Implementation of the original xbox nv2a vertex shader commands intended to run on CPUs
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Erik Abair 3a57d8d635
Merge pull request #3 from abaire/adds_context_tracking
Implements context write tracking.
2022-06-24 20:02:51 -07:00
githooks Initial import. 2022-06-17 20:29:34 -07:00
src Implements context write tracking. 2022-06-24 20:00:32 -07:00
test Implements context write tracking. 2022-06-24 20:00:32 -07:00
.clang-format Initial import. 2022-06-17 20:29:34 -07:00
.gitignore Matches HW behavior for slt/sge. 2022-06-23 14:12:22 -07:00
CMakeLists.txt cmake: convert nv2a_vsh_emulator project to public in order allow include to function from external project 2022-06-24 18:00:06 -05:00
LICENSE Initial import. 2022-06-17 20:29:34 -07:00
README.md Adds readme. 2022-06-17 20:31:40 -07:00

nv2a_vsh_cpu

This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.