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132
Project Reboot 3.0/dllmain.cpp
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132
Project Reboot 3.0/dllmain.cpp
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#include <Windows.h>
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#include <iostream>
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#include "FortGameModeAthena.h"
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#include "reboot.h"
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#include "finder.h"
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#include "hooking.h"
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#include "GameSession.h"
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#include "FortPlayerControllerAthena.h"
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#include "AbilitySystemComponent.h"
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enum ENetMode
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{
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NM_Standalone,
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NM_DedicatedServer,
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NM_ListenServer,
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NM_Client,
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NM_MAX,
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};
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static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
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static void NoMCPHook() { return; }
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static void CollectGarbageHook() { return; }
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DWORD WINAPI Main(LPVOID)
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{
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InitLogger();
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std::cin.tie(0);
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std::cout.tie(0);
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std::ios_base::sync_with_stdio(false);
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auto MH_InitCode = MH_Initialize();
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if (MH_InitCode != MH_OK)
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{
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LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
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return 1;
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}
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LOG_INFO(LogInit, "Initializing Project Reboot!");
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Addresses::SetupVersion();
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Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
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Offsets::Print();
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Addresses::FindAll();
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Addresses::Print();
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Addresses::Init();
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static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
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static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena");
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static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
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static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
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FString Level = Engine_Version < 424 ? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501 ? L"Asteria_Terrain" : L"Artemis_Terrain" : L"Apollo_Terrain";
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// if (Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr))
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{
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LOG_INFO(LogHook, "Hooking GetNetMode!");
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Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
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}
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GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
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auto& LocalPlayers = GetLocalPlayers();
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if (LocalPlayers.Num() && LocalPlayers.Data)
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{
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LocalPlayers.Remove(0);
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}
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
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(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
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AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
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(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
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AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
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AFortPlayerController::ServerCreateBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
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AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
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AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
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AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
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AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
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UAbilitySystemComponent::ServerTryActivateAbilityHook, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
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UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch"),
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UAbilitySystemComponent::ServerAbilityRPCBatchHook, nullptr, false);
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if (Engine_Version >= 424)
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{
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static auto FortControllerComponent_AircraftDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
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Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump"),
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AFortPlayerController::ServerAttemptAircraftJumpHook, nullptr, false);
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}
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Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook, nullptr);
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srand(time(0));
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return 0;
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}
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
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{
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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CreateThread(0, 0, Main, 0, 0, 0);
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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