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a bit
print mutators, fix clear aircraft on 4.1, do a scuffed fix for pickup animation on s3-s5
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@@ -9,7 +9,7 @@
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class UFortItemDefinition : public UObject
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{
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public:
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UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1);
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UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1); // Should Level be 20?
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float GetMaxStackSize();
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bool DoesAllowMultipleStacks()
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