Fix blind copy-pasting of post-processing config variables

This commit is contained in:
Triang3l
2022-01-30 02:48:42 +03:00
committed by Rick Gibbed
parent ea9bb3bde6
commit f12a9b5aea

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@@ -282,7 +282,7 @@ Aside from using the **post-processing settings menu** that can be opened by pre
* `fsr` — use AMD FidelityFX FSR for upscaling and sharpening, or CAS when not upscaling
* Anything else — dont apply a scaling and sharpening filter
* **`postprocess_ffx_cas_additional_sharpness`** — additional sharpness in CAS, higher is sharper, 0 to 1, the default value is 0
* **`postprocess_ffx_fsr_max_upsampling_passes`** — sharpness reduction in FSR, lower is sharper, 0 to 2, the default value is 0.2
* **`postprocess_ffx_fsr_sharpness_reduction`** — sharpness reduction in FSR, lower is sharper, 0 to 2, the default value is 0.2
* **`postprocess_dither`** — whether to apply dithering noise to smoothen gradients
While **game-specific configuration files are currently largely unsafe** as changing many of the settings while the emulator is already running is not supported — the game configuration file feature is currently in a prototype state — **specifying the post-processing options listed above in per-game configuration files is supported** explicitly (but **not the resolution scale** variables, which take effect during the initialization of the emulator).