i apology

This commit is contained in:
Milxnor
2023-05-19 20:48:45 -04:00
parent e28405d1c1
commit 42f4e637e7

View File

@@ -233,6 +233,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
SetupServerBotManager();
// SetupNavConfig(UKismetStringLibrary::Conv_StringToName(L"MANG"));
/*
static auto WorldManagerOffset = GameState->GetOffset("WorldManager", false);
if (WorldManagerOffset != -1) // needed?
@@ -263,6 +265,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
}
}
*/
static auto WarmupRequiredPlayerCountOffset = GameMode->GetOffset("WarmupRequiredPlayerCount");
GameMode->Get<int>(WarmupRequiredPlayerCountOffset) = 1;
@@ -542,10 +546,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
}
}
if (!Globals::bCreative) // ??
// if (!Globals::bCreative) // ??
{
// TODO Not do this because on some playlists like battle lab there is no warmup player starts.
static auto FortPlayerStartCreativeClass = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerStartCreative");
static auto FortPlayerStartWarmupClass = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerStartWarmup");
TArray<AActor*> Actors = UGameplayStatics::GetAllActorsOfClass(GetWorld(), Globals::bCreative ? FortPlayerStartCreativeClass : FortPlayerStartWarmupClass);