10 KiB
Mobile Setup for Wry
We use cargo-mobile2 to create a mobile project for both Xcode and Android studio.
Prerequisite
- Works on Linux, Windows, macOS, and WSL(Windows subsystem for Linux).
- Xcode and Android Studio installed properly. This is the most difficult part IMHO. This means all toolchains and SDK are all installed. Please report an issue with comprehensive steps if you encounter any problem.
Setting up Android Environment
1. Installing JDK
Using Android Studio:
If you have Android Studio installed, it ships with a version of JDK so you don't have to install it manually. It is usually at <path of android studio installation>/jre. It will be used for JAVA_HOME env var.
On macOS, it can be found at
/Applications/Android\ Studio.app/Contents/jbr/Contents/HomeOn Windows, it can be found atC:\Program Files\Android\Android Studio\jre
Using the terminal:
Linux/WSL
-
Install it by running the following command based on your distro to install JDK:
- debian-based
sudo apt install default-jdk - arch-based
sudo pacman -S jdk-openjdk
- debian-based
-
Set the
JAVA_HOMEenv variable for this current shell (we will make it permanent later on)export JAVA_HOME="/usr/lib/jvm/java-11-openjdk-amd64"
macOS
- Install openjdk from Homebrew:
brew install openjdk
- Link to system Java wrapper and set the
JAVA_HOMEenv:
sudo ln -sfn /opt/homebrew/opt/openjdk/libexec/openjdk.jdk /Library/Java/JavaVirtualMachines/openjdk.jdk
export JAVA_HOME="/Library/Java/JavaVirtualMachines/openjdk.jdk/Contents/Home"
Windows
- Download openjdk-11
cd $HOME\downloads Invoke-WebRequest https://download.java.net/java/GA/jdk11/9/GPL/openjdk-11.0.2_windows-x64_bin.zip -o openjdk-11.zip Expand-Archive openjdk-11.zip -d . mkdir $env:LocalAppData\Java mv jdk-11.0.2 $env:LocalAppData\Java - Set the
JAVA_HOMEenv variable for this current shell (we will make it permanent later on)$env:JAVA_HOME="$env:LocalAppData\Java\jdk-11.0.2"
2. Installing Android SDK and NDK
There are two ways to install the sdk and ndk.
Using Android Studio:
You can use the SDK Manager in Android Studio to install:
- Android Sdk Platform 33
- Android SDK Platform-Tools
- NDK (Side by side) 25.0.8775105
- Android SDK Build-Tools 33.0.
- Android SDK Command-line Tools
Note: you may need to tick
Show Package Detailsin the right bottom corner to be able to see some of these components
Using the terminal:
If you don't want or can't use Android Studio you can still get the SDK Manager cli quite easily and use it to install other components.
Note: The SDK Manager is part of the "Command line tools only" that can be downloaded from here
Linux/WSL/macOS
Download the cmdline-tools
cd ~/Downloads
# if you are on Linux/WSL:
wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip -O
# if you are on macos:
wget https://dl.google.com/android/repository/commandlinetools-mac-8512546_latest.zip -O
unzip cmdline-tools.zip
cd cmdline-tools
mkdir latest
mv bin latest/
mv lib latest/
mv NOTICE.txt latest/
mv source.properties latest/
cd ..
mkdir ~/.android # You can use another location for your SDK but I prefer using ~/.android
mv cmdline-tools ~/.android
Install required SDK and NDK components
export ANDROID_HOME="$HOME/.android"
~/.android/cmdline-tools/latest/bin/sdkmanager "platforms;android-33" "platform-tools" "ndk;25.0.8775105" "build-tools;33.0.0"
# Install the emulator if you plan on using a virtual device later
~/.android/cmdline-tools/latest/bin/sdkmanager "emulator"
Windows
Download the cmdline-tools
cd $HOME\downloads
Invoke-WebRequest https://dl.google.com/android/repository/commandlinetools-win-8512546_latest.zip -o cmdline-tools.zip
Expand-Archive cmdline-tools.zip -d .
cd cmdline-tools
mkdir latest
mv bin latest/
mv lib latest/
mv NOTICE.txt latest/
mv source.properties latest/
cd ..
mkdir $HOME\.android # You can use another location for your SDK but I prefer using $HOME\.android
mv cmdline-tools $HOME\.android
Install required SDK and NDK components
$env:ANDROID_HOME="$HOME\.android"
&"$env:ANDROID_HOME\cmdline-tools\latest\bin\sdkmanager.exe" "platforms;android-33" "platform-tools" "ndk;25.0.8775105" "build-tools;33.0.0"
# Install the emulator if you plan on using a virtual device later
&"$env:ANDROID_HOME\cmdline-tools\latest\bin\sdkmanager.exe" "emulator"
Note: the location you moved the
cmdline-toolsdirectory into will be the location of your android SDK.
3. Setting up Environment Variables
You'll need to set up some environment variables to get everything to work properly. The environment variables below should be all the ones your need to be able to use cargo-mobile2 to build/run your android app.
Linux/WSL/macOS
- Setting
JAVA_HOME:
# In .bashrc or .zshrc:
export JAVA_HOME="/usr/lib/jvm/java-11-openjdk-amd64"
# If you are using Android studio, on Linux, it is:
export JAVA_HOME=/opt/android-studio/jre
# And on macOS, it is:
export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jbr/Contents/Home
- Setting
ANDROID_HOME:
export ANDROID_HOME="$HOME/.android"
# If you are using Android studio, on Linux, it is:
export ANDROID_HOME="$HOME/Android/Sdk"
# And on macOS, it is:
export ANDROID_HOME="$HOME/Library/Android/sdk"
- Setting
PATH:
export NDK_HOME="$ANDROID_HOME/ndk/25.0.8775105" # The patch version might be different
export PATH="$PATH:$ANDROID_HOME/cmdline-tools/latest/bin"
export PATH="$PATH:$ANDROID_HOME/platform-tools"
For WSL: you also need to get ADB to connect to your emulator that is running on Windows
export WSL_HOST="192.168.1.2" # Run `ipconfig` in windows to get your computer IP export ADB_SERVER_SOCKET=tcp:$WSL_HOST:5037
After updating .bashrc either run source ~/.bashrc or reopen your terminal to apply the changes.
Windows
Open a powershell instance and run the following commands in order
Function Add-EnvVar($name, $value) { [System.Environment]::SetEnvironmentVariable("$name", "$value", "User") }
Function Add-PATHEntry($path) { $newPath = [System.Environment]::GetEnvironmentVariable("Path", "User") + ";" + $path; [System.Environment]::SetEnvironmentVariable("Path", "$newPath", "User") }
Add-EnvVar JAVA_HOME "$env:LocalAppData\Java\jdk-11.0.2" # if you are using Android studio, the location is different, see the section above about JDK
$env:SDK_ROOT="$HOME\.android"# if you are using Android studio, the sdk location will be at `$env:LocalAppData\Android\Sdk`
Add-EnvVar ANDROID_HOME "$env:SDK_ROOT"
Add-EnvVar NDK_HOME "$env:SDK_ROOT\ndk\25.0.8775105"
Add-PATHEntry "$env:SDK_ROOT\cmdline-tools\latest\bin"
Add-PATHEntry "$env:SDK_ROOT\platform-tools"
IMPORTANT: you need to reboot your Windows machine in order for the environement variables to be loaded correctly.
You should now have all the environment variables required and the cmdline-tools available in your PATH. You can verify this by running sdkmanager which should now be showing its help info.
4. Install Rust android targets:
rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android
Getting Started
Now lets bootstrap a project to develop a tauri or wry project for mobile.
- Install cargo-mobile2 CLI by running:
cargo install --git https://github.com/tauri-apps/cargo-mobile2 - Create a directory and init the project.
mkdir hello cd hello cargo mobile init # Project name (hello): # Stylized name (Hello): # Domain (example.com): tauri.app # Detected template packs: # [0] bevy # [1] bevy-demo # [2] wgpu # [3] winit # [4] wry # Enter an index for a template pack above. # Template pack (0): 4
Build and Run on Device
Android
Make sure you're device is connected to adb you can check by running
cargo android listoradb devices
cargo android run
iOS
cargo build --target aarch64-apple-ioscargo apple run
First time running the app will be blocked. Go to your phone's Settings > Privacy & Security > Developer Mode to enable developer mode. And then go to Settings -> General -> VPN and device management -> From "Developer App" section to press "Apple Development: APPLE_ID" -> Trust.
Build and Run on Emulator
Android
Using Android Studio
- Open the project in Android Studio
cargo android open - Click
Trust Project,Use Embedded JDK - Choose an emulator. I usually choose Pixel 4 API 32
- (optional) if you face this error
Device supports x86, but APK only supports armeabi-v7athen check this Stack Overflow answer to fix it. - Press run button.
Without Android Studio
If you don't have access to Android Studio or don't want or when running in WSL, you can build and run the generated project directly from the terminal
- List available emulators
- Linux/WSL/macOS:
$ANDROID_HOME/emulator/emulator -list-avds - Windows:
you should now see a list of available emulators like the following, you'll need one of them for the next step:
&"$env:ANDROID_HOME\emulator\emulator" -list-avds
Resizable_API_33 Pixel_5_API_33 - Linux/WSL/macOS:
- Start the emulator with the name of the desired emulator:
- Linux/WSL/macOS:
$ANDROID_HOME/emulator/emulator -avd Resizable_API_33 - Windows:
&"$env:ANDROID_HOME\emulator\emulator" -avd Resizable_API_33
- Linux/WSL/macOS:
- In a new terminal window, run:
cargo android run
iOS
- If you are on x86_64:
cargo build --target x86_64-apple-ios - If you are on M1:
cargo build --target aarch64-apple-ios-sim cargo apple open- Choose a simulator.
- Press run button.
Devtools
Set devtools attribute to true when building webview.
Android
Open chrome://inspect/#devices in Chrome to get the devtools window.
iOS
Open Safari > Develop > [Your Device Name] > [Your WebView].