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https://github.com/Milxnor/Project-Reboot-3.0.git
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@@ -81,7 +81,7 @@ static void SetFoundationTransform(AActor* BuildingFoundation, const FTransform&
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static inline UFortAbilitySet* GetPlayerAbilitySet()
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{
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// There are some variables that contain this but it changes through versions soo.. // GenericPlayerAbilitySet and PlayerAbilitySetBR
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// There are some variables that contain this but it changes through versions soo..
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static auto GameplayAbilitySet = (UFortAbilitySet*)(Fortnite_Version >= 8.30
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? LoadObject(L"/Game/Abilities/Player/Generic/Traits/DefaultPlayer/GAS_AthenaPlayer.GAS_AthenaPlayer", UFortAbilitySet::StaticClass())
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