Put the options help text in a text file for easy access

This commit is contained in:
hikari_no_yume
2023-04-08 17:48:34 +02:00
parent 80ce1f4e73
commit ff86ee9687
7 changed files with 91 additions and 90 deletions

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@@ -27,6 +27,7 @@ Quality:
Usability:
- touchHLE now supports real accelerometer input on devices with a built-in accelerometer, such as phones and tablets. This is only used if no game controller is connected. (@hikari-no-yume)
- The options help text is now available as a file (`OPTIONS_HELP.txt`), so you don't have to use the command line to get a list of options. (@hikari-no-yume)
Other:

82
OPTIONS_HELP.txt Normal file
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@@ -0,0 +1,82 @@
View options:
--landscape-left
--landscape-right
Changes the orientation the virtual device will have at startup.
The default is portrait.
--landscape-left means rotate 90° counterclockwise from portrait.
--landscape-right means rotate 90° clockwise from portrait.
Usually apps that require landscape mode will tell touchHLE about this,
and it will automatically rotate the window, but some apps neglect to
do this. These options may be useful in that case.
--scale-hack=...
Set a scaling factor for the window. touchHLE will attempt to run the
app with an increased internal resolution. This is a hack and there's
no guarantee it will work correctly for all apps.
The default is no scale hack, which is equivalent to a value of 1 (i.e.
a scale of 1×).
This is a natural number that is at least 1.
Game controller options:
--deadzone=...
Configures the size of the \"dead zone\" for analog stick inputs.
The default value is 0.1, which means that 10% of the stick's range on
the X and Y axes around the center position will be collapsed into a
single point, so that movements in that range are ignored.
This is a floating-point (decimal) number between 0 and 1.
--x-tilt-range=...
--y-tilt-range=...
Set the simulated rotation range of the device on its X or Y axis.
By default, an analog stick's axis is mapped to a rotation range of 60°
(30° in either direction). If you wanted a range of 90° on the X axis,
you could use --x-tilt-range=90.
Note that the device's X axis is mapped to the analog stick's Y axis
and vice-versa, because tilting the device to the left means rotating
it on its Y axis, and so on.
This is a floating-point (decimal) number of degrees, without a degree
symbol. It may be negative.
--x-tilt-offset=...
--y-tilt-offset=...
Offset the simulated angle of the device on its X or Y axis.
By default, the device is simulated as being level with the ground when
the stick is in the center/neutral position. This option is intended for
games that use a different angle relative to the ground as their neutral
position. For example, if a game expects you to hold the device in a
landscape orientation, with a 45° angle to the ground, you might use
--y-tilt-offset=45.
Note that the device's X axis is mapped to the analog stick's Y axis
and vice-versa, because tilting the device to the left means rotating
it on its Y axis, and so on.
This is a floating-point (decimal) number of degrees, without a degree
symbol. It may be negative.
Debugging options:
--disable-direct-memory-access
Force dynarmic to always access guest memory via the memory access
callbacks, rather than using the fast direct access path (page tables).
--gdb=...
Starts touchHLE in debugging mode, listening for GDB remote serial
protocol connections over TCP on the specified host and port.
You can then connect to touchHLE with GDB and make use of its features
to inspect memory and registers, set up software breakpoints, and
continue or step execution.
The host and port should be separated by a colon. The host can be a
host name or an IP address. IPv6 addresses should be enclosed in square
brackets, e.g. --gdb=[::1]:9001 for IPv6 loopback device port 9001.

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@@ -50,10 +50,7 @@ You'll then need an app that you can run (check [the list of supported apps](APP
There's no graphical user interface right now. If you're a Windows user and unfamiliar with the command line, these instructions may be helpful:
* The easiest and fastest thing to do is to drag and drop the app's `.ipa` file or `.app` folder onto `touchHLE.exe`.
* To configure the options, edit the `touchHLE_options.txt` file. To get a list of options:
1. Hold the Shift key and right-click on the empty space in the folder window.
2. Click “Open with PowerShell”.
3. Type `.\touchHLE.exe --help` and press Enter.
* To configure the options, edit the `touchHLE_options.txt` file. To get a list of options, look in the `OPTIONS_HELP.txt` file.
* You can also run apps directly from the command line:
1. Move the `.ipa` file or `.app` bundle to the same folder as `touchHLE.exe`.
2. Hold the Shift key and right-click on the empty space in the folder window.

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@@ -20,5 +20,6 @@ pandoc -s ../CHANGELOG.md -o new_release/CHANGELOG.html
cp -r gpl-3.0.txt new_release/COPYING
cp ../OPTIONS_HELP.txt new_release/
cp ../touchHLE_default_options.txt new_release/
cp ../touchHLE_options.txt new_release/

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@@ -11,90 +11,8 @@ use std::io::{BufRead, BufReader};
use std::net::{SocketAddr, ToSocketAddrs};
use std::num::NonZeroU32;
pub const DOCUMENTATION: &str = "\
View options:
--landscape-left
--landscape-right
Changes the orientation the virtual device will have at startup.
The default is portrait.
--landscape-left means rotate 90° counterclockwise from portrait.
--landscape-right means rotate 90° clockwise from portrait.
Usually apps that require landscape mode will tell touchHLE about this,
and it will automatically rotate the window, but some apps neglect to
do this. These options may be useful in that case.
--scale-hack=...
Set a scaling factor for the window. touchHLE will attempt to run the
app with an increased internal resolution. This is a hack and there's
no guarantee it will work correctly for all apps.
The default is no scale hack, which is equivalent to a value of 1 (i.e.
a scale of 1×).
This is a natural number that is at least 1.
Game controller options:
--deadzone=...
Configures the size of the \"dead zone\" for analog stick inputs.
The default value is 0.1, which means that 10% of the stick's range on
the X and Y axes around the center position will be collapsed into a
single point, so that movements in that range are ignored.
This is a floating-point (decimal) number between 0 and 1.
--x-tilt-range=...
--y-tilt-range=...
Set the simulated rotation range of the device on its X or Y axis.
By default, an analog stick's axis is mapped to a rotation range of 60°
(30° in either direction). If you wanted a range of 90° on the X axis,
you could use --x-tilt-range=90.
Note that the device's X axis is mapped to the analog stick's Y axis
and vice-versa, because tilting the device to the left means rotating
it on its Y axis, and so on.
This is a floating-point (decimal) number of degrees, without a degree
symbol. It may be negative.
--x-tilt-offset=...
--y-tilt-offset=...
Offset the simulated angle of the device on its X or Y axis.
By default, the device is simulated as being level with the ground when
the stick is in the center/neutral position. This option is intended for
games that use a different angle relative to the ground as their neutral
position. For example, if a game expects you to hold the device in a
landscape orientation, with a 45° angle to the ground, you might use
--y-tilt-offset=45.
Note that the device's X axis is mapped to the analog stick's Y axis
and vice-versa, because tilting the device to the left means rotating
it on its Y axis, and so on.
This is a floating-point (decimal) number of degrees, without a degree
symbol. It may be negative.
Debugging options:
--disable-direct-memory-access
Force dynarmic to always access guest memory via the memory access
callbacks, rather than using the fast direct access path (page tables).
--gdb=...
Starts touchHLE in debugging mode, listening for GDB remote serial
protocol connections over TCP on the specified host and port.
You can then connect to touchHLE with GDB and make use of its features
to inspect memory and registers, set up software breakpoints, and
continue or step execution.
The host and port should be separated by a colon. The host can be a
host name or an IP address. IPv6 addresses should be enclosed in square
brackets, e.g. --gdb=[::1]:9001 for IPv6 loopback device port 9001.
";
pub const DOCUMENTATION: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/OPTIONS_HELP.txt"));
/// Struct containing all user-configurable options.
pub struct Options {

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@@ -14,7 +14,8 @@
# line per app. A line should consist of the identifier for an app, followed by
# a colon (:), followed by the options to apply. To find out an app's
# identifier, you can run it in touchHLE and look at the “App bundle info”
# output. To get a list of possible options, run touchHLE with the --help flag.
# output. To get a list of possible options, see OPTIONS_HELP.txt or run
# touchHLE with the --help flag.
#
# Text on a line following a hash sign (#) is treated as a comment and ignored.
# Empty lines are also ignored.

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@@ -8,7 +8,8 @@
# line per app. A line should consist of the identifier for an app, followed by
# a colon (:), followed by the options to apply. To find out an app's
# identifier, you can run it in touchHLE and look at the “App bundle info”
# output. To get a list of possible options, run touchHLE with the --help flag.
# output. To get a list of possible options, see OPTIONS_HELP.txt or run
# touchHLE with the --help flag.
#
# Text on a line following a hash sign (#) is treated as a comment and ignored.
# Empty lines are also ignored.