xemu/stubs/replay.c
Pavel Dovgalyuk 6d0ceb80ff replay: allow replay stopping and restarting
This patch fixes bug with stopping and restarting replay
through monitor.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-09-27 11:57:30 +02:00

75 lines
1.0 KiB
C

#include "qemu/osdep.h"
#include "sysemu/replay.h"
#include "sysemu/sysemu.h"
ReplayMode replay_mode;
int64_t replay_save_clock(unsigned int kind, int64_t clock)
{
abort();
return 0;
}
int64_t replay_read_clock(unsigned int kind)
{
abort();
return 0;
}
bool replay_checkpoint(ReplayCheckpoint checkpoint)
{
return true;
}
bool replay_events_enabled(void)
{
return false;
}
void replay_finish(void)
{
}
void replay_register_char_driver(CharDriverState *chr)
{
}
void replay_chr_be_write(CharDriverState *s, uint8_t *buf, int len)
{
abort();
}
void replay_char_write_event_save(int res, int offset)
{
abort();
}
void replay_char_write_event_load(int *res, int *offset)
{
abort();
}
int replay_char_read_all_load(uint8_t *buf)
{
abort();
}
void replay_char_read_all_save_error(int res)
{
abort();
}
void replay_char_read_all_save_buf(uint8_t *buf, int offset)
{
abort();
}
void replay_block_event(QEMUBH *bh, uint64_t id)
{
}
uint64_t blkreplay_next_id(void)
{
return 0;
}