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tcg/arm: Use ldr (literal) for goto_tb
The new placement of the TB means that we can use one insn to load the goto_tb destination directly from the TB. Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -1669,14 +1669,27 @@ static inline void tcg_out_op(TCGContext *s, TCGOpcode opc,
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}
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break;
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case INDEX_op_goto_tb:
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tcg_debug_assert(s->tb_jmp_insn_offset == 0);
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{
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/* Indirect jump method */
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intptr_t ptr = (intptr_t)(s->tb_jmp_target_addr + args[0]);
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tcg_out_movi32(s, COND_AL, TCG_REG_R0, ptr & ~0xfff);
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tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_R0, ptr & 0xfff);
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intptr_t ptr, dif, dil;
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TCGReg base = TCG_REG_PC;
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tcg_debug_assert(s->tb_jmp_insn_offset == 0);
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ptr = (intptr_t)(s->tb_jmp_target_addr + args[0]);
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dif = ptr - ((intptr_t)s->code_ptr + 8);
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dil = sextract32(dif, 0, 12);
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if (dif != dil) {
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/* The TB is close, but outside the 12 bits addressable by
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the load. We can extend this to 20 bits with a sub of a
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shifted immediate from pc. In the vastly unlikely event
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the code requires more than 1MB, we'll use 2 insns and
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be no worse off. */
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base = TCG_REG_R0;
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tcg_out_movi32(s, COND_AL, base, ptr - dil);
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}
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tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, base, dil);
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s->tb_jmp_reset_offset[args[0]] = tcg_current_code_size(s);
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}
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s->tb_jmp_reset_offset[args[0]] = tcg_current_code_size(s);
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break;
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case INDEX_op_goto_ptr:
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tcg_out_bx(s, COND_AL, args[0]);
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