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libs/vkd3d-shader: Use ERR() instead of FIXME() in vkd3d_dxbc_compiler_emit_ext_glsl_instruction().
vkd3d_dxbc_compiler_emit_ext_glsl_instruction() is called only for implemented instructions.
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@ -2021,7 +2021,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
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glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction);
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glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction);
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if (glsl_inst == GLSLstd450Bad)
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if (glsl_inst == GLSLstd450Bad)
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{
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{
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FIXME("Unhandled GLSLstd450 instruction %#x.\n", instruction->handler_idx);
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ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
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return;
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return;
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}
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}
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