefineOutputs() {
|
||||
const u32 num_components = info.stores.NumComponents(mrt);
|
||||
const AmdGpu::NumberFormat num_format{runtime_info.fs_info.color_buffers[i].num_format};
|
||||
const Id type{GetAttributeType(*this, num_format)[num_components]};
|
||||
const Id id = DefineOutput(type, i);
|
||||
const Id id{DefineOutput(type, i)};
|
||||
Name(id, fmt::format("frag_color{}", i));
|
||||
frag_outputs[i] = GetAttributeInfo(num_format, id, true);
|
||||
frag_outputs[i] = GetAttributeInfo(num_format, id, num_components, true);
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
break;
|
||||
|
@ -240,9 +240,9 @@ public:
|
||||
bool is_default{};
|
||||
s32 buffer_handle{-1};
|
||||
};
|
||||
std::array<SpirvAttribute, 32> input_params{};
|
||||
std::array<SpirvAttribute, 32> output_params{};
|
||||
std::array<SpirvAttribute, 8> frag_outputs{};
|
||||
std::array<SpirvAttribute, IR::NumParams> input_params{};
|
||||
std::array<SpirvAttribute, IR::NumParams> output_params{};
|
||||
std::array<SpirvAttribute, IR::NumRenderTargets> frag_outputs{};
|
||||
|
||||
private:
|
||||
void DefineArithmeticTypes();
|
||||
@ -255,7 +255,8 @@ private:
|
||||
void DefineImagesAndSamplers();
|
||||
void DefineSharedMemory();
|
||||
|
||||
SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, bool output);
|
||||
SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, u32 num_components,
|
||||
bool output);
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
Loading…
Reference in New Issue
Block a user