You must ensure that you have cygwin installed on your system. Cygwin is free. (cygwin makes MS Windows look enough like unix to allow fontforge to run there). Getting all the bits of cygwin seems to be the hardest part of installing fontforge -- probably because it is the least expected part.
Most of what you need you get by default. But you must explicitly request X11 and the libraries. Scroll down the list of catagories:
Do something similar for each of the libraries.
Once you have cygwin installed, start it. This should give you a terminal window running bash (a unix shell)
There are now alternatives to cygwin. Instead of downloading cygwin you can install one of the virtual machines (or something similar) which run linux, and then install fontforge from a linux package.
I post a cygwin install package on sourceforge's file release system. There's a certain amount of pother involved in using the file release system, but you get the file eventually.
I have no idea where your browser put the package you have just downloaded. This is unfortunate as I can't tell you exactly what to do next. But find the package (often it's on the desktop) and then move it into C:\cygwin\home\<username>. (where <username> is whatever name cygwin gave you)
$ bunzip2 fontforge_cygwin-*.tar.bz2 $ tar xf fontforge_cygwin-*.tar $ cd fontforge $ ./doinstall
C:\cygwin\usr\X11R6\bin\startxwin.bat
startx
$ xinit
$ twm &
$ fontforge -new
Caveat: cygwin has a different
approach to the file system than Windows. A filename like
C:\windows\fonts\arial.ttf
will be called
/cygdrive/c/windows/fonts/arial.ttf
under cygwin (backslashes
are replaced by slashes, and the initial drive "C:
" becomes
"/cygdrive/c
".
Similarly a cygwin filename
"/home/<username>/myfont.ttf
" becomes
"C:\cygwin\home\<username>\myfont.ttf
"
Caveat: Do NOT try to install a font by using fontforge to write the font directly to the Windows\Fonts directory. This doesn't work. Windows needs to do some magic when installing a font that it can't do if fontforge writes directly there. Instead have fontforge create the font somewhere else and then use Windows' own drag & drop technique to move the font from there into Windows\Fonts.
You must download the cygwin environment. You will need
Caveat: cygwin has a different
approach to the file system than Windows. A filename like
C:\windows\fonts\arial.ttf
will be called
/cygdrive/c/windows/fonts/arial.ttf
under cygwin (backslashes
are replaced by slashes, and the initial drive "C:
" becomes
"/cygdrive/c
"
Having done that you should now be ready to build. Open a cygwin terminal window and be prepared to type commands in it.
There are two basic ways to obtain a source distribution. One is by downloading an entire source tree from the web, and the other is by using the cvs utility to maintain a source tree on your machine which will be as up to date as possible. The former solution provides more stability, the latter provides access to cutting edge bugs.
Sourceforge's file release system will contain a tarball (a file with the extension for .tar.bz2).
After you have downloaded one of these packages, either copy the tarball to where you are, or move to the directory containing the tarball (I can't provide explicit instructions here, because I don't know where your browser put the file) and type (The "$" or "#" are example prompts from the computer. Do not type them yourself):
$ bunzip2 fontforge*.tar.bz2 $ tar xf fontforge*.tar $ cd fontforge-*
cvs is a nifty set of utilities which allows concurrent access to a source tree by many users. To set up your own (local) copy of the cvs tree (including documentation), create a new directory, cd into it and type the following (when it asks for a password, just hit return):
$ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge login CVS password: $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge checkout fontforge $ cd fontforge
Once you have established a directory you may update it to obtain the most recent version of the source by typing:
$ cd fontforge $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge login CVS password: $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge update
You can also browse the CVS tree online. Or see sourceforge's description for more information (their information is out of date, the correct server is cvs1.sf.net not cvs.sf.net), or read the CVS manual.
Now you have the source installed on your system and you should be positioned at the top directory of that tree. You need to configure your package (this is a little program that figures out how to use your system), and then build it:
$ ./configure $ make
Having done this you will probably want to install what you have built. This should be done as root:
$ su password: ****** # make install
On the mac the process is slightly different:
$ sudo make install password: ******
The configure script allows you to turn off and on various features of fontforge that might not be appropriate for your system. Type
$ configure --help
for a complete list of options. Some of the most useful are described below.
If you don't want to install X11 on your system, you can use fontforge as a command line tool which can execute scripts to manipulate fonts. FontForge's scripting language is described in detail in the section on scripting.
$ configure --without-x
If you do want to edit PostScript type3 fonts, you can configure fontforge to give you access to more drawing modes than are generally available in fonts.
$ configure --enable-type3
If you do want to create device tables (which allow you to fix up kerning data at a specific pixel size) in OpenType fonts
$ configure --enable-devicetables
/usr/local
If you want to install fontforge in a different directory (say in /usr/bin)
$ configure --prefix=/usr
If you have a copy of the cvs tree on your system then you should be able to type
# make install_docs
Again you will probably need to be root to do this install too. Use either "su" or "sudo" as appropriate for your system (see above).
If one of the following libraries is missing then fontforge will not start and will not give any error message.
If you want to edit CID keyed fonts you need these character set descriptions. (These were last updated 22-Dec-2004)
You might want this addition to FontForge's built in character set encodings. Use FontForge's Encoding->Load Encoding command to add these encodings to the Encoding Menu.
With the appropriate libraries, FontForge can import png, tiff, and gif images to act as character backgrounds for tracing purposes (FontForge can import bmp and xbm formats without external libraries). With libxml2 FontForge can read SVG fonts. With the freetype library FontForge will do a better job making bitmap characters for you. libuninameslist provides standard unicode names and annotations for unicode characters (it has been localized into English and French)
--enable-extra-encodings
, as FontForge requires Shift-JIS.
Some of FontForge's commands depend on your compiling
freetype with the byte code interpreter enabled. This is disabled by default
because it infringes on certain
patents granted to
Apple. If you have a license from Apple (or live in a country where these
patents do not apply) then you may enable the interpreter by setting the
appropriate macro in .../include/freetype/config/ftoption.h before you build
the library (see the README.UNX file on the top level of the freetype
distribution).
To enable the truetype debugger, FontForge needs to have the freetype source directories available when it is built (there are some include files there which it depends on) |
./configure.static
.
If you want to do autotracing around character images you should also download either
Normally FontForge depends on the X11 windowing system, but if you are just interested in the scripting engine (with no user interface), it may be built on systems without X (the configure script should figure this out).
Once upon a time, fontforge only used X11 bitmap fonts, on most systems in now uses fontconfig.
There seem plenty of good unicode outline fonts, so I shan't provide any suggestions. To install them you simply create a subdirectory called .fonts in your home directory, and then copy the font file into that subdirectory.
In the old days there weren't many bitmap fonts with good unicode coverage so I provided a list of suggested fonts. That's not nearly as important now. But if fontconfig isn't available for you, you might want to pull down some old unicode bitmap fonts.
To install these, put them in a directory, and in that directory type:
$ mkfontdir $ xset fp+ `pwd`
You should make sure that the xset line happens whenever X is started on your machine (put it in your .xsession file).
The complete fontforge manual is available online.
See the general comments on the cvs tree to see how
to access this.
See the section on installing cvs
documentation to see how to install the docs from the cvs tree
Once you have downloaded the documentation tarball as described above, you should move to the directory containing it, and type:
$ su password: ****** # mkdir -p /usr/local/share/doc/fontforge # mv fontforge_htdocs*.tgz /usr/local/share/doc/fontforge # tar xfz fontforge_htdocs*.tgz # rm fontforge_htdocs*.tgz
After doing this fontforge will be able to find the docs on your system when you press the [F1] (or [Help]) key. If you don't do this fontforge will attempt to find documentation online.
Before you can start fontforge on cygwin you must start the X11 server.
There are many ways to do this. Here are two.
C:\cygwin\usr\X11R6\bin\startxwin.bat
Open a cygwin window and type
$ xinitThis should create a task window that covers your entire screen, inside of which there should be an xterm (sort of like the cygwin window earlier). Be prepared to type commands in this window.
The first command you must type will start a window manager (which allows you to move windows around and gives you title bars)
$ twm &
On most systems fontforge will install itself into /usr/local/bin (that's the standard place for optional software), and this is not always in the default search path for commands (grrrr). Which means you might have everything properly installed, but nothing actually works. If you see messages like "fontforge: command not found." this has (probably) happened to you.
So what do you do?
You need to set the PATH environment variable so that it includes /usr/local/bin. The value of the PATH variable is a set of directories separated by colons.
$ echo $PATH /home/gww/bin:/usr/bin:/bin:/usr/X11R6/bin:/sbin
Unfortunately there are two ways of doing this because there are two different conventions used by unix shells. Type:
$ echo $SHELL /bin/bash
If the name of your shell is bash (as above), ksh or sh then you want to type
$ PATH=/usr/local/bin:$PATH ; export PATH
If the name of your shell is tcsh or csh then you say
$ setenv PATH /usr/local/bin:$PATH
But you'd have to do that every time you logged in. Instead you want this included in the shell's initialization. Again there are two cases, for the bash family of shells you want to edit the file ~/.profile while for the csh family you want to edit the file ~/.login. On a bash system the following command is generally sufficient:
$ cat >>~/.profile PATH=/usr/local/bin:$PATH ; export PATH ^D
(where ^D represents control-D, obtained by holding down the control
key while depressing d.
And for the csh family you would type:
$ cat >>~/.login setenv PATH /usr/local/bin:$PATH ^D
$ fontforge font.pfa font2.sfd font3.ttf font4.otf
will start fontforge looking at the fonts you specify on the command line. It can read either pfb or pfa fonts, and some ps fonts (type 0 fonts based on a type 1 dictionary) as well as truetype fonts, open type fonts and many other formats.
$ fontforge -new
will cause fontforge to create a new font (in iso-8859-1 encoding)
$ fontforge
will open up a file picker dialog and allow you to browse till you've found a font file (or have created a new one).
$ fontforge -script script.pe fonts...
This will invoke fontforge in a non-interactive mode, and have it run the named script. Any further arguments on the command line will be passed as arguments to the script and processed (or not) by it.
One very common problem on cygwin is that you will type in the command line to start fontforge -- and absolutely nothing will happen. The cygwin shell simply prints another prompt. There is no error message. No window appears. Nothing.
This generally means that you are missing a required library. Make sure that the following are installed
(I have no idea why you don't get an error message. That's a bug in cygwin or windows or something. FontForge never gets control and has no chance to generate a message itself).
Please report bugs by sending an e-mail to fontforge-devel@lists.sourceforge.net