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refactor: Remove Stride.RemoteShaderCompiler
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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@@ -1,21 +0,0 @@
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Stride.Engine.Network;
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using Stride.Games;
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namespace Stride.RemoteShaderCompiler
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{
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class Program
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{
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static void Main(string[] args)
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{
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var shaderCompilerServer = new ShaderCompilerServer();
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shaderCompilerServer.Listen(13335);
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}
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}
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}
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@@ -1,28 +0,0 @@
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5131c8de-cdcb-47ae-b9fd-1494af337696")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,16 +0,0 @@
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<Project>
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<Import Project="..\..\targets\Stride.props" />
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>$(StrideEditorTargetFramework)</TargetFramework>
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<StrideBuildTags>WindowsTools</StrideBuildTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\engine\Stride.Engine\Stride.Engine.csproj" />
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<ProjectReference Include="..\..\engine\Stride.Graphics\Stride.Graphics.csproj" />
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</ItemGroup>
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<Import Project="$(StrideSdkTargets)" />
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</Project>
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