mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
@@ -25,54 +25,8 @@ void UFortGadgetItemDefinition::UpdateTrackedAttributesHook(UFortGadgetItemDefin
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{
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// LOG_INFO(LogDev, "UpdateTrackedAttributesHook Return: 0x{:x}", __int64(_ReturnAddress()) - __int64(GetModuleHandleW(0)));
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return;
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AFortPlayerState* PlayerState = nullptr; // how do we get it bro....
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UAbilitySystemComponent* ASC = PlayerState->GetAbilitySystemComponent();
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if (GadgetItemDefinition->ShouldDestroyGadgetWhenTrackedAttributesIsZero())
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{
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bool bIsEveryTrackedAttributeZero = true;
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for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); i++)
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{
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auto& CurrentTrackedAttribute = GadgetItemDefinition->GetTrackedAttributes().at(i);
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// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Property Name {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).GetAttributePropertyName());
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// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Name {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).GetAttributeName());
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// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Owner {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).AttributeOwner->GetPathName());
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if (!ASC)
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break;
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int CurrentAttributeValue = -1;
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for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); i++)
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{
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auto CurrentSpawnedAttribute = ASC->GetSpawnedAttributes().at(i);
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if (CurrentSpawnedAttribute->IsA(CurrentTrackedAttribute.AttributeOwner))
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{
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auto PropertyOffset = CurrentSpawnedAttribute->GetOffset(CurrentTrackedAttribute.GetAttributePropertyName());
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if (PropertyOffset != -1)
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{
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if (CurrentSpawnedAttribute->GetPtr<FFortGameplayAttributeData>(PropertyOffset)->GetCurrentValue() != 0)
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{
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bIsEveryTrackedAttributeZero = false;
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break;
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}
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}
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}
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}
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}
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if (bIsEveryTrackedAttributeZero)
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{
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// REMOVE THE ITEM
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static auto MulticastTriggerOnGadgetTrackedAttributeDestroyedFXFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerStateZone.MulticastTriggerOnGadgetTrackedAttributeDestroyedFX");
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PlayerState->ProcessEvent(MulticastTriggerOnGadgetTrackedAttributeDestroyedFXFn, &GadgetItemDefinition);
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}
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// PlayerState->MulticastTriggerOnGadgetTrackedAttributeDestroyedFX
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}
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}
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@@ -17,19 +17,14 @@ struct FFortGameFeatureLootTableData
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#ifdef EXPERIMENTAL_LOOTING
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template <typename RowStructType = uint8>
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void CollectDataTablesRows(const std::vector<UDataTable*>& DataTables, std::map<FName, RowStructType*>* OutMap, std::function<bool(FName, RowStructType*)> Check = []() { return true; })
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void CollectDataTablesRows(std::vector<UDataTable*> DataTables, std::map<FName, RowStructType*>* OutMap, std::function<bool(FName, RowStructType*)> Check = []() { return true; })
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{
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std::vector<UDataTable*> DataTablesToIterate;
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static auto CompositeDataTableClass = FindObject<UClass>(L"/Script/Engine.CompositeDataTable");
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static auto CompositeDataTableClass = FindObject<UClass>("/Script/Engine.CompositeDataTable");
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for (UDataTable* DataTable : DataTables)
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for (auto DataTable : DataTables)
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{
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if (!DataTable->IsValidLowLevel())
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{
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continue; // Remove from vector?
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}
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// if (auto CompositeDataTable = Cast<UCompositeDataTable>(DataTable))
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if (DataTable->IsA(CompositeDataTableClass))
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{
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@@ -1476,67 +1476,11 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
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return ClientOnPawnDiedOriginal(PlayerController, DeathReport);
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}
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bool IsBuildingOkForEditing(ABuildingSMActor* BuildingActorToEdit)
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{
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// we should check if these are valid ptrs but idk if it exists on every version and im too lazy to check
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static auto EditModeSupportOffset = BuildingActorToEdit->GetOffset("EditModeSupport");
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static auto EditModePatternDataOffset = BuildingActorToEdit->GetOffset("EditModePatternData");
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bool idkSomeAttachmentCheck = false;
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if (false)
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{
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// again idk if this is the same for every build
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static auto AttachmentPlacementBlockingActorsOffset = BuildingActorToEdit->GetOffset("AttachmentPlacementBlockingActors");
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auto& AttachmentPlacementBlockingActors = BuildingActorToEdit->Get<TArray<ABuildingSMActor*>>(AttachmentPlacementBlockingActorsOffset);
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// bro what
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/* auto AttachmentPlacementBlockingActorsIt = *AttachmentPlacementBlockingActors.Data; // hm?
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auto v3 = &AttachmentPlacementBlockingActorsIt[AttachmentPlacementBlockingActors.Num()];
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if (AttachmentPlacementBlockingActors.Data == v3)
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{
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idkSomeAttachmentCheck = false;
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}
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else
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{
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bool bdid = false;
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while (!*AttachmentPlacementBlockingActors)
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{
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if (++AttachmentPlacementBlockingActors == v3)
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{
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idkSomeAttachmentCheck = false;
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bdid = true;
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break;
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}
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}
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if (!bdid)
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idkSomeAttachmentCheck = true;
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} */
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}
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// some other stuff to but too much
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return BuildingActorToEdit->IsPlayerBuildable() && !idkSomeAttachmentCheck;
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}
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void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit)
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{
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if (!BuildingActorToEdit || !BuildingActorToEdit->IsPlayerPlaced()) // We need more checks.
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return;
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if (BuildingActorToEdit->GetEditingPlayer() && BuildingActorToEdit->GetEditingPlayer() != PlayerController->GetPlayerState())
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return;
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if (BuildingActorToEdit->IsDestroyed() /* || !BuildingActorToEdit->GetWorld() */)
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return;
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if (!IsBuildingOkForEditing(BuildingActorToEdit))
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return;
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auto Pawn = PlayerController->GetMyFortPawn();
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if (!Pawn)
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@@ -1592,10 +1536,10 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
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// LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
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if (!BuildingActorToEdit /* || !BuildingActorToEdit->GetWorld() */ || BuildingActorToEdit->GetEditingPlayer() != PlayerState || BuildingActorToEdit->IsDestroyed())
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if (!BuildingActorToEdit || !NewBuildingClass || BuildingActorToEdit->IsDestroyed() || BuildingActorToEdit->GetEditingPlayer() != PlayerState)
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{
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// LOG_INFO(LogDev, "Cheater?");
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// LOG_INFO(LogDev, "BuildingActorToEdit->GetEditingPlayer(): {} PlayerState: {} NewBuildingClass: {} BuildingActorToEdit: {}", BuildingActorToEdit ? __int64(BuildingActorToEdit->GetEditingPlayer()) : -1, __int64(PlayerState), __int64(NewBuildingClass), __int64(BuildingActorToEdit));
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LOG_INFO(LogDev, "Cheater?");
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LOG_INFO(LogDev, "BuildingActorToEdit->GetEditingPlayer(): {} PlayerState: {} NewBuildingClass: {} BuildingActorToEdit: {}", BuildingActorToEdit ? __int64(BuildingActorToEdit->GetEditingPlayer()) : -1, __int64(PlayerState), __int64(NewBuildingClass), __int64(BuildingActorToEdit));
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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}
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@@ -1613,7 +1557,7 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
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BuildingActor->SetPlayerPlaced(true);
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}
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// we should do more things here but it might just be challenge related things
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// we should do more things here
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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}
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@@ -1645,6 +1589,9 @@ void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerControl
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auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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BuildingActorToStopEditing->GetEditingPlayer() = nullptr;
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// BuildingActorToStopEditing->OnRep_EditingPlayer();
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if (EditTool)
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{
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EditTool->GetEditActor() = nullptr;
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@@ -550,22 +550,27 @@ std::vector<uint64> Addresses::GetFunctionsToNull()
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toNull.push_back(Memcury::Scanner::FindPattern("40 55 57 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 0F B6 FA 44 8B F9 74 3B 80 3D ? ? ? ? ? 0F").Get());
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}
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if (std::floor(Fortnite_Version) == 16)
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{
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toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 48 89 58 08 48 89 70 10 48 89 78 18 4C 89 60 20 55 41 56 41 57 48 8B EC 48 83 EC 60 49 8B D9 45 8A F8 4C 8B F2 48").Get()); // no reservation in gakme
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}
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if (std::floor(Fortnite_Version) == 17)
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{
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// toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 48 89 70 08 48 89 78 10 55 41 54 41 55 41 56 41 57 48 8D 68 A1 48 81 EC ? ? ? ? 45 33 ED").Get()); // collectgarbage
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}
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if (Fortnite_Version == 17.50)
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{
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toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 48 89 58 08 48 89 70 10 48 89 78 18 4C 89 60 20 55 41 56 41 57 48 8B EC 48 83 EC 60 49 8B D9 45 8A").Get()); // no reservation in game
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}
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if (Engine_Version == 500)
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{
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// toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 68 A1 48 81 EC ? ? ? ? 45 33 F6 0F 29 70 A8 44 38 35").Get()); // zone
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toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 48 89 58 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 68 A8 48 81 EC ? ? ? ? 45").Get()); // GC
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}
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if (Engine_Version >= 426)
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{
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toNull.push_back(Memcury::Scanner::FindPattern("48 8B C4 48 89 58 08 48 89 70 10 48 89 78 18 4C 89 60 20 55 41 56 41 57 48 8B EC 48 83 EC 60 49 8B D9 45 8A").Get()); // No reserve
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}
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toNull.push_back(Addresses::ChangeGameSessionId);
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return toNull;
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@@ -201,6 +201,12 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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if (bShouldUpdate)
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WorldInventory->Update();
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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auto ItemLevel = UFortLootLevel::GetItemLevel(WID->GetLootLevelData(), GameState->GetWorldLevel());
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LOG_INFO(LogDev, "ItemLevel: {}", ItemLevel);
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LOG_INFO(LogDev, "PickLevel: {}", WID->PickLevel(ItemLevel));
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SendMessageToConsole(PlayerController, L"Granted item!");
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}
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else if (Command == "printsimulatelootdrops")
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