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@@ -43,7 +43,7 @@ static inline void SpawnBGAs() // hahah not "proper", there's a function that we
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static auto SpawnLootTierGroupOffset = BGAConsumableSpawner->GetOffset("SpawnLootTierGroup");
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auto& SpawnLootTierGroup = BGAConsumableSpawner->Get<FName>(SpawnLootTierGroupOffset);
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auto LootDrops = PickLootDrops(SpawnLootTierGroup, GameState->GetWorldLevel());
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auto LootDrops = PickLootDrops(SpawnLootTierGroup);
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for (int z = 0; z < LootDrops.size(); z++)
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{
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