mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
spectaterrrr
This commit is contained in:
@@ -9,7 +9,7 @@ struct FGameplayEffectApplicationInfoHard
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public:
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static UStruct* GetStruct()
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{
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static auto GameplayEffectApplicationInfoHardStruct = FindObject<UStruct>("/Script/FortniteGame.GameplayEffectApplicationInfoHard");
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static auto GameplayEffectApplicationInfoHardStruct = FindObject<UStruct>(L"/Script/FortniteGame.GameplayEffectApplicationInfoHard");
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return GameplayEffectApplicationInfoHardStruct;
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}
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@@ -55,7 +55,7 @@ public:
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auto GrantedGameplayEffects = GetGrantedGameplayEffects();
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for (int i = 0; i < GrantedGameplayEffects->Num(); i++)
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for (int i = 0; i < GrantedGameplayEffects->Num(); ++i)
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{
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auto& EffectToGrant = GrantedGameplayEffects->at(i, FGameplayEffectApplicationInfoHard::GetStructSize());
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@@ -76,7 +76,7 @@ public:
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{
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auto GameplayAbilities = GetGameplayAbilities();
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for (int i = 0; i < GameplayAbilities->Num(); i++)
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for (int i = 0; i < GameplayAbilities->Num(); ++i)
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{
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UClass* AbilityClass = GameplayAbilities->At(i);
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@@ -93,7 +93,7 @@ public:
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAbilitySet");
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAbilitySet");
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return Class;
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}
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};
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@@ -1122,13 +1122,15 @@ void AFortPlayerController::ServerPlayEmoteItemHook(AFortPlayerController* Playe
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return;
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UObject* AbilityToUse = nullptr;
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bool bShouldBeAbilityToUse = false;
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static auto AthenaSprayItemDefinitionClass = FindObject<UClass>(L"/Script/FortniteGame.AthenaSprayItemDefinition");
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static auto AthenaToyItemDefinitionClass = FindObject<UClass>(L"/Script/FortniteGame.AthenaToyItemDefinition");
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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if (EmoteAsset->IsA(AthenaSprayItemDefinitionClass))
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{
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static auto SprayGameplayAbilityDefault = FindObject(L"/Game/Abilities/Sprays/GAB_Spray_Generic.Default__GAB_Spray_Generic_C");
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auto SprayGameplayAbilityDefault = FindObject(L"/Game/Abilities/Sprays/GAB_Spray_Generic.Default__GAB_Spray_Generic_C");
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AbilityToUse = SprayGameplayAbilityDefault;
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}
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@@ -1137,8 +1139,6 @@ void AFortPlayerController::ServerPlayEmoteItemHook(AFortPlayerController* Playe
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static auto ToySpawnAbilityOffset = EmoteAsset->GetOffset("ToySpawnAbility");
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auto& ToySpawnAbilitySoft = EmoteAsset->Get<TSoftObjectPtr<UClass>>(ToySpawnAbilityOffset);
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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auto ToySpawnAbility = ToySpawnAbilitySoft.Get(BGAClass, true);
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if (ToySpawnAbility)
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@@ -1204,6 +1204,11 @@ void AFortPlayerController::ServerPlayEmoteItemHook(AFortPlayerController* Playe
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}
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}
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void AFortPlayerController::ServerPlaySprayItemHook(AFortPlayerController* PlayerController, UAthenaSprayItemDefinition* SprayAsset)
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{
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PlayerController->ServerPlayEmoteItemHook(PlayerController, SprayAsset);
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}
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uint8 ToDeathCause(const FGameplayTagContainer& TagContainer, bool bWasDBNO = false, AFortPawn* Pawn = nullptr)
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{
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static auto ToDeathCauseFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.ToDeathCause");
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@@ -1259,27 +1264,6 @@ uint8 ToDeathCause(const FGameplayTagContainer& TagContainer, bool bWasDBNO = fa
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return sub_7FF7AB499410(TagContainer, bWasDBNO);
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}
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DWORD WINAPI SpectateThread(LPVOID PC)
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{
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auto PlayerController = (UObject*)PC;
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if (!PlayerController->IsValidLowLevel())
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return 0;
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auto SpectatingPC = Cast<AFortPlayerControllerAthena>(PlayerController);
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if (!SpectatingPC)
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return 0;
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Sleep(3000);
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LOG_INFO(LogDev, "Spectate!");
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SpectatingPC->SpectateOnDeath();
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return 0;
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}
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DWORD WINAPI RestartThread(LPVOID)
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{
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// We should probably use unreal engine's timing system for this.
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@@ -1602,26 +1586,25 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
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// LOG_INFO(LogDev, "KillerPlayerState->Place: {}", KillerPlayerState ? KillerPlayerState->GetPlace() : -1);
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}
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}
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if (Fortnite_Version < 6) // Spectating (is this the actual build or is it like 6.10 when they added it auto).
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if (Fortnite_Version < 6) // Spectating (is this the actual build or is it like 6.10 when they added it auto).
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{
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if (GameState->GetGamePhase() > EAthenaGamePhase::Warmup)
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{
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if (GameState->GetGamePhase() > EAthenaGamePhase::Warmup)
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static auto bAllowSpectateAfterDeathOffset = GameMode->GetOffset("bAllowSpectateAfterDeath");
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bool bAllowSpectate = GameMode->Get<bool>(bAllowSpectateAfterDeathOffset);
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LOG_INFO(LogDev, "bAllowSpectate: {}", bAllowSpectate);
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if (bAllowSpectate)
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{
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static auto bAllowSpectateAfterDeathOffset = GameMode->GetOffset("bAllowSpectateAfterDeath");
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LOG_INFO(LogDev, "Starting Spectating!");
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bool bAllowSpectate = GameMode->Get<bool>(bAllowSpectateAfterDeathOffset);
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static auto PlayerToSpectateOnDeathOffset = PlayerController->GetOffset("PlayerToSpectateOnDeath");
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PlayerController->Get<APawn*>(PlayerToSpectateOnDeathOffset) = KillerPawn;
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LOG_INFO(LogDev, "bAllowSpectate: {}", bAllowSpectate);
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if (bAllowSpectate)
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{
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LOG_INFO(LogDev, "Starting Spectating!");
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static auto PlayerToSpectateOnDeathOffset = PlayerController->GetOffset("PlayerToSpectateOnDeath");
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PlayerController->Get<APawn*>(PlayerToSpectateOnDeathOffset) = KillerPawn;
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CreateThread(0, 0, SpectateThread, (LPVOID)PlayerController, 0, 0);
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}
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UKismetSystemLibrary::K2_SetTimer(PlayerController, L"SpectateOnDeath", 5.f, false); // Soo proper its scary
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}
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}
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}
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@@ -89,6 +89,8 @@ enum class EInteractionBeingAttempted : uint8
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EInteractionBeingAttempted_MAX = 3,
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};
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using UAthenaSprayItemDefinition = UObject;
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class AFortPlayerController : public APlayerController
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{
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public:
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@@ -210,6 +212,7 @@ public:
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static void ServerDropAllItemsHook(AFortPlayerController* PlayerController, UFortItemDefinition* IgnoreItemDef);
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static void ServerAttemptInventoryDropHook(AFortPlayerController* PlayerController, FGuid ItemGuid, int Count);
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static void ServerPlaySprayItemHook(AFortPlayerController* PlayerController, UAthenaSprayItemDefinition* SprayAsset);
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static void ServerPlayEmoteItemHook(AFortPlayerController* PlayerController, UObject* EmoteAsset);
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static void ClientOnPawnDiedHook(AFortPlayerController* PlayerController, void* DeathReport);
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@@ -106,6 +106,24 @@ public:
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KismetSystemLibrary->ProcessEvent(fn, &UKismetSystemLibrary_ExecuteConsoleCommand_Params);
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}
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static FTimerHandle K2_SetTimer(UObject* Object, FString FunctionName, float Time, bool bLooping)
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{
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struct {
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UObject* Object;
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FString FunctionName;
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float Time;
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bool bLooping;
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FTimerHandle ret;
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} K2_SetTimer_Params{Object, FunctionName, Time, bLooping};
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static auto KismetSystemLibrary = FindObject("/Script/Engine.Default__KismetSystemLibrary");
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static auto K2_SetTimerFn = FindObject<UFunction>("/Script/Engine.KismetSystemLibrary.K2_SetTimer");
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KismetSystemLibrary->ProcessEvent(K2_SetTimerFn, &K2_SetTimer_Params);
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return K2_SetTimer_Params.ret;
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}
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static bool LineTraceSingle(UObject* WorldContextObject, FVector Start, FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex,
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TArray<AActor*> ActorsToIgnore, EDrawDebugTrace DrawDebugType, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor,
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float DrawTime, FHitResult** OutHit)
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@@ -79,8 +79,6 @@ void UWorld::Listen()
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FString Error;
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LOG_INFO(LogNet, "Calling InitListen!");
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AWorldSettings* WorldSettings = GetWorldSettings();
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const bool bReuseAddressAndPort = false; // WorldSettings ? WorldSettings->bReuseAddressAndPort : false;
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@@ -90,8 +88,6 @@ void UWorld::Listen()
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return;
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}
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LOG_INFO(LogNet, "Called InitListen!");
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const bool bLanSpeed = false;
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if (!bLanSpeed && (NewNetDriver->GetMaxInternetClientRate() < NewNetDriver->GetMaxClientRate()) && (NewNetDriver->GetMaxInternetClientRate() > 2500))
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@@ -1265,6 +1265,8 @@ DWORD WINAPI Main(LPVOID)
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AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
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AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlaySprayItem"),
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AFortPlayerController::ServerPlaySprayItemHook, nullptr, false); // S4 explain yourself
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerRepairBuildingActor"),
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AFortPlayerController::ServerRepairBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
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@@ -95,8 +95,11 @@ uint64 FindGIsClient()
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if (bIsScuffedByte)
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{
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if (Bytes[2] == 0x74) // DIE 4.5 (todo check length of entire instruction)
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if (*(Memcury::ASM::MNEMONIC*)(Addr.Get() - i + 2) == 0x74) // DIE 4.5 (todo check length of entire instruction)
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{
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LOG_INFO(LogDev, "Found broken byte, skipping!");
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continue;
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}
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}
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if (!PickedByte)
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