mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
Merge branch 'master' into Milxnor-master
This commit is contained in:
@@ -15,7 +15,7 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
|
|||||||
// idk
|
// idk
|
||||||
/* this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z*/
|
/* this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z*/
|
||||||
|
|
||||||
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorRightVector() * 70.0f + FVector{ 0,0,50 } ;
|
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z;
|
||||||
|
|
||||||
auto RedirectedLootTier = GameMode->RedirectLootTier(GetSearchLootTierGroup());
|
auto RedirectedLootTier = GameMode->RedirectLootTier(GetSearchLootTierGroup());
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "DataTableFunctionLibrary.h"
|
#include "DataTableFunctionLibrary.h"
|
||||||
#include "FortAthenaMutator_GG.h"
|
#include "FortAthenaMutator_GG.h"
|
||||||
#include "FortAthenaMutator_InventoryOverride.h"
|
#include "FortAthenaMutator_InventoryOverride.h"
|
||||||
#include "calendar.h"
|
|
||||||
|
|
||||||
void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform)
|
void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform)
|
||||||
{
|
{
|
||||||
@@ -268,7 +267,6 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
|
|||||||
bFirst = false;
|
bFirst = false;
|
||||||
Calendar::SetSnow(100);
|
Calendar::SetSnow(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
// LOG_INFO(LogDev, "Finish SpawnDefaultPawnFor!");
|
// LOG_INFO(LogDev, "Finish SpawnDefaultPawnFor!");
|
||||||
|
|
||||||
return NewPawn;
|
return NewPawn;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Calendar
|
|||||||
{
|
{
|
||||||
static inline bool HasSnowModification()
|
static inline bool HasSnowModification()
|
||||||
{
|
{
|
||||||
return Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10;
|
return Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 19.10;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline UObject* GetSnowSetup()
|
static inline UObject* GetSnowSetup()
|
||||||
@@ -42,7 +42,7 @@ namespace Calendar
|
|||||||
|
|
||||||
static inline void SetSnow(float NewValue)
|
static inline void SetSnow(float NewValue)
|
||||||
{
|
{
|
||||||
static auto SetSnowFn = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") ? FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") :
|
static auto SetSnowFn = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8") ? FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8") :
|
||||||
FindObject<UFunction>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C.SetSnow");
|
FindObject<UFunction>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C.SetSnow");
|
||||||
auto SnowSetup = GetSnowSetup();
|
auto SnowSetup = GetSnowSetup();
|
||||||
|
|
||||||
@@ -53,8 +53,6 @@ namespace Calendar
|
|||||||
auto GameState = (AFortGameStateAthena*)GetWorld()->GetGameState();
|
auto GameState = (AFortGameStateAthena*)GetWorld()->GetGameState();
|
||||||
|
|
||||||
GET_PLAYLIST(GameState)
|
GET_PLAYLIST(GameState)
|
||||||
|
|
||||||
/*
|
|
||||||
struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{ GameState, CurrentPlaylist, FGameplayTagContainer()};
|
struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{ GameState, CurrentPlaylist, FGameplayTagContainer()};
|
||||||
|
|
||||||
UFunction* OnReadyFunc = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8");
|
UFunction* OnReadyFunc = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8");
|
||||||
@@ -66,14 +64,8 @@ namespace Calendar
|
|||||||
SnowSetup->ProcessEvent(OnReadyFunc, &OnReadyParams);
|
SnowSetup->ProcessEvent(OnReadyFunc, &OnReadyParams);
|
||||||
}
|
}
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
LOG_INFO(LogDev, "Called OnReady!");
|
LOG_INFO(LogDev, "Called OnReady!");
|
||||||
|
|
||||||
SnowSetup->ProcessEvent(SetSnowFn, &NewValue);
|
|
||||||
|
|
||||||
LOG_INFO(LogDev, "Called SetSnow!");
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (NewValue != -1)
|
if (NewValue != -1)
|
||||||
@@ -93,12 +85,6 @@ namespace Calendar
|
|||||||
|
|
||||||
static auto ada = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetFullSnowEd");
|
static auto ada = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetFullSnowEd");
|
||||||
SnowSetup->ProcessEvent(ada);
|
SnowSetup->ProcessEvent(ada);
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LOG_INFO(LogDev, "Failed TO FIND!");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -919,75 +919,6 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
|
|||||||
Pawn->TeleportTo(FVector(X, Y, Z), Pawn->GetActorRotation());
|
Pawn->TeleportTo(FVector(X, Y, Z), Pawn->GetActorRotation());
|
||||||
SendMessageToConsole(PlayerController, L"Teleported!");
|
SendMessageToConsole(PlayerController, L"Teleported!");
|
||||||
}
|
}
|
||||||
else if (Command == "fly")
|
|
||||||
{
|
|
||||||
auto Pawn = Cast<APawn>(ReceivingController->GetPawn());
|
|
||||||
|
|
||||||
if (!Pawn)
|
|
||||||
{
|
|
||||||
SendMessageToConsole(PlayerController, L"No pawn found!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
static auto CharMovementOffset = Pawn->GetOffset("CharacterMovement");
|
|
||||||
if (CharMovementOffset != -1)
|
|
||||||
{
|
|
||||||
auto CharMovement = Pawn->Get<UObject*>(CharMovementOffset);
|
|
||||||
|
|
||||||
static auto MovementOffset = CharMovement->GetOffset("MovementMode", false);
|
|
||||||
if (MovementOffset != -1)
|
|
||||||
{
|
|
||||||
uint8_t MovementMode = CharMovement->Get<uint8_t>(MovementOffset);
|
|
||||||
static auto SetMovementModeFn = FindObject<UFunction>(L"/Script/Engine.CharacterMovementComponent.SetMovementMode");
|
|
||||||
uint8_t NewMode = 1;
|
|
||||||
if (MovementMode != 5)
|
|
||||||
{
|
|
||||||
NewMode = 5;
|
|
||||||
}
|
|
||||||
if (SetMovementModeFn)
|
|
||||||
{
|
|
||||||
CharMovement->ProcessEvent(SetMovementModeFn, &NewMode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendMessageToConsole(PlayerController, L"Movement mode not found!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendMessageToConsole(PlayerController, L"Character movement not found!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Command == "setspeed")
|
|
||||||
{
|
|
||||||
float Speed = 1.0f;
|
|
||||||
|
|
||||||
if (Arguments.size() > 1 && Arguments[1] != " ")
|
|
||||||
{
|
|
||||||
try { Speed = std::stof(Arguments[1]); }
|
|
||||||
catch (...) {}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto Pawn = Cast<APawn>(ReceivingController->GetPawn());
|
|
||||||
|
|
||||||
if (!Pawn)
|
|
||||||
{
|
|
||||||
SendMessageToConsole(PlayerController, L"No pawn to set speed!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
static auto SetMovementSpeedFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.SetMovementSpeed");
|
|
||||||
SetMovementSpeedFn = SetMovementSpeedFn ? SetMovementSpeedFn : FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.SetMovementSpeedMultiplier"); // extremely clean code that totally works
|
|
||||||
if (!SetMovementSpeedFn)
|
|
||||||
{
|
|
||||||
SendMessageToConsole(PlayerController, L"Function not found!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pawn->ProcessEvent(SetMovementSpeedFn, &Speed);
|
|
||||||
}
|
|
||||||
else { bSendHelpMessage = true; };
|
else { bSendHelpMessage = true; };
|
||||||
}
|
}
|
||||||
else { bSendHelpMessage = true; };
|
else { bSendHelpMessage = true; };
|
||||||
@@ -1018,4 +949,4 @@ If you want to execute a command on a certain player, surround their name (case
|
|||||||
|
|
||||||
SendMessageToConsole(PlayerController, HelpMessage);
|
SendMessageToConsole(PlayerController, HelpMessage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -185,34 +185,6 @@ static inline std::vector<Event> Events =
|
|||||||
false
|
false
|
||||||
),
|
),
|
||||||
Event
|
Event
|
||||||
(
|
|
||||||
"The Showdown",
|
|
||||||
"/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C",
|
|
||||||
"/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.LoadCattusLevel",
|
|
||||||
1,
|
|
||||||
{
|
|
||||||
{
|
|
||||||
true,
|
|
||||||
"/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.OnReady_C11CA7624A74FBAEC54753A3C2BD4506"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
{
|
|
||||||
{
|
|
||||||
true,
|
|
||||||
"/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.startevent"
|
|
||||||
},
|
|
||||||
|
|
||||||
0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
"/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C",
|
|
||||||
"/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High",
|
|
||||||
9.41, // also 9.41
|
|
||||||
false
|
|
||||||
),
|
|
||||||
Event
|
|
||||||
(
|
(
|
||||||
"The Unvaulting",
|
"The Unvaulting",
|
||||||
"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C",
|
"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C",
|
||||||
@@ -484,7 +456,6 @@ static inline UFortPlaylistAthena* GetEventPlaylist()
|
|||||||
{
|
{
|
||||||
if (CurrentEvent.Version == Fortnite_Version)
|
if (CurrentEvent.Version == Fortnite_Version)
|
||||||
return FindObject<UFortPlaylistAthena>(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
|
return FindObject<UFortPlaylistAthena>(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
Reference in New Issue
Block a user