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Implementation of the original xbox nv2a vertex shader commands intended to run on CPUs
d5a7308809
Fix/mismerged handling of ilu floats |
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.github/workflows | ||
githooks | ||
src | ||
test | ||
.clang-format | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
nv2a_vsh_cpu
This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.
Development
git hooks
This project uses git hooks
to automate some aspects of keeping the code base healthy, in particular clang-format
invocation.
Please copy the files from the githooks
subdirectory into .git/hooks
to
enable them.