refactor: Remove Stride.RemoteShaderCompiler

This commit is contained in:
jklawreszuk
2025-12-04 09:17:39 +01:00
parent ef5d7181da
commit 1f47ef28d4
4 changed files with 0 additions and 71 deletions
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
@@ -1,21 +0,0 @@
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Stride.Engine.Network;
using Stride.Games;
namespace Stride.RemoteShaderCompiler
{
class Program
{
static void Main(string[] args)
{
var shaderCompilerServer = new ShaderCompilerServer();
shaderCompilerServer.Listen(13335);
}
}
}
@@ -1,28 +0,0 @@
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5131c8de-cdcb-47ae-b9fd-1494af337696")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,16 +0,0 @@
<Project>
<Import Project="..\..\targets\Stride.props" />
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>$(StrideEditorTargetFramework)</TargetFramework>
<StrideBuildTags>WindowsTools</StrideBuildTags>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\engine\Stride.Engine\Stride.Engine.csproj" />
<ProjectReference Include="..\..\engine\Stride.Graphics\Stride.Graphics.csproj" />
</ItemGroup>
<Import Project="$(StrideSdkTargets)" />
</Project>