PS4 emulator for Windows,Linux,MacOS
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Vladislav Mikhalin 8776eba8c8
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Added adaptive mutex initializer handling (#1353)
2024-10-13 12:22:14 +03:00
.ci Revert "Add UI to configure keyboard-to-controller mapping (#308)" 2024-09-11 12:56:27 +03:00
.github ci: add missing libs to enable Wayland backend for SDL (#1184) 2024-10-10 17:54:32 +03:00
cmake cmake: prefer system renderdoc library (#452) 2024-08-16 19:49:32 +03:00
documents clarification of PC Requirements (#1357) 2024-10-12 21:33:45 +03:00
externals update boost submodule. Add boost includes in subproject instead of externals/CMakeLists.txt (#1307) 2024-10-09 13:46:04 +03:00
LICENSES Save fixes (#1031) 2024-09-23 14:50:49 +03:00
scripts Rewrite Save Data & Impl Save Data Dialog (#824) 2024-09-20 12:34:19 +03:00
src Added adaptive mutex initializer handling (#1353) 2024-10-13 12:22:14 +03:00
.gitignore use ComPtr in gui_context_menus.h (#719) 2024-09-25 18:39:04 +03:00
.gitmodules added discord rpc (#1178) 2024-10-08 18:14:37 +03:00
CMakeLists.txt Network libs fixes , stubs and more (#1324) 2024-10-11 10:37:36 +03:00
CMakeSettings.json fix VS intellisense (#1104) 2024-09-27 09:03:42 +03:00
CONTRIBUTING.md Fix typo in CONTRIBUTING.md comment 2024-08-23 18:29:00 -07:00
LICENSE Initial commit 2022-10-24 12:48:38 +03:00
README.md Add support to click touchpad using back button on non PS4/5 controllers (#1258) 2024-10-08 09:15:30 +03:00
REUSE.toml Devtools: PM4 Explorer (#1094) 2024-10-03 22:43:23 +02:00



shadPS4

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.

To verify that a game works, you can look at shadPS4 Game Compatibility.

To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.

To get the latest news, go to our X (Twitter) or our website.

For those who'd like to donate to the project, we now have a Kofi page!

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator successfully runs small games like Sonic Mania, Undertale and it can even run Bloodborne.

Why

This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard mapping

Note

Xbox and DualShock controllers work out of the box.

Controller button Keyboard equivelant
LEFT AXIS UP W
LEFT AXIS DOWN S
LEFT AXIS LEFT A
LEFT AXIS RIGHT D
RIGHT AXIS UP I
RIGHT AXIS DOWN K
RIGHT AXIS LEFT J
RIGHT AXIS RIGHT L
TRIANGLE Numpad 8
CIRCLE Numpad 6
CROSS Numpad 2
SQUARE Numpad 4
PAD UP UP
PAD DOWN DOWN
PAD LEFT LEFT
PAD RIGHT RIGHT
OPTIONS RETURN
BACK BUTTON / TOUCH PAD SPACE
L1 Q
R1 U
L2 E
R2 O
L3 X
R3 M

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please look the CONTRIBUTING.md file.

Open a PR and we'll check it :)

Contributors

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • hydra: A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.

License