Controller: Unify some of the translation strings

This commit is contained in:
Stenzek
2026-09-25 15:25:46 +10:00
parent e68536dcd7
commit d9cb895ddb
2 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -135,8 +135,8 @@ bool AnalogController::DoState(StateWrapper& sw, bool apply_input_state)
{
Host::AddIconOSDMessage(OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
TRANSLATE_FS("Controller", "Controller {} switched to analog mode.") :
TRANSLATE_FS("Controller", "Controller {} switched to digital mode."),
m_index + 1u));
}
}
@@ -325,8 +325,8 @@ void AnalogController::ProcessAnalogModeToggle()
Host::AddIconOSDMessage(
OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
TRANSLATE_FS("Controller", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("Controller", "Controller {} is locked to digital mode by the game."),
m_index + 1u));
}
else
+4 -4
View File
@@ -96,8 +96,8 @@ bool NeGconRumble::DoState(StateWrapper& sw, bool apply_input_state)
{
Host::AddIconOSDMessage(OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
TRANSLATE_FS("Controller", "Controller {} switched to analog mode.") :
TRANSLATE_FS("Controller", "Controller {} switched to digital mode."),
m_index + 1u));
}
}
@@ -176,8 +176,8 @@ void NeGconRumble::ProcessAnalogModeToggle()
Host::AddIconOSDMessage(
OSDMessageType::Quick, fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
TRANSLATE_FS("Controller", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("Controller", "Controller {} is locked to digital mode by the game."),
m_index + 1u));
}
else