mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fixed
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@@ -368,7 +368,6 @@ DWORD WINAPI Main(LPVOID)
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Addresses::SetupVersion();
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Addresses::SetupVersion();
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NumElementsPerChunk = std::floor(Fortnite_Version) >= 5 && Fortnite_Version <= 6 ? 0x10400 : 0x10000; // Idk what version tbh
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NumElementsPerChunk = std::floor(Fortnite_Version) >= 5 && Fortnite_Version <= 6 ? 0x10400 : 0x10000; // Idk what version tbh
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bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection;
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Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
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Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
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Offsets::Print();
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Offsets::Print();
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@@ -378,6 +377,8 @@ DWORD WINAPI Main(LPVOID)
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Addresses::Init();
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Addresses::Init();
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Addresses::Print();
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Addresses::Print();
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bEnableRebooting = Addresses::RebootingDelegate && Addresses::FinishResurrection;
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LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL);
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LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL);
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LOG_INFO(LogDev, "Fortnite_Version: {}", Fortnite_Version);
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LOG_INFO(LogDev, "Fortnite_Version: {}", Fortnite_Version);
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LOG_INFO(LogDev, "Engine_Version: {}", Engine_Version);
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LOG_INFO(LogDev, "Engine_Version: {}", Engine_Version);
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