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Fix reference to old button name
Change-Id: Ia7ff446abe3aa86ac2f6e3f863aa5a5b17ec43dd
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@@ -65,7 +65,7 @@ Usability:
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- The new `--disable-analog-stick-tilt-controls` option can be used to disable the use of the game controller's analog sticks for accelerometer simulation. This is useful on devices with both an integrated game controller and an integrated accelerometer, as touchHLE by default will only use the real accelerometer if no game controller is detected. (@hikari-no-yume)
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- Android builds and releases of touchHLE now have an icon and meaningful version metadata. They also now use a different package name for preview builds versus releases, which means you can install them side-by-side. (@hikari-no-yume)
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- macOS builds and releases of touchHLE now come as an application bundle (`.app` directory) rather than as a bare “Unix executable” file. This should fix problems some users encountered with running touchHLE outside of a terminal, and allows putting touchHLE in the Applications folder like a normal graphical app. To support this, user data (apps, options, etc) is now stored in “Application Support” rather than the current directory, and the bundled files (fonts, dylibs, etc) are now part of the app bundle. If you prefer the old layout, you can still get it if you move all the files out of the bundle. (@hikari-no-yume)
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- The “Open file manager” button on Android now works more reliably, especially the first time it is tapped. (@hikari-no-yume)
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- The “File manager” button on Android now works more reliably, especially the first time it is tapped. (@hikari-no-yume)
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- The new `--force-composition=` option has been added, which is a workaround that may solve rendering issues in some games, at the cost of performance. For some games it is applied by the default options. (@ciciplusplus)
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- touchHLE now writes log messages to a file on all platforms, not just on Android. The file has been renamed from `log.txt` to `touchHLE_log.txt`. (@hikari-no-yume)
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