libs/vkd3d-shader: Use ERR() instead of FIXME() in vkd3d_dxbc_compiler_emit_ext_glsl_instruction().

vkd3d_dxbc_compiler_emit_ext_glsl_instruction() is called only for
implemented instructions.
This commit is contained in:
Józef Kucia 2017-07-10 15:33:34 +02:00
parent 4c448f0a35
commit 649a814b23

View File

@ -2021,7 +2021,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
FIXME("Unhandled GLSLstd450 instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}