mirror of
https://github.com/touchHLE/touchHLE.git
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Put the options help text in a text file for easy access
This commit is contained in:
@@ -27,6 +27,7 @@ Quality:
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Usability:
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- touchHLE now supports real accelerometer input on devices with a built-in accelerometer, such as phones and tablets. This is only used if no game controller is connected. (@hikari-no-yume)
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- The options help text is now available as a file (`OPTIONS_HELP.txt`), so you don't have to use the command line to get a list of options. (@hikari-no-yume)
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Other:
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82
OPTIONS_HELP.txt
Normal file
82
OPTIONS_HELP.txt
Normal file
@@ -0,0 +1,82 @@
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View options:
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--landscape-left
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--landscape-right
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Changes the orientation the virtual device will have at startup.
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The default is portrait.
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--landscape-left means rotate 90° counterclockwise from portrait.
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--landscape-right means rotate 90° clockwise from portrait.
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Usually apps that require landscape mode will tell touchHLE about this,
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and it will automatically rotate the window, but some apps neglect to
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do this. These options may be useful in that case.
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--scale-hack=...
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Set a scaling factor for the window. touchHLE will attempt to run the
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app with an increased internal resolution. This is a hack and there's
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no guarantee it will work correctly for all apps.
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The default is no scale hack, which is equivalent to a value of 1 (i.e.
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a scale of 1×).
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This is a natural number that is at least 1.
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Game controller options:
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--deadzone=...
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Configures the size of the \"dead zone\" for analog stick inputs.
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The default value is 0.1, which means that 10% of the stick's range on
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the X and Y axes around the center position will be collapsed into a
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single point, so that movements in that range are ignored.
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This is a floating-point (decimal) number between 0 and 1.
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--x-tilt-range=...
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--y-tilt-range=...
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Set the simulated rotation range of the device on its X or Y axis.
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By default, an analog stick's axis is mapped to a rotation range of 60°
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(30° in either direction). If you wanted a range of 90° on the X axis,
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you could use --x-tilt-range=90.
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Note that the device's X axis is mapped to the analog stick's Y axis
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and vice-versa, because tilting the device to the left means rotating
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it on its Y axis, and so on.
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This is a floating-point (decimal) number of degrees, without a degree
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symbol. It may be negative.
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--x-tilt-offset=...
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--y-tilt-offset=...
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Offset the simulated angle of the device on its X or Y axis.
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By default, the device is simulated as being level with the ground when
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the stick is in the center/neutral position. This option is intended for
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games that use a different angle relative to the ground as their neutral
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position. For example, if a game expects you to hold the device in a
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landscape orientation, with a 45° angle to the ground, you might use
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--y-tilt-offset=45.
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Note that the device's X axis is mapped to the analog stick's Y axis
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and vice-versa, because tilting the device to the left means rotating
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it on its Y axis, and so on.
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This is a floating-point (decimal) number of degrees, without a degree
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symbol. It may be negative.
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Debugging options:
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--disable-direct-memory-access
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Force dynarmic to always access guest memory via the memory access
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callbacks, rather than using the fast direct access path (page tables).
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--gdb=...
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Starts touchHLE in debugging mode, listening for GDB remote serial
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protocol connections over TCP on the specified host and port.
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You can then connect to touchHLE with GDB and make use of its features
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to inspect memory and registers, set up software breakpoints, and
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continue or step execution.
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The host and port should be separated by a colon. The host can be a
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host name or an IP address. IPv6 addresses should be enclosed in square
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brackets, e.g. --gdb=[::1]:9001 for IPv6 loopback device port 9001.
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@@ -50,10 +50,7 @@ You'll then need an app that you can run (check [the list of supported apps](APP
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There's no graphical user interface right now. If you're a Windows user and unfamiliar with the command line, these instructions may be helpful:
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* The easiest and fastest thing to do is to drag and drop the app's `.ipa` file or `.app` folder onto `touchHLE.exe`.
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* To configure the options, edit the `touchHLE_options.txt` file. To get a list of options:
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1. Hold the Shift key and right-click on the empty space in the folder window.
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2. Click “Open with PowerShell”.
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3. Type `.\touchHLE.exe --help` and press Enter.
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* To configure the options, edit the `touchHLE_options.txt` file. To get a list of options, look in the `OPTIONS_HELP.txt` file.
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* You can also run apps directly from the command line:
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1. Move the `.ipa` file or `.app` bundle to the same folder as `touchHLE.exe`.
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2. Hold the Shift key and right-click on the empty space in the folder window.
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@@ -20,5 +20,6 @@ pandoc -s ../CHANGELOG.md -o new_release/CHANGELOG.html
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cp -r gpl-3.0.txt new_release/COPYING
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cp ../OPTIONS_HELP.txt new_release/
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cp ../touchHLE_default_options.txt new_release/
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cp ../touchHLE_options.txt new_release/
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@@ -11,90 +11,8 @@ use std::io::{BufRead, BufReader};
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use std::net::{SocketAddr, ToSocketAddrs};
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use std::num::NonZeroU32;
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pub const DOCUMENTATION: &str = "\
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View options:
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--landscape-left
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--landscape-right
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Changes the orientation the virtual device will have at startup.
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The default is portrait.
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--landscape-left means rotate 90° counterclockwise from portrait.
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--landscape-right means rotate 90° clockwise from portrait.
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Usually apps that require landscape mode will tell touchHLE about this,
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and it will automatically rotate the window, but some apps neglect to
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do this. These options may be useful in that case.
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--scale-hack=...
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Set a scaling factor for the window. touchHLE will attempt to run the
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app with an increased internal resolution. This is a hack and there's
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no guarantee it will work correctly for all apps.
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The default is no scale hack, which is equivalent to a value of 1 (i.e.
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a scale of 1×).
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This is a natural number that is at least 1.
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Game controller options:
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--deadzone=...
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Configures the size of the \"dead zone\" for analog stick inputs.
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The default value is 0.1, which means that 10% of the stick's range on
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the X and Y axes around the center position will be collapsed into a
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single point, so that movements in that range are ignored.
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This is a floating-point (decimal) number between 0 and 1.
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--x-tilt-range=...
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--y-tilt-range=...
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Set the simulated rotation range of the device on its X or Y axis.
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By default, an analog stick's axis is mapped to a rotation range of 60°
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(30° in either direction). If you wanted a range of 90° on the X axis,
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you could use --x-tilt-range=90.
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Note that the device's X axis is mapped to the analog stick's Y axis
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and vice-versa, because tilting the device to the left means rotating
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it on its Y axis, and so on.
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This is a floating-point (decimal) number of degrees, without a degree
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symbol. It may be negative.
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--x-tilt-offset=...
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--y-tilt-offset=...
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Offset the simulated angle of the device on its X or Y axis.
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By default, the device is simulated as being level with the ground when
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the stick is in the center/neutral position. This option is intended for
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games that use a different angle relative to the ground as their neutral
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position. For example, if a game expects you to hold the device in a
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landscape orientation, with a 45° angle to the ground, you might use
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--y-tilt-offset=45.
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Note that the device's X axis is mapped to the analog stick's Y axis
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and vice-versa, because tilting the device to the left means rotating
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it on its Y axis, and so on.
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This is a floating-point (decimal) number of degrees, without a degree
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symbol. It may be negative.
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Debugging options:
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--disable-direct-memory-access
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Force dynarmic to always access guest memory via the memory access
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callbacks, rather than using the fast direct access path (page tables).
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--gdb=...
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Starts touchHLE in debugging mode, listening for GDB remote serial
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protocol connections over TCP on the specified host and port.
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You can then connect to touchHLE with GDB and make use of its features
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to inspect memory and registers, set up software breakpoints, and
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continue or step execution.
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The host and port should be separated by a colon. The host can be a
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host name or an IP address. IPv6 addresses should be enclosed in square
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brackets, e.g. --gdb=[::1]:9001 for IPv6 loopback device port 9001.
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";
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pub const DOCUMENTATION: &str =
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include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/OPTIONS_HELP.txt"));
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/// Struct containing all user-configurable options.
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pub struct Options {
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@@ -14,7 +14,8 @@
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# line per app. A line should consist of the identifier for an app, followed by
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# a colon (:), followed by the options to apply. To find out an app's
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# identifier, you can run it in touchHLE and look at the “App bundle info”
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# output. To get a list of possible options, run touchHLE with the --help flag.
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# output. To get a list of possible options, see OPTIONS_HELP.txt or run
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# touchHLE with the --help flag.
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#
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# Text on a line following a hash sign (#) is treated as a comment and ignored.
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# Empty lines are also ignored.
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@@ -8,7 +8,8 @@
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# line per app. A line should consist of the identifier for an app, followed by
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# a colon (:), followed by the options to apply. To find out an app's
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# identifier, you can run it in touchHLE and look at the “App bundle info”
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# output. To get a list of possible options, run touchHLE with the --help flag.
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# output. To get a list of possible options, see OPTIONS_HELP.txt or run
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# touchHLE with the --help flag.
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#
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# Text on a line following a hash sign (#) is treated as a comment and ignored.
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# Empty lines are also ignored.
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