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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix s14 ls
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@@ -795,6 +795,39 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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GetWorld()->Listen();
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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UObject* OverrideBattleBusSkin = nullptr;
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass); // wrong for some builds but its ok
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if (Fortnite_Version == 1.11 || Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WinterBus.BBID_WinterBus"); // Winterfest
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_Holiday.AthenaSupplyDrop_Holiday_C", BGAClass);
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}
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else if (Fortnite_Version == 5.10 || Fortnite_Version == 9.41 || Fortnite_Version == 14.20 || Fortnite_Version == 18.00)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_BirthdayBus2nd.BBID_BirthdayBus2nd"); // Birthday
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_BDay.AthenaSupplyDrop_BDay_C", BGAClass);
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}
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else if (Fortnite_Version == 1.8 || Fortnite_Version == 6.20 || Fortnite_Version == 6.21 || Fortnite_Version == 11.10 || Fortnite_Version == 14.40 || Fortnite_Version == 18.21)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_HalloweenBus.BBID_HalloweenBus"); // Fortnitemares
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}
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else if (Fortnite_Version >= 12.30 && Fortnite_Version <= 12.61)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_DonutBus.BBID_DonutBus"); // Deadpool
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_Donut.AthenaSupplyDrop_Donut_C", BGAClass);
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}
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else if (Fortnite_Version == 9.30)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WorldCupBus.BBID_WorldCupBus"); // World Cup
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}
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if (OverrideBattleBusSkin)
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OverrideBattleBus(GameState, OverrideBattleBusSkin);
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OverrideSupplyDrop(GameState, OverrideSupplyDropClass);
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LOG_INFO(LogNet, "WorldLevel {}", GameState->GetWorldLevel());
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if (Globals::AmountOfListens == 1) // we only want to do this one time.
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@@ -1224,38 +1257,26 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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}
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}
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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UObject* OverrideBattleBusSkin = nullptr;
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass); // wrong for some builds but its ok
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static auto XPComponentOffset = NewPlayerActor->GetOffset("XPComponent", false);
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if (Fortnite_Version == 1.11 || Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10)
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if (XPComponentOffset != -1)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WinterBus.BBID_WinterBus"); // Winterfest
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_Holiday.AthenaSupplyDrop_Holiday_C", BGAClass);
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}
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else if (Fortnite_Version == 5.10 || Fortnite_Version == 9.41 || Fortnite_Version == 14.20 || Fortnite_Version == 18.00)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_BirthdayBus2nd.BBID_BirthdayBus2nd"); // Birthday
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_BDay.AthenaSupplyDrop_BDay_C", BGAClass);
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}
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else if (Fortnite_Version == 1.8 || Fortnite_Version == 6.20 || Fortnite_Version == 6.21 || Fortnite_Version == 11.10 || Fortnite_Version == 14.40 || Fortnite_Version == 18.21)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_HalloweenBus.BBID_HalloweenBus"); // Fortnitemares
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}
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else if (Fortnite_Version >= 12.30 && Fortnite_Version <= 12.61)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_DonutBus.BBID_DonutBus"); // Deadpool
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OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop_Donut.AthenaSupplyDrop_Donut_C", BGAClass);
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}
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else if (Fortnite_Version == 9.30)
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{
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OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WorldCupBus.BBID_WorldCupBus"); // World Cup
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}
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auto XPComponent = NewPlayerActor->Get(XPComponentOffset);
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if (OverrideBattleBusSkin)
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OverrideBattleBus(GameState, OverrideBattleBusSkin);
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if (XPComponent)
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{
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static auto bRegisteredWithQuestManagerOffset = XPComponent->GetOffset("bRegisteredWithQuestManager");
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if (bRegisteredWithQuestManagerOffset != -1)
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{
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XPComponent->Get<bool>(bRegisteredWithQuestManagerOffset) = true;
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OverrideSupplyDrop(GameState, OverrideSupplyDropClass);
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static auto OnRep_bRegisteredWithQuestManagerFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerAthenaXPComponent.OnRep_bRegisteredWithQuestManager");
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if (OnRep_bRegisteredWithQuestManagerFn)
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XPComponent->ProcessEvent(OnRep_bRegisteredWithQuestManagerFn);
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}
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}
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}
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// if (Engine_Version < 427)
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{
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@@ -1474,20 +1495,23 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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LOG_INFO(LogDev, "New player going on TeamIndex {} with SquadId {}", PlayerStateAthena->GetTeamIndex(), SquadIdOffset != -1 ? PlayerStateAthena->GetSquadId() : -1);
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// idk if this is needed
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#if 0
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if (Fortnite_Version < 14) // Fixes LS not dropping // Probably not needed on any build
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{
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static auto bHasServerFinishedLoadingOffset = NewPlayer->GetOffset("bHasServerFinishedLoading");
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NewPlayer->Get<bool>(bHasServerFinishedLoadingOffset) = true;
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static auto bHasServerFinishedLoadingOffset = NewPlayer->GetOffset("bHasServerFinishedLoading");
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NewPlayer->Get<bool>(bHasServerFinishedLoadingOffset) = true;
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static auto OnRep_bHasServerFinishedLoadingFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.OnRep_bHasServerFinishedLoading");
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NewPlayer->ProcessEvent(OnRep_bHasServerFinishedLoadingFn);
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static auto OnRep_bHasServerFinishedLoadingFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.OnRep_bHasServerFinishedLoading");
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NewPlayer->ProcessEvent(OnRep_bHasServerFinishedLoadingFn);
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static auto bHasStartedPlayingOffset = PlayerStateAthena->GetOffset("bHasStartedPlaying");
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static auto bHasStartedPlayingFieldMask = GetFieldMask(PlayerStateAthena->GetProperty("bHasStartedPlaying"));
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PlayerStateAthena->SetBitfieldValue(bHasStartedPlayingOffset, bHasStartedPlayingFieldMask, true);
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static auto bHasStartedPlayingOffset = PlayerStateAthena->GetOffset("bHasStartedPlaying");
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static auto bHasStartedPlayingFieldMask = GetFieldMask(PlayerStateAthena->GetProperty("bHasStartedPlaying"));
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PlayerStateAthena->SetBitfieldValue(bHasStartedPlayingOffset, bHasStartedPlayingFieldMask, true);
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static auto OnRep_bHasStartedPlayingFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerState.OnRep_bHasStartedPlaying");
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PlayerStateAthena->ProcessEvent(OnRep_bHasStartedPlayingFn);
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static auto OnRep_bHasStartedPlayingFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerState.OnRep_bHasStartedPlaying");
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PlayerStateAthena->ProcessEvent(OnRep_bHasStartedPlayingFn);
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}
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#endif
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PlayerStateAthena->GetWorldPlayerId() = PlayerStateAthena->GetPlayerID();
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