mirror of
https://github.com/vcmi/vcmi.git
synced 2026-10-12 02:24:11 +00:00
Translated using Weblate (Chinese (Traditional Han script))
Currently translated at 97.6% (1294 of 1325 strings) Co-authored-by: David Chung <[email protected]> Translate-URL: https://hosted.weblate.org/projects/vcmi/client/zh_Hant/ Translation: VCMI/Game client
This commit is contained in:
@@ -28,6 +28,8 @@
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"core.bonus.FLYING.description": "{飛行能力}\n以飛行的方式移動(無視障礙)。",
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"core.bonus.FLYING.description.bonusSubtype.movementTeleporting": "{傳送}\n該生物可以傳送到任意一格,無視戰場障礙。",
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"core.bonus.FREE_SHOOTING.description": "{近身射擊}\n能在近戰範圍內進行射擊。",
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"core.bonus.FREE_SHOOTING.description.bonusSubtype.freeShootingExceptAdjacent": "{零距離射擊}\n鄰近敵人不會阻擋此單位的遠程攻擊,但只能近戰攻擊鄰近敵人。",
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"core.bonus.FREE_SHOOTING.description.bonusSubtype.freeShootingNoPenalty": "{零距離射擊}\n鄰近敵人不會阻擋此單位的遠程攻擊。",
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"core.bonus.GARGOYLE.description": "{石像鬼屬性}\n不能被復活或治療。",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "{減少傷害(${val}%)}\n減少遭受的遠程和近戰物理傷害${val}%。",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.description.bonusSubtype.damageTypeMelee": "{減少傷害(${val}%)}\n減少遭受的近戰物理傷害${val}%。",
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@@ -118,6 +120,35 @@
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"core.script.soulSteal.description": "{靈魂竊取}\n每殺死一個敵人將獲得${val}數量的生物。",
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"core.script.summonGuardians.description": "{召喚守衛}\n戰鬥開始時召喚${creature}(${val}%)。",
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"core.script.transmutation.description": "{變形術}\n${val}%機會將被攻擊單位變成其他生物。",
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"core.seerhut.quest.gameDifficulty.complete.0": "這是你的報酬。你接受嗎?",
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"core.seerhut.quest.gameDifficulty.complete.1": "這是你的報酬。你接受嗎?",
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"core.seerhut.quest.gameDifficulty.complete.2": "這是你的報酬。你接受嗎?",
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"core.seerhut.quest.gameDifficulty.complete.3": "你可以通過。你想繼續嗎?",
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"core.seerhut.quest.gameDifficulty.complete.4": "你可以通過。你想繼續嗎?",
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"core.seerhut.quest.gameDifficulty.description.0": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.description.1": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.description.2": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.description.3": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.description.4": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.description.5": "只在某些難度可用",
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"core.seerhut.quest.gameDifficulty.hover.0": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.hover.1": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.hover.2": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.hover.3": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.hover.4": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.hover.5": "(受遊戲難度限制)",
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"core.seerhut.quest.gameDifficulty.receive.0": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.receive.1": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.receive.2": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.receive.3": "守衛不會讓你通過。",
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"core.seerhut.quest.gameDifficulty.receive.4": "守衛不會讓你通過。",
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"core.seerhut.quest.gameDifficulty.receive.5": "守衛不會讓你通過。",
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"core.seerhut.quest.gameDifficulty.visit.0": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.visit.1": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.visit.2": "我這裡沒有什麼能給你。",
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"core.seerhut.quest.gameDifficulty.visit.3": "守衛不會讓你通過。",
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"core.seerhut.quest.gameDifficulty.visit.4": "守衛不會讓你通過。",
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"core.seerhut.quest.gameDifficulty.visit.5": "守衛不會讓你通過。",
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"core.seerhut.quest.heroClass.complete.0": "啊,你正是%s。這是給你的禮物,你接受嗎?",
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"core.seerhut.quest.heroClass.complete.1": "啊,你正是%s。這是給你的禮物,你接受嗎?",
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"core.seerhut.quest.heroClass.complete.2": "啊,你正是%s。這是給你的禮物,你接受嗎?",
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@@ -148,6 +179,18 @@
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"core.seerhut.quest.heroClass.visit.3": "這裡的守衛只允許%s通過。",
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"core.seerhut.quest.heroClass.visit.4": "這裡的守衛只允許%s通過。",
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"core.seerhut.quest.heroClass.visit.5": "這裡的守衛只允許%s通過。",
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"core.seerhut.quest.keymaster.description.0": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.description.1": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.description.2": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.description.3": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.description.4": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.description.5": "取得對應的鑰匙",
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"core.seerhut.quest.keymaster.hover.0": "(需要鑰匙)",
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"core.seerhut.quest.keymaster.hover.1": "(需要鑰匙)",
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"core.seerhut.quest.keymaster.hover.2": "(需要鑰匙)",
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"core.seerhut.quest.keymaster.hover.3": "(需要鑰匙)",
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"core.seerhut.quest.keymaster.hover.4": "(需要鑰匙)",
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"core.seerhut.quest.keymaster.hover.5": "(需要鑰匙)",
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"core.seerhut.quest.reachDate.complete.0": "我自由了!這是我送給你的,你接受嗎?",
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"core.seerhut.quest.reachDate.complete.1": "我自由了!這是我送給你的,你接受嗎?",
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"core.seerhut.quest.reachDate.complete.2": "我自由了!這是我送給你的,你接受嗎?",
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@@ -228,6 +271,8 @@
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"spellSchool.core.earth.name": "土系",
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"spellSchool.core.fire.name": "火系",
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"spellSchool.core.water.name": "水系",
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"vcmi.adventureMap.aiSoloStopsNextTurn": "AI 將完成這一回合,下一回合由你接手。",
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"vcmi.adventureMap.confirmAiSoloContinue": "AI 已完成你的回合。是否讓它繼續為你遊玩?",
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"vcmi.adventureMap.confirmQuickLoadGame": "你確定要載入快速存檔嗎?",
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"vcmi.adventureMap.confirmRestartGame": "你想要重新開始遊戲嗎?",
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"vcmi.adventureMap.disembark.help": "{離開飛艇}\n\n英雄從飛艇降落到相鄰格。",
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@@ -236,6 +281,8 @@
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"vcmi.adventureMap.dwelling3": "{%s}\n\n你想招募%s、%s還是%s?",
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"vcmi.adventureMap.dwelling5": "{%s}\n\n你想招募%s、%s、%s、%s還是%s?",
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"vcmi.adventureMap.dwelling6": "{%s}\n\n你想招募%s、%s、%s、%s、%s還是%s?",
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"vcmi.adventureMap.journal.events": "事件",
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"vcmi.adventureMap.journal.quests": "任務",
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"vcmi.adventureMap.layer.help": "{切換層級}\n\n在多個地圖層級間切換冒險地圖\n\n從%s (%d)切換到%s (%d)",
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"vcmi.adventureMap.layer.hover": "切換層級 - %s (%d)至%s (%d)",
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"vcmi.adventureMap.monsterLevel": "\n\n%TOWN%LEVEL級%ATTACK_TYPE生物",
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@@ -294,6 +341,8 @@
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"vcmi.adventureOptions.minimapShowHeroes.hover": "在小地圖上顯示英雄",
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"vcmi.adventureOptions.numericQuantities.help": "{生物數量顯示}\n\n以數字 A-B 格式顯示不準確的敵方生物數量。",
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"vcmi.adventureOptions.numericQuantities.hover": "生物數量顯示",
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"vcmi.adventureOptions.replayShowBattles.help": "{在重播中顯示戰鬥}\n\n重播回合期間發生的所有戰鬥都會在螢幕上示範;若停用此選項,則會跳過這些戰鬥。",
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"vcmi.adventureOptions.replayShowBattles.hover": "在重播中顯示戰鬥",
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"vcmi.adventureOptions.rightButtonDrag.help": "{右鍵拖動地圖}\n\n啟用後,按住右鍵移動滑鼠將拖動冒險地圖視圖。",
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"vcmi.adventureOptions.rightButtonDrag.hover": "右鍵拖動地圖",
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"vcmi.adventureOptions.showGrid.help": "{顯示網格}\n\n顯示網格覆蓋層,高亮冒險地圖物件的邊沿。",
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@@ -310,6 +359,7 @@
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"vcmi.battle.action.move": "移動單位到指定位置",
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"vcmi.battle.action.return": "使用近戰攻擊並返回",
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"vcmi.battle.action.shoot": "使用遠程攻擊",
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"vcmi.battle.escapeImpossibleCritical": "{無路可逃}\n\n這場戰鬥無法撤退 ─ 若你的英雄倒下,你的整個勢力也將隨之覆滅。",
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"vcmi.battle.surrender.marketplaceFailed": "你訪問市場後,依然沒有足夠的金幣購買安全通行許可證。",
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"vcmi.battle.surrender.tryMarketplace": "你的金幣不足,無法購買安全通行許可證。\n\n是否前往市場將資源兌換為金幣?",
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"vcmi.battleOptions.animationsSpeed1.help": "設定動畫速度為非常慢。",
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@@ -341,7 +391,10 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "顯示英雄統計數據視窗",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{跳過戰鬥開始音樂}\n\n戰鬥開始音樂播放期間,你能夠進行操作。",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "跳過戰鬥開始音樂",
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"vcmi.battleOptions.stackInfoBasicPanel.help": "{懸停時顯示單位資訊面板}\n\n永久顯示遊標所指單位的資訊面板,顯示其統計資料。",
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"vcmi.battleOptions.stackInfoBasicPanel.hover": "懸停時顯示單位資訊面板",
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"vcmi.battleResultsWindow.applyResultsLabel": "接受戰鬥結果?",
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"vcmi.battleResultsWindow.capturedArtifacts": "你奪取了敵方的神器!",
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"vcmi.battleResultsWindow.spellDurationRemaining.0": "剩餘持續時間: %d回合",
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"vcmi.battleResultsWindow.spellDurationRemaining.1": "剩餘持續時間: %d回合",
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"vcmi.battleResultsWindow.spellDurationRemaining.2": "剩餘持續時間: %d回合",
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@@ -373,6 +426,9 @@
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"vcmi.battleWindow.sacrificeAcquiredHealth.0": "獲得 %d 生命值",
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"vcmi.battleWindow.sacrificeAcquiredHealth.1": "獲得 %d 生命值",
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"vcmi.battleWindow.sacrificeAcquiredHealth.2": "獲得 %d 生命值",
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"vcmi.battleWindow.siegeTower.keep": "主要建築",
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"vcmi.battleWindow.siegeTower.lower": "下方箭塔",
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"vcmi.battleWindow.siegeTower.upper": "上方箭塔",
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"vcmi.bonusSource.artifact": "寶物",
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"vcmi.bonusSource.commander": "指揮官",
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"vcmi.bonusSource.creature": "能力",
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@@ -380,6 +436,8 @@
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"vcmi.bonusSource.hero": "英雄",
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"vcmi.bonusSource.other": "其他",
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"vcmi.bonusSource.spell": "法術",
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"vcmi.broadcast.aiSolo.sharedGame": "在多人遊戲開啟了同步回合的情況下只有 go solo 和 gosolo infinite 可用",
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"vcmi.broadcast.aiSolo.unknownMode": "未知的 gosolo 模式 %s,只接受以下一種:infinite, skipbattles, hidden",
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"vcmi.broadcast.command": "輸入'!help'來列舉可用命令",
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"vcmi.broadcast.failedLoadGame": "載入遊戲失敗",
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"vcmi.broadcast.gameSavedAs": "遊戲另存為",
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@@ -431,6 +489,8 @@
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"vcmi.client.errors.invalidMap": "{非法地圖或戰役}\n\n啟動遊戲失敗,選擇的地圖或者戰役,無效或被污染。原因:\n%s",
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"vcmi.client.errors.modLoadingFailure": "{載入mod失敗}\n\n載入mod發生致命錯誤!遊戲可能無法正常進行,也可能崩潰。請升級或禁用下列mod:\n\n",
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"vcmi.client.screenShot": "儲存螢幕截圖到%s",
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"vcmi.commander.insufficientResources": "你沒有足夠的資源來復活你的指揮官。",
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"vcmi.commander.resurrectionOffer": "你的指揮官已在戰鬥中陣亡。你是否希望復活你的指揮官?",
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"vcmi.commanderWindow.artifactMessage": "你要把這個寶物還給英雄嗎?",
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"vcmi.creatureWindow.returnArtifact.help": "點擊這個按鈕將寶物反還到英雄的背包裡。",
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"vcmi.creatureWindow.returnArtifact.hover": "返還寶物",
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@@ -442,6 +502,7 @@
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"vcmi.credits.heroes": "英雄無敵3",
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"vcmi.credits.idea": "創意",
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"vcmi.credits.testing": "測試",
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"vcmi.credits.translating": "翻譯中",
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"vcmi.credits.vcmi": "VCMI",
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"vcmi.credits.website": "網站",
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"vcmi.dimensionDoor.seaToLandError": "無法在陸地與海洋之間使用異次元之門傳送。",
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@@ -504,6 +565,11 @@
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"vcmi.keyBindings.keyBinding.adventureReplayTurn": "冒險地圖 - 重放對手行動",
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"vcmi.keyBindings.keyBinding.adventureRestartGame": "冒險地圖 - 重新開始遊戲",
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"vcmi.keyBindings.keyBinding.adventureSaveGame": "冒險地圖 - 儲存進度",
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"vcmi.keyBindings.keyBinding.adventureScreenshotWholeMap": "冒險地圖截圖",
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"vcmi.keyBindings.keyBinding.adventureScrollDown": "向下滾動冒險捲軸地圖",
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"vcmi.keyBindings.keyBinding.adventureScrollLeft": "向左滾動冒險捲軸地圖",
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"vcmi.keyBindings.keyBinding.adventureScrollRight": "向右滾動冒險捲軸地圖",
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"vcmi.keyBindings.keyBinding.adventureScrollUp": "向上滾動冒險捲軸地圖",
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"vcmi.keyBindings.keyBinding.adventureSearch": "冒險地圖 - 搜尋",
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"vcmi.keyBindings.keyBinding.adventureSearchContinue": "冒險地圖 - 繼續搜尋",
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"vcmi.keyBindings.keyBinding.adventureSetHeroAsleep": "冒險地圖 - 睡眠英雄",
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@@ -551,7 +617,10 @@
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"vcmi.keyBindings.keyBinding.battleSurrender": "戰鬥 - 投降",
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"vcmi.keyBindings.keyBinding.battleTacticsEnd": "戰鬥 - 結束佈陣",
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"vcmi.keyBindings.keyBinding.battleTacticsNext": "戰鬥 -佈陣下一個單位",
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"vcmi.keyBindings.keyBinding.battleToggleGrid": "切換戰鬥六邊形網格",
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"vcmi.keyBindings.keyBinding.battleToggleHeroesStats": "戰鬥 - 開關英雄狀態",
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"vcmi.keyBindings.keyBinding.battleToggleMouseShadow": "切換戰鬥滑鼠陰影",
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"vcmi.keyBindings.keyBinding.battleToggleMovementShadow": "切換戰鬥移動陰影",
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"vcmi.keyBindings.keyBinding.battleToggleQueue": "戰鬥 - 開關佇列",
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"vcmi.keyBindings.keyBinding.battleToggleQuickSpell": "戰鬥 - 開關快捷法術",
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"vcmi.keyBindings.keyBinding.battleUseCreatureSpell": "戰鬥 - 使用生物法術",
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@@ -1145,6 +1214,7 @@
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"vcmi.tutorialWindow.decription.RadialWheel": "滑動可打開徑向輪以執行各種操作,例如生物/英雄管理和城鎮排序。",
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"vcmi.tutorialWindow.decription.RightClick": "長按要右鍵點擊的元素。 觸摸其他區域以關閉。",
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"vcmi.tutorialWindow.title": "觸控螢幕介紹",
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"vcmi.upgrade.freeConfirm": "你想升級這些生物嗎?",
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"vcmi.wiki.alignment.evil": "邪惡",
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"vcmi.wiki.alignment.good": "正義",
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"vcmi.wiki.alignment.neutral": "中立",
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