This commit is contained in:
Milxnor
2023-06-19 11:47:46 -04:00
parent 444af18b39
commit 6ec6815bbb

View File

@@ -368,7 +368,6 @@ DWORD WINAPI Main(LPVOID)
Addresses::SetupVersion(); Addresses::SetupVersion();
NumElementsPerChunk = std::floor(Fortnite_Version) >= 5 && Fortnite_Version <= 6 ? 0x10400 : 0x10000; // Idk what version tbh NumElementsPerChunk = std::floor(Fortnite_Version) >= 5 && Fortnite_Version <= 6 ? 0x10400 : 0x10000; // Idk what version tbh
bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection;
Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
Offsets::Print(); Offsets::Print();
@@ -378,6 +377,8 @@ DWORD WINAPI Main(LPVOID)
Addresses::Init(); Addresses::Init();
Addresses::Print(); Addresses::Print();
bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection;
LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL); LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL);
LOG_INFO(LogDev, "Fortnite_Version: {}", Fortnite_Version); LOG_INFO(LogDev, "Fortnite_Version: {}", Fortnite_Version);
LOG_INFO(LogDev, "Engine_Version: {}", Engine_Version); LOG_INFO(LogDev, "Engine_Version: {}", Engine_Version);