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74c0b816ad
This avoids lock recursion when REPLAY_CLOCK is called inside the timers spinlock. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
83 lines
1.1 KiB
C
83 lines
1.1 KiB
C
#include "qemu/osdep.h"
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#include "sysemu/replay.h"
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#include "sysemu/sysemu.h"
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ReplayMode replay_mode;
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int64_t replay_save_clock(unsigned int kind, int64_t clock, int64_t raw_icount)
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{
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abort();
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return 0;
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}
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int64_t replay_read_clock(unsigned int kind)
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{
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abort();
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return 0;
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}
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bool replay_checkpoint(ReplayCheckpoint checkpoint)
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{
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return true;
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}
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bool replay_events_enabled(void)
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{
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return false;
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}
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void replay_finish(void)
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{
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}
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void replay_register_char_driver(Chardev *chr)
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{
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}
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void replay_chr_be_write(Chardev *s, uint8_t *buf, int len)
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{
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abort();
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}
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void replay_char_write_event_save(int res, int offset)
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{
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abort();
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}
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void replay_char_write_event_load(int *res, int *offset)
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{
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abort();
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}
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int replay_char_read_all_load(uint8_t *buf)
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{
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abort();
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}
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void replay_char_read_all_save_error(int res)
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{
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abort();
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}
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void replay_char_read_all_save_buf(uint8_t *buf, int offset)
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{
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abort();
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}
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void replay_block_event(QEMUBH *bh, uint64_t id)
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{
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}
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uint64_t blkreplay_next_id(void)
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{
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return 0;
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}
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void replay_mutex_lock(void)
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{
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}
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void replay_mutex_unlock(void)
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{
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}
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