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Controller: Unify some of the translation strings
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@@ -135,8 +135,8 @@ bool AnalogController::DoState(StateWrapper& sw, bool apply_input_state)
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{
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Host::AddIconOSDMessage(OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format(m_analog_mode ?
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TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
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TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
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TRANSLATE_FS("Controller", "Controller {} switched to analog mode.") :
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TRANSLATE_FS("Controller", "Controller {} switched to digital mode."),
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m_index + 1u));
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}
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}
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@@ -325,8 +325,8 @@ void AnalogController::ProcessAnalogModeToggle()
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Host::AddIconOSDMessage(
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OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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fmt::format(m_analog_mode ?
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TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
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TRANSLATE_FS("Controller", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("Controller", "Controller {} is locked to digital mode by the game."),
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m_index + 1u));
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}
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else
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@@ -96,8 +96,8 @@ bool NeGconRumble::DoState(StateWrapper& sw, bool apply_input_state)
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{
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Host::AddIconOSDMessage(OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format(m_analog_mode ?
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TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
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TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
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TRANSLATE_FS("Controller", "Controller {} switched to analog mode.") :
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TRANSLATE_FS("Controller", "Controller {} switched to digital mode."),
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m_index + 1u));
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}
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}
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@@ -176,8 +176,8 @@ void NeGconRumble::ProcessAnalogModeToggle()
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Host::AddIconOSDMessage(
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OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format(m_analog_mode ?
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TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
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TRANSLATE_FS("Controller", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("Controller", "Controller {} is locked to digital mode by the game."),
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m_index + 1u));
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}
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else
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