hikari_no_yume
46dfc09f27
License all source files under MPL 2
2023-02-02 16:42:54 +01:00
hikari_no_yume
b1f5ef8088
Include license information in binaries
2023-02-02 16:12:10 +01:00
hikari_no_yume
025f739f49
Fix formatting in main.rs
2023-02-02 16:12:10 +01:00
hikari_no_yume
cf41740382
Add some basic usage directions
2023-02-02 13:48:37 +01:00
hikari_no_yume
80b8637d0d
Mention approximate build time
2023-02-02 12:27:52 +01:00
hikari_no_yume
b0e914222f
Mention 1.x
2023-02-02 12:16:03 +01:00
hikari_no_yume
c949c43219
Add anti-piracy disclaimer to README
2023-02-02 12:15:02 +01:00
hikari_no_yume
88edf2487a
Free a thread's stack after it finishes
2023-02-02 12:14:03 +01:00
hikari_no_yume
154f6efaf9
Mention continuing works
2023-02-02 11:58:28 +01:00
hikari_no_yume
aab0cc41ef
List supported Monkey Ball versions and features
2023-02-02 11:52:35 +01:00
hikari_no_yume
a79a210628
Implement stub for __cxa_finalize()
2023-02-02 10:44:35 +01:00
hikari_no_yume
44b3c6aa62
Implement dlopen(), dlsym() and dlclose() for libSystem only
2023-02-02 10:44:26 +01:00
hikari_no_yume
9958b6026e
Implement the most common keymgr process-wide pointer functions
2023-02-02 10:36:46 +01:00
hikari_no_yume
215a61aeb5
Allow symlinks within the bundle (treat as if they were hardlinks)
2023-02-02 08:38:39 +01:00
hikari_no_yume
dbc2be0506
Don't panic if we stop an audio queue that never started
2023-02-01 23:19:30 +01:00
hikari_no_yume
4687955ea8
Tell the app when it quits so it can save state
2023-02-01 23:19:12 +01:00
hikari_no_yume
6ea3d384c6
Add hack to reduce CPU usage
2023-02-01 22:37:52 +01:00
hikari_no_yume
44ce11d7e0
Fix thread switching not ignoring threads waiting on host functions
...
Special thanks to puck who found a consistent crash I couldn't
reproduce, helped investigate it, and figured out the bug.
This commit also:
* Makes execution of the thread start routine happen after
pthread_create() returns, rather than waiting for it. Without changing
this, the new thread's execution is effectively serialized with
respect to the thread that created it.
* Removes the guarantee that some code from the new thread will be
executed before the code following pthread_create() on the original
thread. Super Monkey Ball no longer seems to need it.
* Implements the thread_policy_set() function, which Super Monkey Ball
calls now that the thread switching is fixed.
2023-02-01 21:48:48 +01:00
hikari_no_yume
1a24d8aab8
Fix case of Zydis path
2023-01-31 22:55:44 +01:00
hikari_no_yume
36fc601be2
Implement a hack for running a game at increased resolution
2023-01-31 21:02:11 +01:00
hikari_no_yume
0530a8529d
Fix missing check for whether splash image exists
2023-01-31 20:05:07 +01:00
hikari_no_yume
cc93075d6a
Recombine chunks when freeing memory
2023-01-31 18:35:45 +01:00
hikari_no_yume
000f69a793
Fix OpenGL memory leak (one framebuffer per frame!)
2023-01-31 18:12:58 +01:00
hikari_no_yume
2c119c1aef
Edit HLE description again
2023-01-31 17:00:29 +01:00
hikari_no_yume
56084be829
Add a virtual cursor for game controller users
2023-01-31 16:51:37 +01:00
hikari_no_yume
d2d3443466
Move accelerometer simulation code to window.rs
2023-01-31 14:31:04 +01:00
hikari_no_yume
c2cfdce73b
Update README now that Super Monkey Ball works
2023-01-30 23:47:45 +01:00
hikari_no_yume
9227452845
Fix random numbers being too large
2023-01-30 23:46:30 +01:00
hikari_no_yume
4deb9ca180
Add hacks to fix audio-related crashes in Super Monkey Ball
2023-01-30 23:44:19 +01:00
hikari_no_yume
1ac7695a16
Implement pthread_self() properly and add mach thread info stubs
2023-01-30 23:07:34 +01:00
hikari_no_yume
c2a9f2c588
Probable fix for rare word-wrap infinite loop issue
2023-01-30 20:46:45 +01:00
hikari_no_yume
dbfe256878
Implement random() and srandom()
2023-01-30 18:13:38 +01:00
hikari_no_yume
a329991254
Implement accelerometer simulation using analog sticks
2023-01-30 18:06:12 +01:00
hikari_no_yume
d028c43d0e
Implement AudioQueueStop() and AudioQueueDispose()
2023-01-30 13:47:10 +01:00
hikari_no_yume
6a0fc5f1eb
Implement a few more OpenGL functions
2023-01-30 13:47:10 +01:00
hikari_no_yume
c1af65b8b7
Implement sqrt()/sqrtf()
2023-01-30 13:47:10 +01:00
hikari_no_yume
115b4a7f64
Expose more OpenAL functions
2023-01-30 13:47:10 +01:00
hikari_no_yume
da4ca4af25
Support malloc(0)
2023-01-30 13:47:10 +01:00
hikari_no_yume
6ff1eae9c6
Add stub implementation of pthread_self()
2023-01-30 13:47:10 +01:00
hikari_no_yume
7ece784f4c
Implement glGenBuffers()/glDeleteBuffers()/glBindBuffer()
2023-01-30 13:47:10 +01:00
hikari_no_yume
32b8cd7bbb
Fix incorrect bound buffer check
2023-01-30 13:47:10 +01:00
hikari_no_yume
2242383891
Translate fixed-point vertex data used in draw calls
2023-01-30 13:46:43 +01:00
hikari_no_yume
b5470b825a
Implement glLight function family
2023-01-29 20:45:20 +01:00
hikari_no_yume
4b9906d7b9
Implement per-thread GL contexts
2023-01-29 18:33:17 +01:00
hikari_no_yume
bc70c02c78
Execute the pthread init routine immediately (Monkey Ball workaround)
2023-01-29 17:24:53 +01:00
hikari_no_yume
a0fe6914da
Fix thread not becoming inactive once init function done
2023-01-29 16:57:30 +01:00
hikari_no_yume
1ae453e301
Implement stub for [NSThread setThreadPriority:]
2023-01-29 16:49:47 +01:00
hikari_no_yume
ae9ad87242
Implement puts()
2023-01-29 16:41:13 +01:00
hikari_no_yume
c80afd9461
Implement thread creation and switching (single-core)
2023-01-29 16:33:18 +01:00
hikari_no_yume
a1039fb992
Prevent rustfmt messing up the beautiful formatting
2023-01-29 13:46:13 +01:00