dispatch request

This commit is contained in:
Milxnor
2023-03-08 01:39:09 -05:00
parent eb3685c070
commit 1fd8f0f93f
43 changed files with 1048 additions and 224 deletions

View File

@@ -1,6 +1,19 @@
#include "FortPlayerPawn.h"
#include <memcury.h>
void AFortPlayerPawn::ServerChoosePart(EFortCustomPartType Part, UObject* ChosenCharacterPart)
{
static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerChoosePart");
struct
{
EFortCustomPartType Part; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UObject* ChosenCharacterPart; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortPlayerPawn_ServerChoosePart_Params{Part, ChosenCharacterPart};
this->ProcessEvent(fn, &AFortPlayerPawn_ServerChoosePart_Params);
}
void AFortPlayerPawn::ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState)
{
static auto ZiplineStateOffset = Pawn->GetOffset("ZiplineState");
@@ -51,34 +64,43 @@ void AFortPlayerPawn::ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZipline
void AFortPlayerPawn::ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound)
{
if (!Pickup)
return;
static auto bPickedUpOffset = Pickup->GetOffset("bPickedUp");
if (Pickup && !Pickup->Get<bool>(bPickedUpOffset))
{
static auto IncomingPickupsOffset = Pawn->GetOffset("IncomingPickups");
static auto PickupLocationDataOffset = Pickup->GetOffset("PickupLocationData");
auto PickupLocationData = Pickup->GetPtr<__int64>(PickupLocationDataOffset);
if (Pickup->Get<bool>(bPickedUpOffset))
return;
Pawn->Get<TArray<AFortPickup*>>(IncomingPickupsOffset).Add(Pickup);
static auto IncomingPickupsOffset = Pawn->GetOffset("IncomingPickups");
static auto PickupLocationDataOffset = Pickup->GetOffset("PickupLocationData");
auto PickupLocationData = Pickup->GetPtr<__int64>(PickupLocationDataOffset);
static auto PickupTargetOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupTarget");
static auto FlyTimeOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "FlyTime");
static auto ItemOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "ItemOwner");
static auto StartDirectionOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "StartDirection");
static auto PickupGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupGuid");
Pawn->Get<TArray<AFortPickup*>>(IncomingPickupsOffset).Add(Pickup);
*(AFortPawn**)(__int64(PickupLocationData) + PickupTargetOffset) = Pawn;
*(float*)(__int64(PickupLocationData) + FlyTimeOffset) = 0.40f;
*(AFortPawn**)(__int64(PickupLocationData) + ItemOwnerOffset) = Pawn;
*(FVector*)(__int64(PickupLocationData) + StartDirectionOffset) = InStartDirection;
*(FGuid*)(__int64(PickupLocationData) + PickupGuidOffset) = Pawn->GetCurrentWeapon() ? Pawn->GetCurrentWeapon()->GetItemEntryGuid() : FGuid();
static auto PickupTargetOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupTarget");
static auto FlyTimeOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "FlyTime");
static auto ItemOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "ItemOwner");
static auto StartDirectionOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "StartDirection");
static auto PickupGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupGuid");
static auto OnRep_PickupLocationDataFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_PickupLocationData");
Pickup->ProcessEvent(OnRep_PickupLocationDataFn);
*(AFortPawn**)(__int64(PickupLocationData) + PickupTargetOffset) = Pawn;
*(float*)(__int64(PickupLocationData) + FlyTimeOffset) = 0.40f;
*(AFortPawn**)(__int64(PickupLocationData) + ItemOwnerOffset) = Pawn;
*(FVector*)(__int64(PickupLocationData) + StartDirectionOffset) = InStartDirection;
*(FGuid*)(__int64(PickupLocationData) + PickupGuidOffset) = Pawn->GetCurrentWeapon() ? Pawn->GetCurrentWeapon()->GetItemEntryGuid() : FGuid();
Pickup->Get<bool>(bPickedUpOffset) = true;
static auto OnRep_PickupLocationDataFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_PickupLocationData");
Pickup->ProcessEvent(OnRep_PickupLocationDataFn);
static auto OnRep_bPickedUpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_bPickedUp");
Pickup->ProcessEvent(OnRep_bPickedUpFn);
}
Pickup->Get<bool>(bPickedUpOffset) = true;
static auto OnRep_bPickedUpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_bPickedUp");
Pickup->ProcessEvent(OnRep_bPickedUpFn);
}
UClass* AFortPlayerPawn::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerPawn");
return Class;
}