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nv2a_vsh_cpu

This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.

Development

git hooks

This project uses git hooks to automate some aspects of keeping the code base healthy, in particular clang-format invocation.

Please copy the files from the githooks subdirectory into .git/hooks to enable them.

Description
Implementation of the original xbox nv2a vertex shader commands intended to run on CPUs
Readme Unlicense 74 KiB
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C 50.6%
C++ 40.9%
Shell 4.3%
CMake 4.2%