xemu/replay/replay-snapshot.c
Pavel Dovgalyuk 6d0ceb80ff replay: allow replay stopping and restarting
This patch fixes bug with stopping and restarting replay
through monitor.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-09-27 11:57:30 +02:00

62 lines
1.7 KiB
C

/*
* replay-snapshot.c
*
* Copyright (c) 2010-2016 Institute for System Programming
* of the Russian Academy of Sciences.
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*
*/
#include "qemu/osdep.h"
#include "qapi/error.h"
#include "qemu-common.h"
#include "sysemu/replay.h"
#include "replay-internal.h"
#include "sysemu/sysemu.h"
#include "monitor/monitor.h"
#include "qapi/qmp/qstring.h"
#include "qemu/error-report.h"
#include "migration/vmstate.h"
static void replay_pre_save(void *opaque)
{
ReplayState *state = opaque;
state->file_offset = ftell(replay_file);
}
static int replay_post_load(void *opaque, int version_id)
{
ReplayState *state = opaque;
fseek(replay_file, state->file_offset, SEEK_SET);
/* If this was a vmstate, saved in recording mode,
we need to initialize replay data fields. */
replay_fetch_data_kind();
return 0;
}
static const VMStateDescription vmstate_replay = {
.name = "replay",
.version_id = 1,
.minimum_version_id = 1,
.pre_save = replay_pre_save,
.post_load = replay_post_load,
.fields = (VMStateField[]) {
VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT),
VMSTATE_UINT64(current_step, ReplayState),
VMSTATE_INT32(instructions_count, ReplayState),
VMSTATE_UINT32(data_kind, ReplayState),
VMSTATE_UINT32(has_unread_data, ReplayState),
VMSTATE_UINT64(file_offset, ReplayState),
VMSTATE_UINT64(block_request_id, ReplayState),
VMSTATE_END_OF_LIST()
},
};
void replay_vmstate_register(void)
{
vmstate_register(NULL, 0, &vmstate_replay, &replay_state);
}