texture_cache: initialize added depth-overlap subresources (#5229)

* texture_cache: initialize added depth-overlap subresources [skip ci]

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Source integration: e6cf874a170c528068627bb43f2c6bc2e89e4375.
Original commits: e78385ae.

* tests: remove depth-overlap fixture after review [skip ci]

Remove the standalone depth-growth CMake target and modeled regression fixture as requested in upstream PR #5229. The five-line production initialization fix is unchanged.

Validation: inspected the exact file diff; no new build or test run because only the standalone test files were removed. The prior fixture results and limitations remain in the earlier commit history.

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This commit is contained in:
Chris Chreece
2026-10-05 23:14:16 +03:00
committed by GitHub
parent 12c5978f6a
commit c679ce6092
@@ -244,6 +244,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
// Inherit image usage
auto& new_image = slot_images[new_image_id];
new_image.usage = cache_image.usage;
if (new_info.num_samples == 1 &&
(new_info.resources.layers > cache_image.info.resources.layers ||
new_info.resources.levels > cache_image.info.resources.levels)) {
RefreshImage(new_image);
}
new_image.flags &= ~ImageFlagBits::Dirty;
// When creating a depth buffer through overlap resolution don't clear it on first use.
new_image.info.meta_info.htile_clear_mask = 0;